---
title: Mason screams «ref you're blind!» at a computer ref. Next day, short… — Gaming nights and the morning after · tree and pragmatics
description: Mason screams «ref you're blind!» at a computer ref. Next day, short on sleep, what's he likelier to do in a real match? Test 4 · ★ of lesson 57 «Gaming nights and the morning after» of the medicine course of Mova's primary school, with the dependency tree and pragmatics of the question and of each 
---

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# Test 4 · ★ · Gaming nights and the morning after

<!-- .ven lang=en -->
Mason screams «ref you're blind!» at a computer ref. Next day, short on sleep, what's he likelier to do in a real match?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Mason, ref · **What happens:** scream, be, do · **To what, where:** computer ref, real match · **Speech:** someone speaks here

<!-- .vabout -->
This is test 4 · ★ of lesson 57 «Gaming nights and the morning after» of the medicine course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/medicine/57-gaming-nights-and-the-morning-after/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* Mason screams «ref you're blind!» at a computer ref.

```conllu
# sent_id = question:medicine:57-gaming-nights-and-the-morning-after:t4:1
# text = Mason screams «ref you're blind!» at a computer ref.
1	Mason	mason	NOUN	NN	Number=Sing	2	nsubj	_	_
2	screams	scream	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
4	ref	ref	NOUN	NN	Number=Sing	7	nsubj	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	SpaceAfter=No
6	're	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	blind	blind	ADJ	JJ	Degree=Pos	2	ccomp	_	SpaceAfter=No
8	!	!	PUNCT	.	_	7	punct	_	SpaceAfter=No
9	»	»	PUNCT	''	_	7	punct	_	_
10	at	at	ADP	IN	_	13	case	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	computer	computer	NOUN	NN	Number=Sing	13	compound	_	_
13	ref	ref	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
14	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **scream** *speech: express* | present | Mason |  |  | a computer ref |  |  | vn sound\_emission-43.2 «NP V PP.location»: agent=Theme at ref=Location |
| 2 | **is** *in a quote* | present | ref |  |  |  |  | blind *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Next day, short on sleep, what's he likelier to do in a real match?

```conllu
# sent_id = question:medicine:57-gaming-nights-and-the-morning-after:t4:2
# text = Next day, short on sleep, what's he likelier to do in a real match?
1	Next	next	ADJ	JJ	Degree=Pos	2	amod	_	_
2	day	day	NOUN	NN	Number=Sing	11	obl:unmarked	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	short	short	ADJ	JJ	Degree=Pos	2	amod	_	_
5	on	on	ADP	IN	_	6	case	_	_
6	sleep	sleep	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	what	what	PRON	WP	PronType=Int	11	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
10	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
11	likelier	likely	ADJ	JJR	Degree=Cmp	0	root	_	_
12	to	to	PART	TO	_	13	mark	_	_
13	do	do	VERB	VB	VerbForm=Inf	11	acl	_	_
14	in	in	ADP	IN	_	17	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
16	real	real	ADJ	JJ	Degree=Pos	17	amod	_	_
17	match	match	NOUN	NN	Number=Sing	13	obl	_	SpaceAfter=No
18	?	?	PUNCT	.	_	11	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  | day | likely *property* | tree rules |
| 2 | **do** | to-infinitive |  |  |  | a real match |  |  | vn act-114-1 «NP V»: agent=Agent |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Fall asleep in goal at half-time

```conllu
# sent_id = question:medicine:57-gaming-nights-and-the-morning-after:t4:o1:1
# text = Fall asleep in goal at half-time
1	Fall	fall	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	asleep	asleep	ADJ	JJ	Degree=Pos	1	xcomp	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	goal	goal	NOUN	NN	Number=Sing	1	obl	_	_
5	at	at	ADP	IN	_	8	case	_	_
6	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	8	compound	_	SpaceAfter=No
7	-	-	PUNCT	HYPH	_	6	punct	_	SpaceAfter=No
8	time	time	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fall** | imperative | you *not said here* |  |  | goal | time | asleep *property* | vn occur-48.3 «NP V PP»: agent=Theme in goal=Location |

### Option 2 {#o2}

<!-- .ven lang=en -->
Stay perfectly calm all game long

```conllu
# sent_id = question:medicine:57-gaming-nights-and-the-morning-after:t4:o2:1
# text = Stay perfectly calm all game long
1	Stay	stay	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	perfectly	perfectly	ADV	RB	_	3	advmod	_	_
3	calm	calm	ADJ	JJ	Degree=Pos	1	xcomp	_	_
4	all	all	DET	DT	PronType=Tot	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	1	obj	_	_
6	long	long	ADV	RB	Degree=Pos	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stay** | imperative | you *not said here* | all game |  |  |  | calm, long *property* | vn lodge-46 «NP V ADV»: agent=Theme game=Location |

### Option 3 {#o3}

<!-- .ven lang=en -->
Score a hat-trick in the first half

```conllu
# sent_id = question:medicine:57-gaming-nights-and-the-morning-after:t4:o3:1
# text = Score a hat-trick in the first half
1	Score	score	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
3	hat	hat	NOUN	NN	Number=Sing	5	compound	_	SpaceAfter=No
4	-	-	PUNCT	HYPH	_	3	punct	_	SpaceAfter=No
5	trick	trick	NOUN	NN	Number=Sing	1	obj	_	_
6	in	in	ADP	IN	_	9	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
8	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	9	amod	_	_
9	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **score** | imperative | you *not said here* | a hat trick |  | the first half |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent trick=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Argue with the real ref

```conllu
# sent_id = question:medicine:57-gaming-nights-and-the-morning-after:t4:o4:1
# text = Argue with the real ref
1	Argue	argue	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	with	with	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	real	real	ADJ	JJ	Degree=Pos	5	amod	_	_
5	ref	ref	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **argue** *speech: disagree* | imperative | you *not said here* |  |  |  |  | with the real ref | vn chit\_chat-37.6-1 «NP V PP.co-agent»: agent=Agent with ref=Co-Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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