---
title: Ethan goes "1,000 V-Bucks and the skin's 1,200? That's a con, bro."… — In-game currency: coins and gems are r… · tree and pragmatics
description: Ethan goes "1,000 V-Bucks and the skin's 1,200? That's a con, bro." Is the pack size an accident? Test 1 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's
---

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# Test 1 · ★ · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
Ethan goes "1,000 V-Bucks and the skin's 1,200? That's a con, bro." Is the pack size an accident?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** Ethan, That · **What happens:** go, be · **To what, where:** con, pack size

<!-- .vabout -->
This is test 1 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* Ethan goes "1,000 V-Bucks and the skin's 1,200?

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t1:1
# text = Ethan goes "1,000 V-Bucks and the skin's 1,200?
1	Ethan	Ethan	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
4	1,000	1000	NUM	CD	NumForm=Digit|NumType=Card	7	nummod	_	_
5	V	v	NOUN	NN	Number=Sing	7	compound	_	SpaceAfter=No
6	-	-	PUNCT	HYPH	_	5	punct	_	SpaceAfter=No
7	Bucks	buck	NOUN	NNS	Number=Plur	2	parataxis	_	_
8	and	and	CCONJ	CC	_	12	cc	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	skin	skin	NOUN	NN	Number=Sing	12	nmod:poss	_	SpaceAfter=No
11	's	's	PART	POS	_	10	case	_	_
12	1,200	1200	NUM	CD	NumForm=Digit|NumType=Card	7	conj	_	SpaceAfter=No
13	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | present | Ethan |  |  |  |  |  | vn say-37.7 «NP V S-Quote»: agent=Agent clause=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* That's a con, bro."

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t1:2
# text = That's a con, bro."
1	That	that	PRON	DT	Number=Sing|PronType=Dem	4	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	con	con	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	bro	bro	NOUN	NN	Number=Sing	4	conj	_	SpaceAfter=No
7	.	.	PUNCT	.	_	4	punct	_	SpaceAfter=No
8	"	"	PUNCT	''	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | That | a con and bro |  |  |  |  | tree rules |

<!-- .note -->
*Sentence 3:* Is the pack size an accident?

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t1:3
# text = Is the pack size an accident?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	pack	pack	NOUN	NN	Number=Sing	4	compound	_	_
4	size	size	NOUN	NN	Number=Sing	0	root	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	accident	accident	NOUN	NN	Number=Sing	4	conj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | the pack size and a accident |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Yes, games never think about pack sizes when making them

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t1:o1:1
# text = Yes, games never think about pack sizes when making them
1	Yes	yes	INTJ	UH	Polarity=Pos	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	games	game	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	never	never	ADV	RB	PronType=Neg	5	advmod	_	_
5	think	think	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	about	about	ADP	IN	_	8	case	_	_
7	pack	pack	NOUN	NN	Number=Sing	8	compound	_	_
8	sizes	size	NOUN	NNS	Number=Plur	5	obl	_	_
9	when	when	ADV	WRB	PronType=Int	10	advmod	_	_
10	making	make	VERB	VBG	Tense=Pres|VerbForm=Part	5	advcl	_	_
11	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **think** *speech: other* | present | games |  |  |  |  | about pack sizes | vn focus-87.1-1 «NP V PP.topic»: agent=Agent about size=Topic |
| 2 | **make** | gerund | games *not said here* | games *= game* |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset they=Product |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
No, packs are made so you buy more than you need

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t1:o2:1
# text = No, packs are made so you buy more than you need
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	packs	pack	NOUN	NNS	Number=Plur	5	nsubj:pass	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	so	so	ADV	RB	_	8	advmod	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
8	buy	buy	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	advcl	_	_
9	more	more	ADJ	JJR	Degree=Cmp	8	obj	_	_
10	than	than	SCONJ	IN	_	12	mark	_	_
11	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	12	nsubj	_	_
12	need	need	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	9	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present · passive |  | packs |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: subject=Product |
| 2 | **buy** | present | you | more |  |  |  |  | vn accept-77.1 «NP V NP»: agent=Agent more=Theme |
| 3 | **need** | present | you |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, it's a bug the game will fix

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t1:o3:1
# text = Yes, it's a bug the game will fix
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	bug	bug	NOUN	NN	Number=Sing	0	root	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	10	nsubj	_	_
9	will	will	AUX	MD	VerbForm=Fin	10	aux	_	_
10	fix	fix	VERB	VB	VerbForm=Inf	6	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | a bug |  |  |  |  | tree rules |
| 2 | **fix** | future | the game | a bug *not said here* |  |  |  |  | vn shake-22.3-2 «NP V NP together»: agent=Agent bug=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
No, it's so you get free V-Bucks

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t1:o4:1
# text = No, it's so you get free V-Bucks
1	No	no	INTJ	UH	Polarity=Neg	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	so	so	ADV	RB	_	7	advmod	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
7	get	get	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
8	free	free	ADJ	JJ	Degree=Pos	11	amod	_	_
9	V	v	NOUN	NN	Number=Sing	11	compound	_	SpaceAfter=No
10	-	-	PUNCT	HYPH	_	9	punct	_	SpaceAfter=No
11	Bucks	buck	NOUN	NNS	Number=Plur	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | it |  |  |  |  | get *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Taking without paying: the consequences, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/money/15-taking-without-paying-the-consequences/e4/)
- next →: [In-game currency: coins and gems are r…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t2/)
- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

