---
title: Which of the following statements most accurately characterises in-g… — In-game currency: coins and gems are r… · tree and pragmatics
description: Which of the following statements most accurately characterises in-game currency? Exam question 1 of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was
---

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# Exam question 1 · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
Which of the following statements most accurately characterises in-game currency?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 2 · wrong ✗ · **What happens:** follow, characteris · **To what, where:** game currency

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This is exam question 1 of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#e1).

## The question {#question}

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e1:1
# text = Which of the following statements most accurately characterises in-game currency?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	in	in	ADP	IN	_	12	case	_	SpaceAfter=No
10	-	-	PUNCT	HYPH	_	9	punct	_	SpaceAfter=No
11	game	game	NOUN	NN	Number=Sing	12	compound	_	_
12	currency	currency	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
13	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  |  |  | game currency |  | of the following statements; accurately *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
A currency furnished without charge to all players

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e1:o1:1
# text = A currency furnished without charge to all players
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	currency	currency	NOUN	NN	Number=Sing	0	root	_	_
3	furnished	furnish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl	_	_
4	without	without	ADP	IN	_	5	case	_	_
5	charge	charge	NOUN	NN	Number=Sing	3	obl	_	_
6	to	to	ADP	IN	_	8	case	_	_
7	all	all	DET	DT	PronType=Tot	8	det	_	_
8	players	player	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **furnish** | participle |  | a currency *not said here* | all players |  |  | without charge | vn fulfilling-13.4.1-1 «NP V NP PP.recipient»: agent=Agent to player=Recipient |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
A notional currency within a game, acquired in exchange for real money

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e1:o2:1
# text = A notional currency within a game, acquired in exchange for real money
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	notional	notional	ADJ	JJ	Degree=Pos	3	amod	_	_
3	currency	currency	NOUN	NN	Number=Sing	0	root	_	_
4	within	within	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	3	nmod	_	SpaceAfter=No
7	,	,	PUNCT	,	_	8	punct	_	_
8	acquired	acquire	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl	_	_
9	in	in	ADP	IN	_	10	case	_	_
10	exchange	exchange	NOUN	NN	Number=Sing	8	obl	_	_
11	for	for	ADP	IN	_	13	case	_	_
12	real	real	ADJ	JJ	Degree=Pos	13	amod	_	_
13	money	money	NOUN	NN	Number=Sing	10	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **acquire** | participle |  | a notional currency within a game *not said here* |  | exchange for real money |  |  | vn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
A currency which may invariably be redeemed for cash

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e1:o3:1
# text = A currency which may invariably be redeemed for cash
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	currency	currency	NOUN	NN	Number=Sing	0	root	_	_
3	which	which	PRON	WDT	PronType=Rel	7	nsubj:pass	_	_
4	may	may	AUX	MD	VerbForm=Fin	7	aux	_	_
5	invariably	invariably	ADV	RB	_	7	advmod	_	_
6	be	be	AUX	VB	VerbForm=Inf	7	aux:pass	_	_
7	redeemed	redeem	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl:relcl	_	_
8	for	for	ADP	IN	_	9	case	_	_
9	cash	cash	NOUN	NN	Number=Sing	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **redeem** | may · passive |  | a currency |  |  |  | for cash; invariably *property* | vn steal-10.5 «NP V NP PP.beneficiary»: subject=Theme for cash=Beneficiary |

### Option 4 {#o4}

<!-- .ven lang=en -->
A currency issued by the central bank for use in games

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e1:o4:1
# text = A currency issued by the central bank for use in games
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	currency	currency	NOUN	NN	Number=Sing	0	root	_	_
3	issued	issue	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl	_	_
4	by	by	ADP	IN	_	7	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	central	central	ADJ	JJ	Degree=Pos	7	amod	_	_
7	bank	bank	NOUN	NN	Number=Sing	3	obl	_	_
8	for	for	ADP	IN	_	9	case	_	_
9	use	use	NOUN	NN	Number=Sing	3	obl	_	_
10	in	in	ADP	IN	_	11	case	_	_
11	games	game	NOUN	NNS	Number=Plur	9	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **issue** | participle |  | a currency *not said here* |  |  |  | by the central bank; for use in games | vn appear-48.1.1 «NP V PP.location»: agent=Theme by bank=Location |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game currency: coins and gems are r…, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t11/)
- next →: [In-game currency: coins and gems are r…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/e2/)
- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

