---
title: Identify the principal deficiency of the representation of land as «… — Games vs history: tech trees, barbaria… · tree and pragmatics
description: Identify the principal deficiency of the representation of land as «empty» within strategy games. Exam question 1 of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school, with the dependency tree and pragmatics of the que
---

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# Exam question 1 · Games vs history: tech trees, barbarians, empty lands, won…

<!-- .ven lang=en -->
Identify the principal deficiency of the representation of land as «empty» within strategy games.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you · **What happens:** identify, represent · **To what, where:** principal deficiency, land

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This is exam question 1 of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/#e1).

## The question {#question}

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:e1:1
# text = Identify the principal deficiency of the representation of land as «empty» within strategy games.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	deficiency	deficiency	NOUN	NN	Number=Sing	1	obj	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	representation	representation	NOUN	NN	Number=Sing	4	nmod	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	land	land	NOUN	NN	Number=Sing	7	nmod	_	_
10	as	as	SCONJ	IN	_	12	mark	_	_
11	«	«	PUNCT	``	_	12	punct	_	SpaceAfter=No
12	empty	empty	ADJ	JJ	Degree=Pos	1	advcl	_	SpaceAfter=No
13	»	»	PUNCT	''	_	12	punct	_	_
14	within	within	ADP	IN	_	16	case	_	_
15	strategy	strategy	NOUN	NN	Number=Sing	16	compound	_	_
16	games	game	NOUN	NNS	Number=Plur	12	obl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal deficiency of the representation of land |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent deficiency=Theme |
| 2 | **represent** |  |  | land |  |  |  |  | nom representation «cognition transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Such lands were in most instances inhabited by peoples with their own lives and rights

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:e1:o1:1
# text = Such lands were in most instances inhabited by peoples with their own lives and rights
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	lands	land	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	6	cop	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	most	most	ADJ	JJS	Degree=Sup	6	amod	_	_
6	instances	instance	NOUN	NNS	Number=Plur	0	root	_	_
7	inhabited	inhabit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	acl	_	_
8	by	by	ADP	IN	_	9	case	_	_
9	peoples	people	NOUN	NNS	Number=Plur	7	obl	_	_
10	with	with	ADP	IN	_	13	case	_	_
11	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	13	nmod:poss	_	_
12	own	own	ADJ	JJ	Degree=Pos	13	amod	_	_
13	lives	life	NOUN	NNS	Number=Plur	7	obl	_	_
14	and	and	CCONJ	CC	_	15	cc	_	_
15	rights	right	NOUN	NNS	Number=Plur	13	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | Such lands |  |  | most instances |  |  | tree rules |
| 2 | **inhabit** | participle |  | most instances *not said here* |  |  |  | by peoples; with lands's own lives and rights | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Such lands were in all instances wholly uninhabited until the arrival of European settlers

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:e1:o2:1
# text = Such lands were in all instances wholly uninhabited until the arrival of European settlers
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	lands	land	NOUN	NNS	Number=Plur	8	nsubj	_	_
3	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	8	cop	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	all	all	DET	DT	PronType=Tot	6	det	_	_
6	instances	instance	NOUN	NNS	Number=Plur	3	obl	_	_
7	wholly	wholly	ADV	RB	_	8	advmod	_	_
8	uninhabited	uninhabited	ADJ	JJ	Degree=Pos	0	root	_	_
9	until	until	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	arrival	arrival	NOUN	NN	Number=Sing	8	obl	_	_
12	of	of	ADP	IN	_	14	case	_	_
13	European	European	ADJ	JJ	Degree=Pos	14	amod	_	_
14	settlers	settler	NOUN	NNS	Number=Plur	11	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | Such lands |  |  |  | until the arrival of European settlers | uninhabited, wholly *property* | tree rules |
| 2 | **arrive** |  | European settlers |  |  |  |  |  | nom arrival «act intransitive»: of=agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Such lands did not exist prior to the game

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:e1:o3:1
# text = Such lands did not exist prior to the game
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	lands	land	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	did	do	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	5	aux	_	_
4	not	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	exist	exist	VERB	VB	VerbForm=Inf	0	root	_	_
6	prior	prior	ADJ	JJ	Degree=Pos|ExtPos=ADP	9	case	_	_
7	to	to	ADP	IN	_	6	fixed	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **exist** | past · do-support | Such lands |  |  |  |  | prior the game | vn exist-47.1 «NP V»: agent=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Such lands were inhabited solely by animals

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:e1:o4:1
# text = Such lands were inhabited solely by animals
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	lands	land	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	inhabited	inhabit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	solely	solely	ADV	RB	_	4	advmod	_	_
6	by	by	ADP	IN	_	7	case	_	_
7	animals	animal	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **inhabit** | past · passive | animals | Such lands |  |  |  | solely *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ↑ back to [Games vs history: tech trees, barbarians, empty lands, wonders and falls](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/)

