---
title: In Europa Universalis, Carlos piles up gold from his mines and his i… — Why some places grew rich · tree and pragmatics
description: In Europa Universalis, Carlos piles up gold from his mines and his inflation shoots up. His dad says, "Lowkey, that's what happened to real Spain." ("Lowkey" means sort of, quietly.) Is that fair? Test 2 · ★ of lesson 72 «Why some places grew rich» of the history course of Mova's primary school, wit
---

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# Test 2 · ★ · Why some places grew rich

<!-- .ven lang=en -->
In Europa Universalis, Carlos piles up gold from his mines and his inflation shoots up. His dad says, "Lowkey, that's what happened to real Spain." ("Lowkey" means sort of, quietly.) Is that fair?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** Carlos, inflation, dad, that, Lowkey · **What happens:** pile up, shoot up, inflate, say, be, happen · **To what, where:** gold, Europa, real Spain, sort · **Speech:** someone speaks here

<!-- .vabout -->
This is test 2 · ★ of lesson 72 «Why some places grew rich» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/72-why-some-places-grew-rich/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* In Europa Universalis, Carlos piles up gold from his mines and his inflation shoots up.

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:1
# text = In Europa Universalis, Carlos piles up gold from his mines and his inflation shoots up.
1	In	in	ADP	IN	_	2	case	_	_
2	Europa	Europa	PROPN	NNP	Number=Sing	6	obl	_	_
3	Universalis	Universalis	PROPN	NNP	Number=Sing	2	flat	_	SpaceAfter=No
4	,	,	PUNCT	,	_	2	punct	_	_
5	Carlos	Carlos	PROPN	NNP	Number=Sing	6	nsubj	_	_
6	piles	pile	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	up	up	ADP	RP	_	6	compound:prt	_	_
8	gold	gold	NOUN	NN	Number=Sing	6	obj	_	_
9	from	from	ADP	IN	_	11	case	_	_
10	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	11	nmod:poss	_	_
11	mines	mine	NOUN	NNS	Number=Plur	6	obl	_	_
12	and	and	CCONJ	CC	_	15	cc	_	_
13	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	14	nmod:poss	_	_
14	inflation	inflation	NOUN	NN	Number=Sing	15	nsubj	_	_
15	shoots	shoot	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	_
16	up	up	ADP	RP	_	15	compound:prt	_	SpaceAfter=No
17	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pile up** | present | Carlos | gold |  | Europa |  | from Carlos's mines | vn spray-9.7-1-1 «NP V NP PP.destination»: agent=Agent gold=Theme in europa=Destination |
| 2 | **shoot up** | present | Carlos's inflation |  |  |  |  |  | vn eat-39.1 «NP V»: agent=Agent |
| 3 | **inflate** |  | Carlos |  |  |  |  |  | nom inflation «process transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* His dad says, "Lowkey, that's what happened to real Spain."

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:2
# text = His dad says, "Lowkey, that's what happened to real Spain."
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	dad	dad	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
6	Lowkey	Lowkey	PROPN	NNP	Number=Sing	11	nsubj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	10	punct	_	_
8	that	that	PRON	DT	Number=Sing|PronType=Dem	10	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	what	what	PRON	WP	PronType=Rel	6	conj	_	_
11	happened	happen	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	ccomp	_	_
12	to	to	ADP	IN	_	14	case	_	_
13	real	real	ADJ	JJ	Degree=Pos	14	amod	_	_
14	Spain	Spain	PROPN	NNP	Number=Sing	11	obl	_	SpaceAfter=No
15	.	.	PUNCT	.	_	3	punct	_	SpaceAfter=No
16	"	"	PUNCT	''	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Carlos's dad |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **is a** *in a quote* | present | that |  |  |  |  |  | tree rules |
| 3 | **happen** *in a quote* | past | Lowkey |  | real Spain |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |

<!-- .note -->
*Sentence 3:* ("Lowkey" means sort of, quietly.)

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:3
# text = ("Lowkey" means sort of, quietly.)
1	(	(	PUNCT	-LRB-	_	5	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	Lowkey	Lowkey	PROPN	NNP	Number=Sing	5	nsubj	_	SpaceAfter=No
4	"	"	PUNCT	''	_	3	punct	_	_
5	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	sort	sort	NOUN	NN	Number=Sing	5	obj	_	_
7	of	of	ADP	IN	_	6	fixed	_	SpaceAfter=No
8	,	,	PUNCT	,	_	9	punct	_	_
9	quietly	quietly	ADV	RB	_	5	advmod	_	SpaceAfter=No
10	.	.	PUNCT	.	_	5	punct	_	SpaceAfter=No
11	)	)	PUNCT	-RRB-	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Lowkey | sort |  |  |  | quietly *property* | vn intend-61.2-1 «NP V NP»: agent=Agent sort=Topic |

<!-- .note -->
*Sentence 4:* Is that fair?

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:4
# text = Is that fair?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
2	that	that	PRON	DT	Number=Sing|PronType=Dem	3	nsubj	_	_
3	fair	fair	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | that |  |  |  |  | fair *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
No, Spain never had any silver, only gold

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:o1:1
# text = No, Spain never had any silver, only gold
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	Spain	Spain	PROPN	NNP	Number=Sing	5	nsubj	_	_
4	never	never	ADV	RB	PronType=Neg	5	advmod	_	_
5	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	any	any	DET	DT	PronType=Ind	7	det	_	_
7	silver	silver	NOUN	NN	Number=Sing	5	obj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	10	punct	_	_
9	only	only	ADV	RB	_	10	advmod	_	_
10	gold	gold	NOUN	NN	Number=Sing	5	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **have** | past | Spain | any silver |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent silver=Patient |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Yes, a flood of American silver helped push prices up in Spain

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:o2:1
# text = Yes, a flood of American silver helped push prices up in Spain
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	flood	flood	NOUN	NN	Number=Sing	8	nsubj	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	American	American	ADJ	JJ	Degree=Pos	7	amod	_	_
7	silver	silver	NOUN	NN	Number=Sing	4	nmod	_	_
8	helped	help	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
9	push	push	VERB	VB	VerbForm=Inf	8	xcomp	_	_
10	prices	price	NOUN	NNS	Number=Plur	9	obj	_	_
11	up	up	ADP	RP	_	9	compound:prt	_	_
12	in	in	ADP	IN	_	13	case	_	_
13	Spain	Spain	PROPN	NNP	Number=Sing	9	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | past | a flood of American silver |  |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent clause=Theme |
| 2 | **push up** | infinitive | a flood of American silver *not said here* | prices |  | Spain |  |  | vn funnel-9.3-1-1 «NP V NP PP.trajectory»: agent=Agent price=Theme in spain=Trajectory |
| 3 | **flood** |  | American silver |  |  |  |  |  | nom flood «phenomenon intransitive»: of=agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, but only in the game, never in real life

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:o3:1
# text = Yes, but only in the game, never in real life
1	Yes	yes	INTJ	UH	Polarity=Pos	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	but	but	CCONJ	CC	_	7	cc	_	_
4	only	only	ADV	RB	_	7	advmod	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	never	never	ADV	RB	PronType=Neg	12	advmod	_	_
10	in	in	ADP	IN	_	12	case	_	_
11	real	real	ADJ	JJ	Degree=Pos	12	amod	_	_
12	life	life	NOUN	NN	Number=Sing	7	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
No, more silver always makes everyone richer, so the game is wrong

```conllu
# sent_id = question:history:72-why-some-places-grew-rich:t2:o4:1
# text = No, more silver always makes everyone richer, so the game is wrong
1	No	no	INTJ	UH	Polarity=Neg	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	6	punct	_	_
3	more	more	ADJ	JJR	Degree=Cmp	4	amod	_	_
4	silver	silver	NOUN	NN	Number=Sing	6	nsubj	_	_
5	always	always	ADV	RB	PronType=Tot	6	advmod	_	_
6	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	6	obj	_	_
8	richer	rich	ADJ	JJR	Degree=Cmp	6	xcomp	_	SpaceAfter=No
9	,	,	PUNCT	,	_	14	punct	_	_
10	so	so	ADV	RB	_	14	advmod	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	game	game	NOUN	NN	Number=Sing	14	nsubj	_	_
13	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	cop	_	_
14	wrong	wrong	ADJ	JJ	Degree=Pos	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | more silver | everyone |  |  |  | always, rich *property* | vn build-26.1-1 «NP.material V NP»: agent=Material everyone=Product |
| 2 | **is** | present | the game |  |  |  |  | wrong *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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