---
title: Freddie's mate: «Gaming chairs fix your back, bruv». What would a ph… — Posture and eyes for sporty kids · tree and pragmatics
description: Freddie's mate: «Gaming chairs fix your back, bruv». What would a physio say? Test 1 of lesson 58 «Posture and eyes for sporty kids» of the medicine course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 1 · Posture and eyes for sporty kids

<!-- .ven lang=en -->
Freddie's mate: «Gaming chairs fix your back, bruv». What would a physio say?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** Gaming chairs, physio · **What happens:** fix, say · **To what, where:** back · **Speech:** someone speaks here

<!-- .vabout -->
This is test 1 of lesson 58 «Posture and eyes for sporty kids» of the medicine course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/medicine/58-posture-and-eyes-for-sporty-kids/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* Freddie's mate: «Gaming chairs fix your back, bruv».

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:t1:1
# text = Freddie's mate: «Gaming chairs fix your back, bruv».
1	Freddie	Freddie	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	mate	mate	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	:	:	PUNCT	:	_	8	punct	_	_
5	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
6	Gaming	gaming	NOUN	NN	Number=Sing	7	compound	_	_
7	chairs	chair	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	fix	fix	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	parataxis	_	_
9	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	10	nmod:poss	_	_
10	back	back	NOUN	NN	Number=Sing	8	obj	_	SpaceAfter=No
11	,	,	PUNCT	,	_	12	punct	_	_
12	bruv	bruv	NOUN	NN	Number=Sing	10	conj	_	SpaceAfter=No
13	»	»	PUNCT	''	_	8	punct	_	SpaceAfter=No
14	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fix** *in a quote* | present | Gaming chairs | your back and bruv |  |  |  |  | vn shake-22.3-2 «NP V NP together»: agent=Agent back=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would a physio say?

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:t1:2
# text = What would a physio say?
1	What	what	PRON	WP	PronType=Int	5	obj	_	_
2	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	physio	physio	NOUN	NN	Number=Sing	5	nsubj	_	_
5	say	say	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | would | a physio |  |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Normal chairs are dangerous

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:t1:o1:1
# text = Normal chairs are dangerous
1	Normal	normal	ADJ	JJ	Degree=Pos	2	amod	_	_
2	chairs	chair	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	dangerous	dangerous	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Normal chairs |  |  |  |  | dangerous *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The chair can't sit for you; move often

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:t1:o2:1
# text = The chair can't sit for you; move often
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	chair	chair	NOUN	NN	Number=Sing	5	nsubj	_	_
3	ca	can	AUX	MD	VerbForm=Fin	5	aux	_	SpaceAfter=No
4	n't	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	sit	sit	VERB	VB	VerbForm=Inf	0	root	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	5	obl	_	SpaceAfter=No
8	;	;	PUNCT	:	_	9	punct	_	_
9	move	move	VERB	VB	VerbForm=Inf	5	conj	_	_
10	often	often	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **sit** | can | the chair |  |  |  |  | for you | vn assuming\_position-50 «NP V»: agent=Agent |
| 2 | **move** | infinitive | the chair *not said here* |  |  |  |  | often *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Gaming chairs cure all back pain if you buy a good one

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:t1:o3:1
# text = Gaming chairs cure all back pain if you buy a good one
1	Gaming	gaming	NOUN	NN	Number=Sing	2	compound	_	_
2	chairs	chair	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	cure	cure	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	all	all	ADV	RB	_	5	advmod	_	_
5	back	back	ADV	RB	_	3	advmod	_	_
6	pain	pain	NOUN	NN	Number=Sing	3	obj	_	_
7	if	if	SCONJ	IN	_	9	mark	_	_
8	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	9	nsubj	_	_
9	buy	buy	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	3	advcl	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	good	good	ADJ	JJ	Degree=Pos	12	amod	_	_
12	one	one	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cure** | present | Gaming chairs | pain |  |  |  |  | vn free-10.6.3-1-1 «NP V NP PP.theme»: agent=Causer pain=Source |
| 2 | **buy** *a condition, not said to happen* | present | you | a good one |  |  |  |  | vn accept-77.1 «NP V NP»: agent=Agent one=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Any chair is fine if it's black

```conllu
# sent_id = question:medicine:58-posture-and-eyes-for-sporty-kids:t1:o4:1
# text = Any chair is fine if it's black
1	Any	any	DET	DT	PronType=Ind	2	det	_	_
2	chair	chair	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	fine	fine	ADJ	JJ	Degree=Pos	0	root	_	_
5	if	if	SCONJ	IN	_	8	mark	_	_
6	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
7	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	black	black	ADJ	JJ	Degree=Pos	4	csubj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | any chair |  |  |  |  | fine *property* | tree rules |
| 2 | **is** *a condition, not said to happen* | present | chair |  |  |  |  | black *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Gaming nights and the morning after, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/57-gaming-nights-and-the-morning-after/e4/)
- next →: [Posture and eyes for sporty kids, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/58-posture-and-eyes-for-sporty-kids/t2/)
- ↑ back to [Posture and eyes for sporty kids](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/58-posture-and-eyes-for-sporty-kids/)

