---
title: Identify the principal means by which prolonged sitting is best coun… — Posture and eyes for sporty kids · tree and pragmatics
description: Identify the principal means by which prolonged sitting is best counteracted. Exam question 1 of lesson 58 «Posture and eyes for sporty kids» of the medicine course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 1 · Posture and eyes for sporty kids

<!-- .ven lang=en -->
Identify the principal means by which prolonged sitting is best counteracted.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you, principal · **What happens:** identify, mean, prolong, sit, counteract · **Speech:** someone speaks here

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This is exam question 1 of lesson 58 «Posture and eyes for sporty kids» of the medicine course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/medicine/58-posture-and-eyes-for-sporty-kids/#e1).

## The question {#question}

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:e1:1
# text = Identify the principal means by which prolonged sitting is best counteracted.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	principal	principal	NOUN	NN	Number=Sing	4	nsubj	_	_
4	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	ccomp	_	_
5	by	by	SCONJ	IN	_	7	mark	_	_
6	which	which	PRON	WDT	PronType=Rel	7	nsubj	_	_
7	prolonged	prolong	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	ccomp	_	_
8	sitting	sit	VERB	VBG	VerbForm=Ger	7	xcomp	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	aux:pass	_	_
10	best	well	ADV	RBS	Degree=Sup	11	advmod	_	_
11	counteracted	counteract	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	xcomp	_	SpaceAfter=No
12	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* |  |  |  |  |  | vn characterize-29.2-1-1 «NP V S\_ING»: agent=Agent clause=Theme |
| 2 | **mean** | present | the principal |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 3 | **prolong** | past |  |  |  |  |  |  | tree rules |
| 4 | **sit** | gerund |  |  |  |  |  |  | tree rules |
| 5 | **counteract** | present · passive |  |  |  |  |  | well *property* | vn remedy-45.7 «NP V NP.patient» |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The acquisition of a specialised and costly gaming chair

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:e1:o1:1
# text = The acquisition of a specialised and costly gaming chair
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	acquisition	acquisition	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	9	case	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
5	specialised	specialis	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	amod	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	costly	costly	ADJ	JJ	Degree=Pos	5	conj	_	_
8	gaming	gaming	NOUN	NN	Number=Sing	9	compound	_	_
9	chair	chair	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **specialis** | participle |  |  |  |  |  |  | tree rules |
| 2 | **acquire** |  |  | a specialised gaming chair |  |  |  |  | nom acquisition «act transitive»: of=patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Reclining further into the seat

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:e1:o2:1
# text = Reclining further into the seat
1	Reclining	recline	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	further	further	ADV	RB	_	1	advmod	_	_
3	into	into	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	seat	seat	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **recline** | gerund |  |  |  | the seat |  | further *property* | vn spatial\_configuration-47.6-1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Remaining entirely motionless

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:e1:o3:1
# text = Remaining entirely motionless
1	Remaining	remain	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	entirely	entirely	ADV	RB	_	1	advmod	_	_
3	motionless	motionless	ADJ	JJ	Degree=Pos	1	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remain** | gerund |  |  |  |  |  | entirely, motionless *property* | vn exist-47.1 «NP V»: agent=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Frequent movement and changes of position

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:e1:o4:1
# text = Frequent movement and changes of position
1	Frequent	frequent	ADJ	JJ	Degree=Pos	2	amod	_	_
2	movement	movement	NOUN	NN	Number=Sing	0	root	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	changes	change	NOUN	NNS	Number=Plur	2	conj	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	position	position	NOUN	NN	Number=Sing	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** |  | position |  |  |  |  |  | nom change «event intransitive»: of=agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Posture and eyes for sporty kids, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/58-posture-and-eyes-for-sporty-kids/t11/)
- next →: [Posture and eyes for sporty kids, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/58-posture-and-eyes-for-sporty-kids/e2/)
- ↑ back to [Posture and eyes for sporty kids](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/58-posture-and-eyes-for-sporty-kids/)

