---
title: Ben's AI rival pops up: "I denounce you!" Ben: "Was real diplomacy t… — Games vs history: tech trees, barbaria… · tree and pragmatics
description: Ben's AI rival pops up: "I denounce you!" Ben: "Was real diplomacy that salty?" ("Salty" means grumpy.) What do the Amarna letters show? Test 11 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school, with the depe
---

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# Test 11 · ★★★ · Games vs history: tech trees, barbarians, empty lands, won…

<!-- .ven lang=en -->
Ben's AI rival pops up: "I denounce you!" Ben: "Was real diplomacy that salty?" ("Salty" means grumpy.) What do the Amarna letters show?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** AI rival, I, Ben, Salty, Amarna letters · **What happens:** pop up, denounce, be, mean, show · **To what, where:** you, real diplomacy · **Speech:** someone speaks here

<!-- .vabout -->
This is test 11 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* Ben's AI rival pops up: "I denounce you!"

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:1
# text = Ben's AI rival pops up: "I denounce you!"
1	Ben	Ben	PROPN	NNP	Number=Sing	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	AI	ai	NOUN	NN	Number=Sing	4	compound	_	_
4	rival	rival	NOUN	NN	Number=Sing	5	nsubj	_	_
5	pops	pop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	up	up	ADP	RP	_	5	compound:prt	_	SpaceAfter=No
7	:	:	PUNCT	:	_	10	punct	_	_
8	"	"	PUNCT	``	_	10	punct	_	SpaceAfter=No
9	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	10	nsubj	_	_
10	denounce	denounce	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
11	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	10	obj	_	SpaceAfter=No
12	!	!	PUNCT	.	_	10	punct	_	SpaceAfter=No
13	"	"	PUNCT	''	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pop up** | present | Ben's AI rival |  |  |  |  |  | tree rules |
| 2 | **denounce** *in a quote* | present | I | you |  |  |  |  | vn judgment-33.1-1 «NP V NP»: agent=Agent you=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Ben: "Was real diplomacy that salty?"

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:2
# text = Ben: "Was real diplomacy that salty?"
1	Ben	Ben	PROPN	NNP	Number=Sing	6	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	6	punct	_	_
3	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
4	Was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	cop	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	diplomacy	diplomacy	NOUN	NN	Number=Sing	0	root	_	_
7	that	that	PRON	WDT	PronType=Rel	8	det	_	_
8	salty	salty	NOUN	NN	Number=Sing	6	nsubj	_	SpaceAfter=No
9	?	?	PUNCT	.	_	6	punct	_	SpaceAfter=No
10	"	"	PUNCT	''	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | past | Ben | real diplomacy |  |  |  |  | tree rules |

<!-- .note -->
*Sentence 3:* ("Salty" means grumpy.)

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:3
# text = ("Salty" means grumpy.)
1	(	(	PUNCT	-LRB-	_	5	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	Salty	salty	ADJ	JJ	Degree=Pos	5	nsubj	_	SpaceAfter=No
4	"	"	PUNCT	''	_	3	punct	_	_
5	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	grumpy	grumpy	ADJ	JJ	Degree=Pos	5	xcomp	_	SpaceAfter=No
7	.	.	PUNCT	.	_	5	punct	_	SpaceAfter=No
8	)	)	PUNCT	-RRB-	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Salty |  |  |  |  | grumpy *property* | vn intend-61.2-1 «NP V S»: agent=Agent |

<!-- .note -->
*Sentence 4:* What do the Amarna letters show?

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:4
# text = What do the Amarna letters show?
1	What	what	PRON	WP	PronType=Int	6	obj	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	Amarna	Amarna	PROPN	NNP	Number=Sing	5	compound	_	_
5	letters	letter	NOUN	NNS	Number=Plur	6	nsubj	_	_
6	show	show	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
7	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  |  |  |  |  |  | tree rules |
| 2 | **show** | present | the Amarna letters |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V»: agent=Agent |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Kings sent only armies, never letters

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:o1:1
# text = Kings sent only armies, never letters
1	Kings	king	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	sent	send	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	armies	army	NOUN	NNS	Number=Plur	2	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	never	never	ADV	RB	PronType=Neg	7	advmod	_	_
7	letters	letter	NOUN	NNS	Number=Plur	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **send** | past | Kings | armies |  |  |  | letters *obl* | vn confine-92-1 «NP V NP»: agent=Agent army=Theme |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Kings wrote polite letters, called each other «brother» and asked for gifts

<!-- fold The tree, 12 words -->
```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:o2:1
# text = Kings wrote polite letters, called each other «brother» and asked for gifts
1	Kings	king	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	wrote	write	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	polite	polite	ADJ	JJ	Degree=Pos	4	amod	_	_
4	letters	letter	NOUN	NNS	Number=Plur	2	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	called	call	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl	_	_
7	each	each	DET	DT	PronType=Tot	10	det	_	_
8	other	other	ADJ	JJ	Degree=Pos	10	amod	_	_
9	«	«	PUNCT	``	_	10	punct	_	SpaceAfter=No
10	brother	brother	NOUN	NN	Number=Sing	6	xcomp	_	SpaceAfter=No
11	»	»	PUNCT	''	_	10	punct	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	asked	ask	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
14	for	for	ADP	IN	_	15	case	_	_
15	gifts	gift	NOUN	NNS	Number=Plur	13	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **write** | past | Kings | polite letters |  |  |  |  | vn scribble-25.2-1 «NP V NP»: agent=Agent letter=Theme |
| 2 | **call** | participle | polite letters *not said here* | each other brother |  |  |  |  | vn initiate\_communication-37.4.2-1 «NP V»: agent=Agent |
| 3 | **ask** *speech: ask* | past | Kings *not said here* |  |  |  |  | for gifts | vn inquire-37.1.2 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Kings never talked to each other

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:o3:1
# text = Kings never talked to each other
1	Kings	king	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	talked	talk	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	to	to	ADP	IN	_	5	case	_	_
5	each	each	DET	DT	ExtPos=PRON|PronType=Rcp	3	obl	_	_
6	other	other	ADJ	JJ	Degree=Pos	5	fixed	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **talk** | past | Kings |  |  |  |  | to each | vn talk-37.5 «NP V PP.co-agent»: agent=Agent to each=Co-Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Kings only shouted insults

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t11:o4:1
# text = Kings only shouted insults
1	Kings	king	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	only	only	ADV	RB	_	3	advmod	_	_
3	shouted	shout	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	insults	insult	NOUN	NNS	Number=Plur	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | past | Kings | insults |  |  |  |  | vn manner\_speaking-37.3 «NP V NP»: agent=Agent insult=Topic |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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