---
title: A cartoon hero stays up all week, then wins the final with a perfect… — Sleep for growing and for playing well · tree and pragmatics
description: A cartoon hero stays up all week, then wins the final with a perfect save. Real life? Test 5 of lesson 56 «Sleep for growing and for playing well» of the medicine course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 5 · Sleep for growing and for playing well

<!-- .ven lang=en -->
A cartoon hero stays up all week, then wins the final with a perfect save. Real life?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** cartoon hero · **What happens:** stay up, win · **To what, where:** final

<!-- .vabout -->
This is test 5 of lesson 56 «Sleep for growing and for playing well» of the medicine course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/medicine/56-sleep-for-growing-and-for-playing-well/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* A cartoon hero stays up all week, then wins the final with a perfect save.

```conllu
# sent_id = question:medicine:56-sleep-for-growing-and-for-playing-well:t5:1
# text = A cartoon hero stays up all week, then wins the final with a perfect save.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	cartoon	cartoon	NOUN	NN	Number=Sing	3	compound	_	_
3	hero	hero	NOUN	NN	Number=Sing	4	nsubj	_	_
4	stays	stay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	up	up	ADP	RP	_	4	compound:prt	_	_
6	all	all	DET	DT	PronType=Tot	7	det	_	_
7	week	week	NOUN	NN	Number=Sing	4	obl:unmarked	_	SpaceAfter=No
8	,	,	PUNCT	,	_	10	punct	_	_
9	then	then	ADV	RB	PronType=Dem	10	advmod	_	_
10	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	final	final	NOUN	NN	Number=Sing	10	obj	_	_
13	with	with	ADP	IN	_	16	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
15	perfect	perfect	ADJ	JJ	Degree=Pos	16	amod	_	_
16	save	save	NOUN	NN	Number=Sing	10	obl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stay up** | present | a cartoon hero |  |  |  | week |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **win** | present | a cartoon hero *not said here* | the final |  |  | then | with a perfect save | vn succeed-74-2 «NP V NP»: agent=Agent final=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Real life?

```conllu
# sent_id = question:medicine:56-sleep-for-growing-and-for-playing-well:t5:2
# text = Real life?
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	life	life	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Cartoon keepers are always right

```conllu
# sent_id = question:medicine:56-sleep-for-growing-and-for-playing-well:t5:o1:1
# text = Cartoon keepers are always right
1	Cartoon	cartoon	NOUN	NN	Number=Sing	2	compound	_	_
2	keepers	keeper	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	right	right	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Cartoon keepers |  |  |  |  | always, right *property* | tree rules |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Tired keepers react more slowly

```conllu
# sent_id = question:medicine:56-sleep-for-growing-and-for-playing-well:t5:o2:1
# text = Tired keepers react more slowly
1	Tired	tired	ADJ	JJ	Degree=Pos	2	amod	_	_
2	keepers	keeper	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	react	react	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	more	more	ADV	RBR	Degree=Cmp	5	advmod	_	_
5	slowly	slowly	ADV	RB	_	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **react** | present | Tired keepers |  |  |  |  | slowly *property* | vn respond-113 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Keepers need no sleep at all

```conllu
# sent_id = question:medicine:56-sleep-for-growing-and-for-playing-well:t5:o3:1
# text = Keepers need no sleep at all
1	Keepers	keeper	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	need	need	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	no	no	DET	DT	PronType=Neg	4	det	_	_
4	sleep	sleep	NOUN	NN	Number=Sing	2	obj	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	all	all	DET	DT	PronType=Tot	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | Keepers | no sleep |  | all |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot sleep=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Less sleep makes keepers sharper

```conllu
# sent_id = question:medicine:56-sleep-for-growing-and-for-playing-well:t5:o4:1
# text = Less sleep makes keepers sharper
1	Less	less	ADJ	JJR	Degree=Cmp	2	amod	_	_
2	sleep	sleep	NOUN	NN	Number=Sing	3	nsubj	_	_
3	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	keepers	keeper	NOUN	NNS	Number=Plur	3	obj	_	_
5	sharper	sharp	ADJ	JJR	Degree=Cmp	3	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Less sleep | keepers |  |  |  | sharp *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset keeper=Product |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Sleep for growing and for playing well, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/56-sleep-for-growing-and-for-playing-well/t4/)
- next →: [Sleep for growing and for playing well, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/56-sleep-for-growing-and-for-playing-well/t6/)
- ↑ back to [Sleep for growing and for playing well](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/56-sleep-for-growing-and-for-playing-well/)

