---
title: Max's game shows "barbarians" as screaming hordes with clubs. His ma… — Games vs history: tech trees, barbaria… · tree and pragmatics
description: Max's game shows "barbarians" as screaming hordes with clubs. His mate: "Barbs were just savages, innit." What's true? Test 2 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school, with the dependency tree and pra
---

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# Test 2 · ★★★ · Games vs history: tech trees, barbarians, empty lands, won…

<!-- .ven lang=en -->
Max's game shows "barbarians" as screaming hordes with clubs. His mate: "Barbs were just savages, innit." What's true?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** game, hordes, Barbs · **What happens:** show, scream, be · **To what, where:** barbarians, savages

<!-- .vabout -->
This is test 2 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Max's game shows "barbarians" as screaming hordes with clubs.

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t2:1
# text = Max's game shows "barbarians" as screaming hordes with clubs.
1	Max	Max	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
4	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
6	barbarians	barbarian	NOUN	NNS	Number=Plur	4	obj	_	SpaceAfter=No
7	"	"	PUNCT	''	_	6	punct	_	_
8	as	as	SCONJ	IN	_	9	mark	_	_
9	screaming	scream	VERB	VBG	Tense=Pres|VerbForm=Part	4	advcl	_	_
10	hordes	horde	NOUN	NNS	Number=Plur	9	obj	_	_
11	with	with	ADP	IN	_	12	case	_	_
12	clubs	club	NOUN	NNS	Number=Plur	9	obl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | present | Max's game | barbarians |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent barbarian=Recipient |
| 2 | **scream** *speech: express* | gerund | hordes |  |  |  |  | with clubs | vn sound\_emission-43.2 «NP.location V PP.theme»: agent=Location with club=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* His mate: "Barbs were just savages, innit."

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t2:2
# text = His mate: "Barbs were just savages, innit."
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	mate	mate	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	:	:	PUNCT	:	_	8	punct	_	_
4	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
5	Barbs	barb	NOUN	NNS	Number=Plur	8	nsubj	_	_
6	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	8	cop	_	_
7	just	just	ADV	RB	_	8	advmod	_	_
8	savages	savage	NOUN	NNS	Number=Plur	2	appos	_	SpaceAfter=No
9	,	,	PUNCT	,	_	10	punct	_	_
10	innit	innit	NOUN	NN	Number=Sing	8	conj	_	SpaceAfter=No
11	.	.	PUNCT	.	_	8	punct	_	SpaceAfter=No
12	"	"	PUNCT	''	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | past | Barbs | savages and innit |  |  |  |  | tree rules |

<!-- .note -->
*Sentence 3:* What's true?

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t2:3
# text = What's true?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	true	true	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | true *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
They were all one single tribe

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t2:o1:1
# text = They were all one single tribe
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	6	nsubj	_	_
2	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	6	cop	_	_
3	all	all	ADV	RB	_	4	advmod	_	_
4	one	one	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
5	single	single	ADJ	JJ	Degree=Pos	6	amod	_	_
6	tribe	tribe	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past | They | one single tribe |  |  |  |  | tree rules |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Many so-called barbarians had laws, trade and arts, and the Goths were Christians

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t2:o2:1
# text = Many so-called barbarians had laws, trade and arts, and the Goths were Christians
1	Many	many	ADJ	JJ	Degree=Pos	5	amod	_	_
2	so	so	ADV	RB	_	4	advmod	_	SpaceAfter=No
3	-	-	PUNCT	HYPH	_	2	punct	_	SpaceAfter=No
4	called	call	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl	_	_
5	barbarians	barbarian	NOUN	NNS	Number=Plur	6	nsubj	_	_
6	had	have	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
7	laws	law	NOUN	NNS	Number=Plur	6	obj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	9	punct	_	_
9	trade	trade	NOUN	NN	Number=Sing	7	conj	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	arts	art	NOUN	NNS	Number=Plur	7	conj	_	SpaceAfter=No
12	,	,	PUNCT	,	_	15	punct	_	_
13	and	and	CCONJ	CC	_	15	cc	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	Goths	Goth	PROPN	NNPS	Number=Plur	6	obl	_	_
16	were	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	17	cop	_	_
17	Christians	Christian	PROPN	NNPS	Number=Plur	15	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **call** | participle |  | Many barbarians *not said here* |  |  |  |  | vn initiate\_communication-37.4.2-1 «NP V»: agent=Agent |
| 2 | **have** | past | Many barbarians | laws and trade and arts |  |  |  | the Goths and Christians *obl* | vn birth-28.2-1 «NP V NP»: agent=Agent law=Patient |
| 3 | **is a** | past | Many barbarians *not said here* | Christians |  |  |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
They lived only in caves

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t2:o3:1
# text = They lived only in caves
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	lived	live	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	only	only	ADV	RB	_	2	advmod	_	_
4	in	in	ADP	IN	_	5	case	_	_
5	caves	cave	NOUN	NNS	Number=Plur	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **live** | past | They |  |  | caves |  |  | vn lodge-46 «NP V PP.location»: agent=Theme in cave=Location |

### Option 4 {#o4}

<!-- .ven lang=en -->
They had no language at all

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t2:o4:1
# text = They had no language at all
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	had	have	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	no	no	DET	DT	PronType=Neg	4	det	_	_
4	language	language	NOUN	NN	Number=Sing	2	obj	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	all	all	DET	DT	PronType=Tot	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | past | They | no language |  | all |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent language=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [Games vs history: tech trees, barbarians, empty lands, wonders and falls](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/)

