---
title: Kai's game leader is still ruling after 6,000 years. "Lol, immortal… — Games vs history: tech trees, barbaria… · tree and pragmatics
description: Kai's game leader is still ruling after 6,000 years. "Lol, immortal king, he's built different." ("Built different" means special.) What would happen in real life? Test 6 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's pri
---

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# Test 6 · ★★★ · Games vs history: tech trees, barbarians, empty lands, won…

<!-- .ven lang=en -->
Kai's game leader is still ruling after 6,000 years. "Lol, immortal king, he's built different." ("Built different" means special.) What would happen in real life?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** game leader · **What happens:** rule, build, mean, happen · **To what, where:** immortal king, real life · **Speech:** someone speaks here

<!-- .vabout -->
This is test 6 · ★★★ of lesson 80 «Games vs history: tech trees, barbarians, empty lands, wonders and falls» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* Kai's game leader is still ruling after 6,000 years. "

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:1
# text = Kai's game leader is still ruling after 6,000 years. "
1	Kai	Kai	PROPN	NNP	Number=Sing	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	game	game	NOUN	NN	Number=Sing	4	compound	_	_
4	leader	leader	NOUN	NN	Number=Sing	7	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux	_	_
6	still	still	ADV	RB	_	7	advmod	_	_
7	ruling	rule	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
8	after	after	ADV	RB	_	9	advmod	_	_
9	6,000	6000	NUM	CD	NumForm=Digit|NumType=Card	10	nummod	_	_
10	years	year	NOUN	NNS	Number=Plur	7	obl	_	SpaceAfter=No
11	.	.	PUNCT	.	_	7	punct	_	_
12	"	"	PUNCT	''	_	7	punct	_	SpaceAfter=No
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rule** | present · progressive | Kai's game leader |  |  |  | still; year |  | vn dub-29.3.2 «NP V NP»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Lol, immortal king, he's built different."

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:2
# text = Lol, immortal king, he's built different."
1	Lol	lol	INTJ	UH	_	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	immortal	immortal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	king	king	NOUN	NN	Number=Sing	8	nsubj:pass	_	SpaceAfter=No
5	,	,	PUNCT	,	_	4	punct	_	_
6	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
7	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	aux:pass	_	_
8	built	build	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
9	different	different	ADJ	JJ	Degree=Pos	8	xcomp	_	SpaceAfter=No
10	.	.	PUNCT	.	_	8	punct	_	SpaceAfter=No
11	"	"	PUNCT	''	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** | present · passive |  | immortal king |  |  |  | different *property* | vn build-26.1-1 «NP.asset V NP»: subject=Product |

<!-- .note -->
*Sentence 3:* ("Built different" means special.)

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:3
# text = ("Built different" means special.)
1	(	(	PUNCT	-LRB-	_	6	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	Built	build	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	nsubj	_	_
4	different	different	ADJ	JJ	Degree=Pos	3	xcomp	_	SpaceAfter=No
5	"	"	PUNCT	''	_	3	punct	_	_
6	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	special	special	ADJ	JJ	Degree=Pos	6	xcomp	_	SpaceAfter=No
8	.	.	PUNCT	.	_	6	punct	_	SpaceAfter=No
9	)	)	PUNCT	-RRB-	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** *in a quote* | participle |  |  |  |  |  | different *property* | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **mean** | present |  |  |  |  |  | special *property* | vn intend-61.2-1 «NP V S»: agent=Agent |

<!-- .note -->
*Sentence 4:* What would happen in real life?

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:4
# text = What would happen in real life?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	life	life	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
7	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  | real life |  |  | vn occur-48.3-1 «NP V PP»: agent=Theme in life=Location |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Everyone would forget who he was

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:o1:1
# text = Everyone would forget who he was
1	Everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	forget	forget	VERB	VB	VerbForm=Inf	0	root	_	_
4	who	who	PRON	WP	PronType=Int	3	ccomp	_	_
5	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
6	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **forget** | would | Everyone |  |  |  |  |  | tree rules |
| 2 | **is a** | past | he |  |  |  |  |  | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The ruler would die, and someone else would take power and maybe change things

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:o2:1
# text = The ruler would die, and someone else would take power and maybe change things
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	ruler	ruler	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	die	die	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	10	punct	_	_
6	and	and	CCONJ	CC	_	10	cc	_	_
7	someone	someone	PRON	NN	Number=Sing|PronType=Ind	10	nsubj	_	_
8	else	else	ADV	RB	_	7	advmod	_	_
9	would	would	AUX	MD	VerbForm=Fin	10	aux	_	_
10	take	take	VERB	VB	VerbForm=Inf	4	conj	_	_
11	power	power	NOUN	NN	Number=Sing	10	obj	_	_
12	and	and	CCONJ	CC	_	14	cc	_	_
13	maybe	maybe	ADV	RB	_	14	advmod	_	_
14	change	change	VERB	VB	VerbForm=Inf	4	conj	_	_
15	things	thing	NOUN	NNS	Number=Plur	14	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** | would | the ruler |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **take** | would | someone | power |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent power=Theme |
| 3 | **change** | infinitive | the ruler *not said here* | things |  |  |  | maybe *property* | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent thing=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
The country would vanish when he got tired

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:o3:1
# text = The country would vanish when he got tired
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	country	country	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	vanish	vanish	VERB	VB	VerbForm=Inf	0	root	_	_
5	when	when	ADV	WRB	PronType=Int	7	advmod	_	_
6	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
7	got	get	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	advcl	_	_
8	tired	tired	ADJ	JJ	Degree=Pos	7	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **vanish** | would | the country |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **get** | past | country |  |  |  |  | tired *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
The ruler would live for ever

```conllu
# sent_id = question:history:80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls:t6:o4:1
# text = The ruler would live for ever
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	ruler	ruler	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	live	live	VERB	VB	VerbForm=Inf	0	root	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	ever	ever	ADV	RB	PronType=Ind	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **live** | would | the ruler |  |  |  |  |  | vn exist-47.1-1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- next →: [Games vs history: tech trees, barbaria…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/t7/)
- ↑ back to [Games vs history: tech trees, barbarians, empty lands, wonders and falls](https://md.mova.elamur.ai/free/en/corpora/questions/history/80-games-vs-history-tech-trees-barbarians-empty-lands-wonders-and-falls/)

