---
title: Leo: "Games teach history, so I don't need books, no cap!" His teach… — Games vs history: tech trees, barbaria… · tree and pragmatics
description: Leo: "Games teach history, so I don't need books, no cap!" His teacher: "They teach some things." Which is the wisest plan? Test 12 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school, with the dependency tree a
---

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# Test 12 · ★★★ · Games vs history: tech trees, barbarians, empty lands, won…

<!-- .ven lang=en -->
Leo: "Games teach history, so I don't need books, no cap!" His teacher: "They teach some things." Which is the wisest plan?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** Games, I, teacher · **What happens:** teach, not need, be · **To what, where:** history, books, things, wisest plan

<!-- .vabout -->
This is test 12 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/#t12).

## The question {#question}

<!-- .note -->
*Sentence 1:* Leo: "Games teach history, so I don't need books, no cap!"

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t12:1
# text = Leo: "Games teach history, so I don't need books, no cap!"
1	Leo	Leo	PROPN	NNP	Number=Sing	0	root	_	SpaceAfter=No
2	:	:	PUNCT	:	_	5	punct	_	_
3	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
4	Games	game	NOUN	NNS	Number=Plur	5	nsubj	_	_
5	teach	teach	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	parataxis	_	_
6	history	history	NOUN	NN	Number=Sing	5	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	12	punct	_	_
8	so	so	ADV	RB	_	12	advmod	_	_
9	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	12	nsubj	_	_
10	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	12	aux	_	SpaceAfter=No
11	n't	not	PART	RB	Polarity=Neg	12	advmod	_	_
12	need	need	VERB	VB	VerbForm=Inf	5	ccomp	_	_
13	books	book	NOUN	NNS	Number=Plur	12	obj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	16	punct	_	_
15	no	no	DET	DT	PronType=Neg	16	det	_	_
16	cap	cap	NOUN	NN	Number=Sing	13	nmod	_	SpaceAfter=No
17	!	!	PUNCT	.	_	12	punct	_	SpaceAfter=No
18	"	"	PUNCT	''	_	12	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **teach** *speech: other* *in a quote* | present | Games | history |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP S\_INF»: agent=Agent history=Recipient clause=Topic |
| 2 | **not** **need** *in a quote* | present · do-support | I | books  no cap |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot book=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* His teacher: "They teach some things."

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t12:2
# text = His teacher: "They teach some things."
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	teacher	teacher	NOUN	NN	Number=Sing	6	nsubj	_	SpaceAfter=No
3	:	:	PUNCT	:	_	6	punct	_	_
4	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
5	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	6	nsubj	_	_
6	teach	teach	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	some	some	DET	DT	PronType=Ind	8	det	_	_
8	things	thing	NOUN	NNS	Number=Plur	6	obj	_	SpaceAfter=No
9	.	.	PUNCT	.	_	6	punct	_	SpaceAfter=No
10	"	"	PUNCT	''	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **teach** *speech: other* *in a quote* | present | Leo's teacher | some things |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent thing=Recipient |

<!-- .note -->
*Sentence 3:* Which is the wisest plan?

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t12:3
# text = Which is the wisest plan?
1	Which	which	PRON	WDT	PronType=Rel	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	wisest	wise	ADJ	JJS	Degree=Sup	5	amod	_	_
5	plan	plan	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | the wisest plan |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Never play games at all

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t12:o1:1
# text = Never play games at all
1	Never	never	ADV	RB	PronType=Neg	2	advmod	_	_
2	play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	games	game	NOUN	NNS	Number=Plur	2	obj	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	all	all	DET	DT	PronType=Tot	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **play** | imperative | you *not said here* | games |  | all |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Trust the game completely

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t12:o2:1
# text = Trust the game completely
1	Trust	trust	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	completely	completely	ADV	RB	_	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **trust** | imperative | you *not said here* | the game |  |  |  | completely *property* | vn conjecture-29.5-1 «NP V NP»: agent=Agent game=Theme |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Use the game as a start, then check books, museums and the people whose history it is

<!-- fold The tree, 17 words -->
```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t12:o3:1
# text = Use the game as a start, then check books, museums and the people whose history it is
1	Use	use	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	as	as	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	start	start	NOUN	NN	Number=Sing	1	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	then	then	ADV	RB	PronType=Dem	9	advmod	_	_
9	check	check	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
10	books	book	NOUN	NNS	Number=Plur	9	obj	_	SpaceAfter=No
11	,	,	PUNCT	,	_	12	punct	_	_
12	museums	museum	NOUN	NNS	Number=Plur	10	conj	_	_
13	and	and	CCONJ	CC	_	15	cc	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	people	people	NOUN	NNS	Number=Plur	10	conj	_	_
16	whose	whose	PRON	WP$	Poss=Yes|PronType=Rel	17	nmod:poss	_	_
17	history	history	NOUN	NN	Number=Sing	15	nsubj	_	_
18	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	obj	_	_
19	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | as a start; use *property* | tree rules |
| 2 | **check** | infinitive |  | books and museums and the people |  |  | then |  | vn assessment-34.1 «NP V NP.attribute»: agent=Agent book=Theme it=Attribute |
| 3 | **people** |  | the people's history |  |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Believe whatever the loudest player says

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t12:o4:1
# text = Believe whatever the loudest player says
1	Believe	believe	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	whatever	whatever	PRON	WP	PronType=Rel	6	obj	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	loudest	loud	ADJ	JJS	Degree=Sup	5	amod	_	_
5	player	player	NOUN	NN	Number=Sing	6	nsubj	_	_
6	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **believe** | imperative | you *not said here* |  |  |  |  |  | vn admire-31.2 «NP V that S»: agent=Experiencer clause=Stimulus |
| 2 | **say** *speech: assert* | present | the loudest player | whatever |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent whatever=Topic |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Games vs history: tech trees, barbaria…, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/t11/)
- next →: [Games vs history: tech trees, barbaria…, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/e1/)
- ↑ back to [Games vs history: tech trees, barbarians, empty lands, wonders and falls](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/)

