---
title: Jordan panics at "SPECIAL OFFER — 4 hours left!" His sis: "chill, th… — In-game currency: coins and gems are r… · tree and pragmatics
description: Jordan panics at "SPECIAL OFFER — 4 hours left!" His sis: "chill, they do that every week." What's the clock for? Test 2 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of eac
---

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# Test 2 · ★ · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
Jordan panics at "SPECIAL OFFER — 4 hours left!" His sis: "chill, they do that every week." What's the clock for?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Jordan, 4 hours, sis, they, clock · **What happens:** panic, leave, chill, do, be · **To what, where:** SPECIAL OFFER, that

<!-- .vabout -->
This is test 2 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Jordan panics at "SPECIAL OFFER — 4 hours left!"

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t2:1
# text = Jordan panics at "SPECIAL OFFER — 4 hours left!"
1	Jordan	Jordan	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	panics	panic	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	at	at	ADP	IN	_	6	case	_	_
4	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
5	SPECIAL	special	ADJ	JJ	Degree=Pos	6	amod	_	_
6	OFFER	offer	NOUN	NN	Number=Sing	2	obl	_	_
7	—	-	PUNCT	:	_	9	punct	_	_
8	4	4	NUM	CD	NumForm=Digit|NumType=Card	9	nummod	_	_
9	hours	hour	NOUN	NNS	Number=Plur	10	nsubj	_	_
10	left	leave	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	acl:relcl	_	SpaceAfter=No
11	!	!	PUNCT	.	_	2	punct	_	SpaceAfter=No
12	"	"	PUNCT	''	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **panic** | present | Jordan |  |  | SPECIAL OFFER |  |  | vn bully-59.5 «NP V NP»: agent=Agent |
| 2 | **leave** *in a quote* | participle | 4 hours | SPECIAL OFFER *not said here* |  |  |  |  | vn keep-15.2 «NP V NP»: agent=Agent offer=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* His sis: "chill, they do that every week."

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t2:2
# text = His sis: "chill, they do that every week."
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	sis	sis	NOUN	NN	Number=Sing	5	nsubj	_	SpaceAfter=No
3	:	:	PUNCT	:	_	5	punct	_	_
4	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
5	chill	chill	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	8	nsubj	_	_
8	do	do	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
9	that	that	PRON	DT	Number=Sing|PronType=Dem	8	obj	_	_
10	every	every	DET	DT	PronType=Tot	11	det	_	_
11	week	week	NOUN	NN	Number=Sing	8	obl:unmarked	_	SpaceAfter=No
12	.	.	PUNCT	.	_	5	punct	_	SpaceAfter=No
13	"	"	PUNCT	''	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **chill** *in a quote* | infinitive | Jordan's sis |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 2 | **do** *in a quote* | present | they | that |  |  | week |  | vn act-114-1 «NP V NP»: agent=Agent that=Eventuality |

<!-- .note -->
*Sentence 3:* What's the clock for?

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t2:3
# text = What's the clock for?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	clock	clock	NOUN	NN	Number=Sing	1	nsubj	_	_
5	for	for	ADP	IN	_	1	case	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the clock |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
To make you rush instead of thinking about the price

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t2:o1:1
# text = To make you rush instead of thinking about the price
1	To	to	PART	TO	_	2	mark	_	_
2	make	make	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
4	rush	rush	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	instead	instead	ADV	RB	ExtPos=SCONJ	7	mark	_	_
6	of	of	ADP	IN	_	5	fixed	_	_
7	thinking	think	VERB	VBG	Tense=Pres|VerbForm=Part	2	advcl	_	_
8	about	about	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	price	price	NOUN	NN	Number=Sing	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | to-infinitive |  | you |  |  |  |  | tree rules |
| 2 | **rush** | infinitive | you *not said here* |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 3 | **think** *speech: other* | gerund |  |  |  |  |  | about the price | vn focus-87.1-1 «NP V PP.topic»: agent=Agent about price=Topic |

### Option 2 {#o2}

<!-- .ven lang=en -->
To show the real end of the game

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t2:o2:1
# text = To show the real end of the game
1	To	to	PART	TO	_	2	mark	_	_
2	show	show	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	real	real	ADJ	JJ	Degree=Pos	5	amod	_	_
5	end	end	NOUN	NN	Number=Sing	2	obj	_	_
6	of	of	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	5	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | to-infinitive |  | the real end of the game |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent end=Recipient |

### Option 3 {#o3}

<!-- .ven lang=en -->
To help you plan your homework

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t2:o3:1
# text = To help you plan your homework
1	To	to	PART	TO	_	2	mark	_	_
2	help	help	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
4	plan	plan	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	6	nmod:poss	_	_
6	homework	homework	NOUN	NN	Number=Sing	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | to-infinitive |  | you |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent you=Beneficiary clause=Theme |
| 2 | **plan** | infinitive | you *not said here* | your homework |  |  |  |  | vn intend-61.2-1-1 «NP V NP»: agent=Agent homework=Topic |

### Option 4 {#o4}

<!-- .ven lang=en -->
To count how long you've played

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t2:o4:1
# text = To count how long you've played
1	To	to	PART	TO	_	2	mark	_	_
2	count	count	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	how	how	ADV	WRB	PronType=Int	4	advmod	_	_
4	long	long	ADV	RB	Degree=Pos	2	advmod	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	SpaceAfter=No
6	've	have	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	7	aux	_	_
7	played	play	VERB	VBN	Tense=Past|VerbForm=Part	4	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **count** | to-infinitive |  |  |  |  |  | long *property* | vn matter-91 «NP V»: agent=Stimulus |
| 2 | **play** | present · perfect | you |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game currency: coins and gems are r…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t1/)
- next →: [In-game currency: coins and gems are r…, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t3/)
- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

