---
title: A comic has «CRASH!», «BANG!» and «WHOOSH!». What are these words ca… — Kipling's word games: «Best Beloved»,… · tree and pragmatics
description: A comic has «CRASH!», «BANG!» and «WHOOSH!». What are these words called? Test 5 · ★★★ of lesson 42 «Kipling's word games: «Best Beloved», the 'Stute Fish, «Humph!» and the great grey-green, greasy Limpopo» of the language course of Mova's primary school, with the dependency tree and pragmatics of t
---

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# Test 5 · ★★★ · Kipling's word games: «Best Beloved», the 'Stute Fish, «Hu…

<!-- .ven lang=en -->
A comic has «CRASH!», «BANG!» and «WHOOSH!». What are these words called?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 2 · wrong ✗ · **Who acts:** comic, words · **What happens:** have, be, call · **To what, where:** CRASH, words · **Speech:** someone speaks here

<!-- .vabout -->
This is test 5 · ★★★ of lesson 42 «Kipling's word games: «Best Beloved», the 'Stute Fish, «Humph!» and the great grey-green, greasy Limpopo» of the language course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/language/42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* A comic has «CRASH!», «BANG!» and «WHOOSH!».

```conllu
# sent_id = question:language:42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo:t5:1
# text = A comic has «CRASH!», «BANG!» and «WHOOSH!».
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	comic	comic	NOUN	NN	Number=Sing	3	nsubj	_	_
3	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
5	CRASH	crash	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
6	!	!	PUNCT	.	_	5	punct	_	SpaceAfter=No
7	»	»	PUNCT	''	_	5	punct	_	SpaceAfter=No
8	,	,	PUNCT	,	_	10	punct	_	_
9	«	«	PUNCT	``	_	10	punct	_	SpaceAfter=No
10	BANG	bang	NOUN	NN	Number=Sing	3	parataxis	_	SpaceAfter=No
11	!	!	PUNCT	.	_	10	punct	_	SpaceAfter=No
12	»	»	PUNCT	''	_	10	punct	_	_
13	and	and	CCONJ	CC	_	15	cc	_	_
14	«	«	PUNCT	``	_	15	punct	_	SpaceAfter=No
15	WHOOSH	whoosh	NOUN	NN	Number=Sing	10	conj	_	SpaceAfter=No
16	!	!	PUNCT	.	_	15	punct	_	SpaceAfter=No
17	»	»	PUNCT	''	_	15	punct	_	SpaceAfter=No
18	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | a comic | CRASH |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What are these words called?

```conllu
# sent_id = question:language:42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo:t5:2
# text = What are these words called?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	these	this	DET	DT	Number=Plur|PronType=Dem	4	det	_	_
4	words	word	NOUN	NNS	Number=Plur	1	nsubj	_	_
5	called	call	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | this words |  |  |  |  |  | tree rules |
| 2 | **call** | participle |  | this words *not said here* |  |  |  |  | vn initiate\_communication-37.4.2-1 «NP V»: agent=Agent |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Refrains

```conllu
# sent_id = question:language:42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo:t5:o1:1
# text = Refrains
1	Refrains	refrain	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Onomatopoeia

```conllu
# sent_id = question:language:42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo:t5:o2:1
# text = Onomatopoeia
1	Onomatopoeia	onomatopoeia	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Puns

```conllu
# sent_id = question:language:42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo:t5:o3:1
# text = Puns
1	Puns	pun	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
Alliteration

```conllu
# sent_id = question:language:42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo:t5:o4:1
# text = Alliteration
1	Alliteration	alliteration	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- next →: [Kipling's word games: «Best Beloved»,…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/language/42-kipling-s-word-games-best-beloved-stute-fish-humph-and-the-great-grey-green-greasy-limpopo/t6/)
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