---
title: In Europa Universalis, Kai's missionary converts a province and the… — What was lost and what was gained: lan… · tree and pragmatics
description: In Europa Universalis, Kai's missionary converts a province and the old religion vanishes in one click. What did real history often look like? Test 2 · ★ of lesson 77 «What was lost and what was gained: languages, foods, music and knowledge» of the history course of Mova's primary school, with the d
---

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# Test 2 · ★ · What was lost and what was gained: languages, foods, music…

<!-- .ven lang=en -->
In Europa Universalis, Kai's missionary converts a province and the old religion vanishes in one click. What did real history often look like?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 3 · wrong ✗ · **Who acts:** missionary, old religion · **What happens:** convert, vanish, do, look · **To what, where:** province, Europa, one click, real history

<!-- .vabout -->
This is test 2 · ★ of lesson 77 «What was lost and what was gained: languages, foods, music and knowledge» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/77-what-was-lost-and-what-was-gained/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* In Europa Universalis, Kai's missionary converts a province and the old religion vanishes in one click.

```conllu
# sent_id = question:history:77-what-was-lost-and-what-was-gained:t2:1
# text = In Europa Universalis, Kai's missionary converts a province and the old religion vanishes in one click.
1	In	in	ADP	IN	_	2	case	_	_
2	Europa	Europa	PROPN	NNP	Number=Sing	8	obl	_	_
3	Universalis	Universalis	PROPN	NNP	Number=Sing	2	flat	_	SpaceAfter=No
4	,	,	PUNCT	,	_	2	punct	_	_
5	Kai	Kai	PROPN	NNP	Number=Sing	7	nmod:poss	_	SpaceAfter=No
6	's	's	PART	POS	_	5	case	_	_
7	missionary	missionary	NOUN	NN	Number=Sing	8	nsubj	_	_
8	converts	convert	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	province	province	NOUN	NN	Number=Sing	8	obj	_	_
11	and	and	CCONJ	CC	_	15	cc	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
13	old	old	ADJ	JJ	Degree=Pos	14	amod	_	_
14	religion	religion	NOUN	NN	Number=Sing	15	nsubj	_	_
15	vanishes	vanish	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	_
16	in	in	ADP	IN	_	18	case	_	_
17	one	one	NUM	CD	NumForm=Word|NumType=Card	18	nummod	_	_
18	click	click	NOUN	NN	Number=Sing	15	obl	_	SpaceAfter=No
19	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **convert** | present | Kai's missionary | a province |  | Europa |  |  | vn turn-26.6.1-1 «NP V NP»: agent=Agent province=Patient |
| 2 | **vanish** | present | the old religion |  |  | one click |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What did real history often look like?

```conllu
# sent_id = question:history:77-what-was-lost-and-what-was-gained:t2:2
# text = What did real history often look like?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	did	do	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	real	real	ADJ	JJ	Degree=Pos	4	amod	_	_
4	history	history	NOUN	NN	Number=Sing	2	obj	_	_
5	often	often	ADV	RB	_	6	advmod	_	_
6	look	look	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	2	advcl	_	_
7	like	like	ADP	IN	_	6	obl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | past |  | real history |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent history=Eventuality |
| 2 | **look** | present |  |  |  |  |  | often *property* | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Nobody ever changed religion

```conllu
# sent_id = question:history:77-what-was-lost-and-what-was-gained:t2:o1:1
# text = Nobody ever changed religion
1	Nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	3	nsubj	_	_
2	ever	ever	ADV	RB	PronType=Ind	3	advmod	_	_
3	changed	change	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	religion	religion	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | participle | Nobody | religion |  |  | ever |  | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent religion=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Missionaries never went anywhere

```conllu
# sent_id = question:history:77-what-was-lost-and-what-was-gained:t2:o2:1
# text = Missionaries never went anywhere
1	Missionaries	missionary	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	went	go	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	anywhere	anywhere	ADV	RB	PronType=Ind	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **go** | past | Missionaries |  |  |  |  | anywhere *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Old languages and customs often survived quietly at home, and some came back

```conllu
# sent_id = question:history:77-what-was-lost-and-what-was-gained:t2:o3:1
# text = Old languages and customs often survived quietly at home, and some came back
1	Old	old	ADJ	JJ	Degree=Pos	2	amod	_	_
2	languages	language	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	customs	custom	NOUN	NNS	Number=Plur	2	conj	_	_
5	often	often	ADV	RB	_	6	advmod	_	_
6	survived	survive	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
7	quietly	quietly	ADV	RB	_	6	advmod	_	_
8	at	at	ADP	IN	_	9	case	_	_
9	home	home	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	13	punct	_	_
11	and	and	CCONJ	CC	_	13	cc	_	_
12	some	some	DET	DT	PronType=Ind	13	nsubj	_	_
13	came	come	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	conj	_	_
14	back	back	ADV	RB	_	13	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **survive** | past | Old languages and customs |  |  | home |  | often, quietly *property* | vn exist-47.1-1 «NP V PP.location»: agent=Theme at home=Location |
| 2 | **come back** | past | some |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
Old ways always vanished in a single day, just as they do in the game, with nothing left

<!-- fold The tree, 18 words -->
```conllu
# sent_id = question:history:77-what-was-lost-and-what-was-gained:t2:o4:1
# text = Old ways always vanished in a single day, just as they do in the game, with nothing left
1	Old	old	ADJ	JJ	Degree=Pos	2	amod	_	_
2	ways	way	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	vanished	vanish	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	in	in	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	single	single	ADJ	JJ	Degree=Pos	8	amod	_	_
8	day	day	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	just	just	ADV	RB	_	13	advmod	_	_
11	as	as	SCONJ	IN	_	13	mark	_	_
12	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	13	nsubj	_	_
13	do	do	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
14	in	in	ADP	IN	_	16	case	_	_
15	the	the	DET	DT	Definite=Def|PronType=Art	16	det	_	_
16	game	game	NOUN	NN	Number=Sing	13	obl	_	SpaceAfter=No
17	,	,	PUNCT	,	_	19	punct	_	_
18	with	with	ADP	IN	_	19	case	_	_
19	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	4	parataxis	_	_
20	left	leave	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	19	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **vanish** | past | Old ways |  |  |  | day | always *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **do** | present | ways *= way* |  |  | the game |  |  | vn act-114-1 «NP V»: agent=Agent |
| 3 | **leave** | participle |  |  |  |  |  |  | vn escape-51.1-1-1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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