---
title: In a game, an NPC (a computer character) says "What a brave hero you… — Kinds of sentences: statements, questi… · tree and pragmatics
description: In a game, an NPC (a computer character) says "What a brave hero you are!" A player says "it asked me a question." Is that right? Test 7 · ★ of lesson 7 «Kinds of sentences: statements, questions, commands, exclamations» of the language course of Mova's primary school, with the dependency tree and p
---

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# Test 7 · ★ · Kinds of sentences: statements, questions, commands, excla…

<!-- .ven lang=en -->
In a game, an NPC (a computer character) says "What a brave hero you are!" A player says "it asked me a question." Is that right?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** NPC, player, that · **What happens:** say, hero, ask, be · **To what, where:** game, question, player · **Speech:** someone speaks here

<!-- .vabout -->
This is test 7 · ★ of lesson 7 «Kinds of sentences: statements, questions, commands, exclamations» of the language course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/language/7-kinds-of-sentences/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a game, an NPC (a computer character) says "What a brave hero you are!"

```conllu
# sent_id = question:language:7-kinds-of-sentences:t7:1
# text = In a game, an NPC (a computer character) says "What a brave hero you are!"
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	12	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	NPC	NPC	PROPN	NNP	Number=Sing	12	nsubj	_	_
7	(	(	PUNCT	-LRB-	_	10	punct	_	SpaceAfter=No
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	computer	computer	NOUN	NN	Number=Sing	10	compound	_	_
10	character	character	NOUN	NN	Number=Sing	6	appos	_	SpaceAfter=No
11	)	)	PUNCT	-RRB-	_	10	punct	_	_
12	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
13	"	"	PUNCT	``	_	17	punct	_	SpaceAfter=No
14	What	what	PRON	WP	PronType=Int	17	nsubj	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
16	brave	brave	ADJ	JJ	Degree=Pos	17	amod	_	_
17	hero	hero	NOUN	NN	Number=Sing	12	ccomp	_	_
18	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	19	nsubj	_	_
19	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	17	acl:relcl	_	SpaceAfter=No
20	!	!	PUNCT	.	_	17	punct	_	SpaceAfter=No
21	"	"	PUNCT	''	_	17	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: express* | present | a NPC |  |  | a game |  |  | vn pronounce-29.3.1 «NP V NP PP.manner»: agent=Agent in game=Manner |
| 2 | **hero** *in a quote* |  |  |  |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* A player says "it asked me a question."

```conllu
# sent_id = question:language:7-kinds-of-sentences:t7:2
# text = A player says "it asked me a question."
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	_
6	asked	ask	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	ccomp	_	_
7	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	6	iobj	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	question	question	NOUN	NN	Number=Sing	6	obj	_	SpaceAfter=No
10	.	.	PUNCT	.	_	6	punct	_	SpaceAfter=No
11	"	"	PUNCT	''	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | a player |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **ask** *speech: ask* *in a quote* | past | player | a question | a player *= player* |  |  |  | tree rules |

<!-- .note -->
*Sentence 3:* Is that right?

```conllu
# sent_id = question:language:7-kinds-of-sentences:t7:3
# text = Is that right?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
2	that	that	PRON	DT	Number=Sing|PronType=Dem	3	nsubj	_	_
3	right	right	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | that |  |  |  |  | right *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
No, it's a command to be brave

```conllu
# sent_id = question:language:7-kinds-of-sentences:t7:o1:1
# text = No, it's a command to be brave
1	No	no	INTJ	UH	Polarity=Neg	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	command	command	NOUN	NN	Number=Sing	0	root	_	_
7	to	to	PART	TO	_	9	mark	_	_
8	be	be	AUX	VB	VerbForm=Inf	9	cop	_	_
9	brave	brave	ADJ	JJ	Degree=Pos	6	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | a command |  |  |  |  | tree rules |
| 2 | **is** | to-infinitive |  |  |  |  |  | brave *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, it starts with "What"

```conllu
# sent_id = question:language:7-kinds-of-sentences:t7:o2:1
# text = Yes, it starts with "What"
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	starts	start	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	with	with	ADP	IN	_	7	case	_	_
6	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
7	What	what	PRON	WP	PronType=Rel	4	obl	_	SpaceAfter=No
8	"	"	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **start** | present | it |  |  |  |  |  | vn begin-55.1-1-1 «NP V PP.subeventuality»: agent=Eventuality with what=Subeventuality |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
No, it's an exclamation showing feeling

```conllu
# sent_id = question:language:7-kinds-of-sentences:t7:o3:1
# text = No, it's an exclamation showing feeling
1	No	no	INTJ	UH	Polarity=Neg	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	exclamation	exclamation	NOUN	NN	Number=Sing	0	root	_	_
7	showing	show	VERB	VBG	VerbForm=Ger	6	acl	_	_
8	feeling	feeling	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | a exclamation |  |  |  |  | tree rules |
| 2 | **show** | gerund | a exclamation *not said here* | feeling |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent feeling=Recipient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, it wants a yes or no

```conllu
# sent_id = question:language:7-kinds-of-sentences:t7:o4:1
# text = Yes, it wants a yes or no
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	yes	yes	NOUN	NN	Number=Sing	4	obj	_	_
7	or	or	CCONJ	CC	_	8	cc	_	_
8	no	no	INTJ	UH	Polarity=Neg	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | it | a yes |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot yes=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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