---
title: It is given that a player holds four hundred units and purchases art… — In-game currency: coins and gems are r… · tree and pragmatics
description: It is given that a player holds four hundred units and purchases articles of seventy-five and two hundred and fifty units. Ascertain the balance remaining. Exam question 3 of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency
---

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# Exam question 3 · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
It is given that a player holds four hundred units and purchases articles of seventy-five and two hundred and fifty units. Ascertain the balance remaining.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** player, you, balance · **What happens:** give, hold, purchase, ascertain, remain · **To what, where:** It, hundred units, articles, balance

<!-- .vabout -->
This is exam question 3 of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#e3).

## The question {#question}

<!-- .note -->
*Sentence 1:* It is given that a player holds four hundred units and purchases articles of seventy-five and two hundred and fifty units.

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e3:1
# text = It is given that a player holds four hundred units and purchases articles of seventy-five and two hundred and fifty units.
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	given	give	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	that	that	SCONJ	IN	_	7	mark	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	player	player	NOUN	NN	Number=Sing	7	nsubj	_	_
7	holds	hold	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
8	four	four	NUM	CD	NumForm=Word|NumType=Card	9	compound	_	_
9	hundred	hundred	NUM	CD	NumForm=Word|NumType=Card	10	nummod	_	_
10	units	unit	NOUN	NNS	Number=Plur	7	obj	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	purchases	purchase	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
13	articles	article	NOUN	NNS	Number=Plur	12	obj	_	_
14	of	of	ADP	IN	_	17	case	_	_
15	seventy	seventy	NUM	CD	NumForm=Word|NumType=Card	17	compound	_	SpaceAfter=No
16	-	-	PUNCT	HYPH	_	15	punct	_	SpaceAfter=No
17	five	five	NUM	CD	NumForm=Word|NumType=Card	13	nmod	_	_
18	and	and	CCONJ	CC	_	20	cc	_	_
19	two	two	NUM	CD	NumForm=Word|NumType=Card	20	compound	_	_
20	hundred	hundred	NUM	CD	NumForm=Word|NumType=Card	17	conj	_	_
21	and	and	CCONJ	CC	_	23	cc	_	_
22	fifty	fifty	NUM	CD	NumForm=Word|NumType=Card	23	nummod	_	_
23	units	unit	NOUN	NNS	Number=Plur	17	conj	_	SpaceAfter=No
24	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present · passive |  | It |  |  |  |  | vn give-13.1-1 «NP V NP»: subject=Theme |
| 2 | **hold** | present | a player | hundred units |  |  |  |  | vn keep-15.2 «NP V NP»: agent=Agent unit=Theme |
| 3 | **purchase** | present | a player *not said here* | articles of seventy five and fifty units |  |  |  |  | vn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset article=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Ascertain the balance remaining.

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e3:2
# text = Ascertain the balance remaining.
1	Ascertain	ascertain	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	balance	balance	NOUN	NN	Number=Sing	1	obj	_	_
4	remaining	remain	VERB	VBG	VerbForm=Ger	3	acl	_	SpaceAfter=No
5	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ascertain** | imperative | you *not said here* | the balance |  |  |  |  | vn discover-84 «NP V NP»: agent=Agent balance=Topic |
| 2 | **remain** | gerund | the balance *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
One hundred and fifty units

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e3:o1:1
# text = One hundred and fifty units
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	compound	_	_
2	hundred	hundred	NUM	CD	NumForm=Word|NumType=Card	5	nummod	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	fifty	fifty	NUM	CD	NumForm=Word|NumType=Card	2	conj	_	_
5	units	unit	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
Three hundred and twenty-five units

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e3:o2:1
# text = Three hundred and twenty-five units
1	Three	three	NUM	CD	NumForm=Word|NumType=Card	2	compound	_	_
2	hundred	hundred	NUM	CD	NumForm=Word|NumType=Card	7	nummod	_	_
3	and	and	CCONJ	CC	_	6	cc	_	_
4	twenty	twenty	NUM	CD	NumForm=Word|NumType=Card	6	compound	_	SpaceAfter=No
5	-	-	PUNCT	HYPH	_	4	punct	_	SpaceAfter=No
6	five	five	NUM	CD	NumForm=Word|NumType=Card	2	conj	_	_
7	units	unit	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
Twenty-five units

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e3:o3:1
# text = Twenty-five units
1	Twenty	twenty	NUM	CD	NumForm=Word|NumType=Card	3	compound	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	five	five	NUM	CD	NumForm=Word|NumType=Card	4	nummod	_	_
4	units	unit	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Seventy-five units

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:e3:o4:1
# text = Seventy-five units
1	Seventy	seventy	NUM	CD	NumForm=Word|NumType=Card	4	nummod	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	3	punct	_	SpaceAfter=No
3	five	five	NUM	CD	NumForm=Word|NumType=Card	1	conj	_	_
4	units	unit	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game currency: coins and gems are r…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/e2/)
- next →: [In-game currency: coins and gems are r…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/e4/)
- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

