---
title: In a cartoon the losing hero smashes the trophy and feels better at… — Losing well and winning well · tree and pragmatics
description: In a cartoon the losing hero smashes the trophy and feels better at once. What's real? Test 4 · ★ of lesson 67 «Losing well and winning well» of the medicine course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 4 · ★ · Losing well and winning well

<!-- .ven lang=en -->
In a cartoon the losing hero smashes the trophy and feels better at once. What's real?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** losing hero · **What happens:** lose, smash, feel, be · **To what, where:** trophy, cartoon

<!-- .vabout -->
This is test 4 · ★ of lesson 67 «Losing well and winning well» of the medicine course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/medicine/67-losing-well-and-winning-well/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon the losing hero smashes the trophy and feels better at once.

```conllu
# sent_id = question:medicine:67-losing-well-and-winning-well:t4:1
# text = In a cartoon the losing hero smashes the trophy and feels better at once.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	7	obl	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	losing	lose	VERB	VBG	VerbForm=Ger	6	amod	_	_
6	hero	hero	NOUN	NN	Number=Sing	7	nsubj	_	_
7	smashes	smash	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	trophy	trophy	NOUN	NN	Number=Sing	7	obj	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
12	better	well	ADV	RBR	Degree=Cmp	11	advmod	_	_
13	at	at	ADP	IN	_	14	case	_	_
14	once	once	ADV	RB	NumForm=Word|NumType=Mult	11	obl	_	SpaceAfter=No
15	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | gerund |  |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |
| 2 | **smash** | present | the losing hero | the trophy |  | a cartoon |  |  | vn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent trophy=Theme in cartoon=Destination |
| 3 | **feel** | present | the losing hero *not said here* |  |  |  |  | well *property* | vn hunt-35.1 «NP V PP.theme PP.location»: agent=Agent at once=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's real?

```conllu
# sent_id = question:medicine:67-losing-well-and-winning-well:t4:2
# text = What's real?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	real	real	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | real *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Smashing things tends to keep you angry

```conllu
# sent_id = question:medicine:67-losing-well-and-winning-well:t4:o1:1
# text = Smashing things tends to keep you angry
1	Smashing	smash	VERB	VBG	VerbForm=Ger	3	csubj	_	_
2	things	thing	NOUN	NNS	Number=Plur	1	obj	_	_
3	tends	tend	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	keep	keep	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	5	obj	_	_
7	angry	angry	ADJ	JJ	Degree=Pos	5	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **smash** | gerund |  | things |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent thing=Theme |
| 2 | **tend** | present | Smashing |  |  |  |  |  | tree rules |
| 3 | **keep** | to-infinitive | Smashing *not said here* | you |  |  |  | angry *property* | vn keep-15.2 «NP V NP»: agent=Agent you=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Anger always vanishes after a crash

```conllu
# sent_id = question:medicine:67-losing-well-and-winning-well:t4:o2:1
# text = Anger always vanishes after a crash
1	Anger	anger	NOUN	NN	Number=Sing	3	nsubj	_	_
2	always	always	ADV	RB	PronType=Tot	3	advmod	_	_
3	vanishes	vanish	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	after	after	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	crash	crash	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **vanish** | present | Anger |  |  |  | after a crash | always *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Smashing things makes you calm at once, like magic

```conllu
# sent_id = question:medicine:67-losing-well-and-winning-well:t4:o3:1
# text = Smashing things makes you calm at once, like magic
1	Smashing	smash	VERB	VBG	VerbForm=Ger	3	csubj	_	_
2	things	thing	NOUN	NNS	Number=Plur	1	obj	_	_
3	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	3	obj	_	_
5	calm	calm	ADJ	JJ	Degree=Pos	3	xcomp	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	once	once	ADV	RB	NumForm=Word|NumType=Mult	5	obl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	10	punct	_	_
9	like	like	ADP	IN	_	10	case	_	_
10	magic	magic	NOUN	NN	Number=Sing	3	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **smash** | gerund |  | things |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent thing=Theme |
| 2 | **make** | present | Smashing | you |  |  |  | calm *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product |

### Option 4 {#o4}

<!-- .ven lang=en -->
Trophies are made to be smashed

```conllu
# sent_id = question:medicine:67-losing-well-and-winning-well:t4:o4:1
# text = Trophies are made to be smashed
1	Trophies	trophy	NOUN	NNS	Number=Plur	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	smashed	smash	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present · passive |  | Trophies |  |  |  |  | tree rules |
| 2 | **smash** | to-infinitive · passive | Trophies *not said here* |  |  |  |  |  | vn carve-21.2-1 «NP V ADVP-Middle» |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Losing well and winning well, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/medicine/67-losing-well-and-winning-well/t3/)
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