---
title: Leo's tech tree goes in a straight line. "So history had to go like… — Games vs history: tech trees, barbaria… · tree and pragmatics
description: Leo's tech tree goes in a straight line. "So history had to go like that, it's literally scripted." What's the best reply? Test 1 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school, with the dependency tree and
---

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# Test 1 · ★★★ · Games vs history: tech trees, barbarians, empty lands, won…

<!-- .ven lang=en -->
Leo's tech tree goes in a straight line. "So history had to go like that, it's literally scripted." What's the best reply?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** tech tree, history, best reply · **What happens:** go, have, script, be · **To what, where:** straight line, history

<!-- .vabout -->
This is test 1 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* Leo's tech tree goes in a straight line. "

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t1:1
# text = Leo's tech tree goes in a straight line. "
1	Leo	Leo	PROPN	NNP	Number=Sing	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	tech	tech	NOUN	NN	Number=Sing	4	compound	_	_
4	tree	tree	NOUN	NN	Number=Sing	5	nsubj	_	_
5	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	in	in	ADP	IN	_	9	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
8	straight	straight	ADJ	JJ	Degree=Pos	9	amod	_	_
9	line	line	NOUN	NN	Number=Sing	5	obl	_	SpaceAfter=No
10	.	.	PUNCT	.	_	5	punct	_	_
11	"	"	PUNCT	''	_	5	punct	_	SpaceAfter=No
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | present | Leo's tech tree |  |  | a straight line |  |  | vn occur-48.3-2 «NP V PP»: agent=Theme in line=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* So history had to go like that, it's literally scripted."

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t1:2
# text = So history had to go like that, it's literally scripted."
1	So	so	ADV	RB	_	3	advmod	_	_
2	history	history	NOUN	NN	Number=Sing	3	nsubj	_	_
3	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	go	go	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	like	like	ADP	IN	_	7	case	_	_
7	that	that	PRON	DT	Number=Sing|PronType=Dem	5	obl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj:pass	_	SpaceAfter=No
10	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	aux	_	_
11	literally	literally	ADV	RB	_	12	advmod	_	_
12	scripted	script	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	advcl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	3	punct	_	SpaceAfter=No
14	"	"	PUNCT	''	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | past | history |  |  |  |  |  | tree rules |
| 2 | **go** | to-infinitive | history *not said here* |  |  |  |  | like that | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 3 | **script** | present · passive |  | history |  |  |  | literally *property* | tree rules |

<!-- .note -->
*Sentence 3:* What's the best reply?

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t1:3
# text = What's the best reply?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	reply	reply	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best reply |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Yes, God made a tech tree for each country

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t1:o1:1
# text = Yes, God made a tech tree for each country
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	God	God	PROPN	NNP	Number=Sing	4	nsubj	_	_
4	made	make	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	tech	tech	NOUN	NN	Number=Sing	7	compound	_	_
7	tree	tree	NOUN	NN	Number=Sing	4	obj	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	each	each	DET	DT	PronType=Tot	10	det	_	_
10	country	country	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | past | God | a tech tree |  |  |  | for each country | vn build-26.1-1 «NP V NP P.asset»: agent=Agent tree=Product for country=Asset |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
No; inventions depended on needs and luck, and some were even forgotten

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t1:o2:1
# text = No; inventions depended on needs and luck, and some were even forgotten
1	No	no	INTJ	UH	Polarity=Neg	4	discourse	_	SpaceAfter=No
2	;	;	PUNCT	,	_	1	punct	_	_
3	inventions	invention	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	depended	depend	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	on	on	ADP	IN	_	6	case	_	_
6	needs	need	NOUN	NNS	Number=Plur	4	obl	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	luck	luck	NOUN	NN	Number=Sing	6	conj	_	SpaceAfter=No
9	,	,	PUNCT	,	_	14	punct	_	_
10	and	and	CCONJ	CC	_	14	cc	_	_
11	some	some	DET	DT	PronType=Ind	14	nsubj:pass	_	_
12	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	14	aux:pass	_	_
13	even	even	ADV	RB	_	14	advmod	_	_
14	forgotten	forget	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **depend** | past | inventions |  |  |  |  | on needs and luck | vn rely-70 «NP V PP.theme S\_ING»: agent=Agent on need=Theme |
| 2 | **forget** | past · passive |  | some |  |  |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
No, because there were no inventions before 1800

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t1:o3:1
# text = No, because there were no inventions before 1800
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	5	punct	_	_
3	because	because	SCONJ	IN	_	5	mark	_	_
4	there	there	PRON	EX	PronType=Dem	5	expl	_	_
5	were	be	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	no	no	DET	DT	PronType=Neg	7	det	_	_
7	inventions	invention	NOUN	NNS	Number=Plur	5	nsubj	_	_
8	before	before	ADP	IN	_	9	case	_	_
9	1800	1800	NUM	CD	NumForm=Digit|NumType=Card	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **be** | past | no inventions |  |  | 1800; there |  |  | vn exist-47.1 «NP V PP.location»: agent=Theme before 1800=Location |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, every country in the world got the same techs in exactly the same order

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t1:o4:1
# text = Yes, every country in the world got the same techs in exactly the same order
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	every	every	DET	DT	PronType=Tot	4	det	_	_
4	country	country	NOUN	NN	Number=Sing	8	nsubj	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	world	world	NOUN	NN	Number=Sing	4	nmod	_	_
8	got	get	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	same	same	ADJ	JJ	Degree=Pos	11	amod	_	_
11	techs	tech	NOUN	NNS	Number=Plur	8	obj	_	_
12	in	in	ADP	IN	_	16	case	_	_
13	exactly	exactly	ADV	RB	_	16	advmod	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	16	det	_	_
15	same	same	ADJ	JJ	Degree=Pos	16	amod	_	_
16	order	order	NOUN	NN	Number=Sing	8	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | past | every country in the world | the same techs |  | the same order |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer tech=Stimulus |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Worries and hopes: climate, the UN, sp…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/history/79-worries-and-hopes-is-the-world-getting-better/e4/)
- next →: [Games vs history: tech trees, barbaria…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/t2/)
- ↑ back to [Games vs history: tech trees, barbarians, empty lands, wonders and falls](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/)

