---
title: Noah's mate brags "my skin's worth like £100, no cap." ("No cap" mea… — In-game currency: coins and gems are r… · tree and pragmatics
description: Noah's mate brags "my skin's worth like £100, no cap." ("No cap" means honestly.) Noah asks "can you sell it?" "Nah." What's it really worth? Test 4 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatic
---

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# Test 4 · ★ · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
Noah's mate brags "my skin's worth like £100, no cap." ("No cap" means honestly.) Noah asks "can you sell it?" "Nah." What's it really worth?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** mate, cap, Noah, you · **What happens:** brag, mean, ask, sell, be · **To what, where:** cap · **Speech:** someone speaks here

<!-- .vabout -->
This is test 4 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* Noah's mate brags "my skin's worth like £100, no cap."

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:1
# text = Noah's mate brags "my skin's worth like £100, no cap."
1	Noah	Noah	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	mate	mate	NOUN	NN	Number=Sing	4	nsubj	_	_
4	brags	brag	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	"	"	PUNCT	``	_	9	punct	_	SpaceAfter=No
6	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
7	skin	skin	NOUN	NN	Number=Sing	9	nmod:poss	_	SpaceAfter=No
8	's	's	PART	POS	_	7	case	_	_
9	worth	worth	NOUN	NN	Number=Sing	4	ccomp	_	_
10	like	like	ADP	IN	_	11	case	_	_
11	£	£	SYM	$	_	9	nmod	_	SpaceAfter=No
12	100	100	NUM	CD	NumForm=Digit|NumType=Card	11	nummod	_	SpaceAfter=No
13	,	,	PUNCT	,	_	15	punct	_	_
14	no	no	DET	DT	PronType=Neg	15	det	_	_
15	cap	cap	NOUN	NN	Number=Sing	9	appos	_	SpaceAfter=No
16	.	.	PUNCT	.	_	4	punct	_	SpaceAfter=No
17	"	"	PUNCT	''	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **brag** *speech: other* | present | Noah's mate |  |  |  |  |  | vn complain-37.8 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* ("No cap" means honestly.)

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:2
# text = ("No cap" means honestly.)
1	(	(	PUNCT	-LRB-	_	6	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
3	No	no	DET	DT	PronType=Neg	4	det	_	_
4	cap	cap	NOUN	NN	Number=Sing	6	nsubj	_	SpaceAfter=No
5	"	"	PUNCT	''	_	4	punct	_	_
6	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	honestly	honestly	ADV	RB	_	6	advmod	_	SpaceAfter=No
8	.	.	PUNCT	.	_	6	punct	_	SpaceAfter=No
9	)	)	PUNCT	-RRB-	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | no cap |  |  |  |  | honestly *property* | vn intend-61.2-1 «NP V S»: agent=Agent |

<!-- .note -->
*Sentence 3:* Noah asks "can you sell it?" "

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:3
# text = Noah asks "can you sell it?" "
1	Noah	Noah	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	asks	ask	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
4	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
6	sell	sell	VERB	VB	VerbForm=Inf	2	ccomp	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	obj	_	SpaceAfter=No
8	?	?	PUNCT	.	_	6	punct	_	SpaceAfter=No
9	"	"	PUNCT	''	_	6	punct	_	_
10	"	"	PUNCT	''	_	6	punct	_	SpaceAfter=No
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | present | Noah |  |  |  |  |  | vn inquire-37.1.2 «NP V how S»: agent=Agent clause=Topic |
| 2 | **sell** *in a quote* | can | you | cap |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent it=Theme |

<!-- .note -->
*Sentence 4:* Nah."

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:4
# text = Nah."
1	Nah	nah	INTJ	UH	_	0	root	_	SpaceAfter=No
2	.	.	PUNCT	.	_	1	punct	_	SpaceAfter=No
3	"	"	PUNCT	''	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
*Sentence 5:* What's it really worth?

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:5
# text = What's it really worth?
1	What	what	PRON	WP	PronType=Int	5	obj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
4	really	really	ADV	RB	_	5	advmod	_	_
5	worth	worth	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | cap |  |  |  |  | worth *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Exactly £100, sitting in the bank for later

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:o1:1
# text = Exactly £100, sitting in the bank for later
1	Exactly	exactly	ADV	RB	_	2	advmod	_	_
2	£	£	SYM	$	_	5	obl:unmarked	_	SpaceAfter=No
3	100	100	NUM	CD	NumForm=Digit|NumType=Card	2	nummod	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	sitting	sit	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	bank	bank	NOUN	NN	Number=Sing	5	obl	_	_
9	for	for	ADP	IN	_	10	case	_	_
10	later	late	ADV	RBR	Degree=Cmp	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sit** | gerund |  |  |  | the bank |  |  | vn assuming\_position-50 «NP V PP.location»: agent=Agent in bank=Location |

### Option 2 {#o2}

<!-- .ven lang=en -->
£50, which is exactly half of what he paid

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:o2:1
# text = £50, which is exactly half of what he paid
1	£	£	SYM	$	_	0	root	_	SpaceAfter=No
2	50	50	NUM	CD	NumForm=Digit|NumType=Card	1	nummod	_	SpaceAfter=No
3	,	,	PUNCT	,	_	7	punct	_	_
4	which	which	PRON	WDT	PronType=Rel	7	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	exactly	exactly	ADV	RB	_	7	advmod	_	_
7	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	1	appos	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	what	what	PRON	WP	PronType=Rel	7	nmod	_	_
10	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
11	paid	pay	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	9	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | half |  |  |  | exactly *property* | tree rules |
| 2 | **pay** | past | he |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
£200, because it's one of the very rare skins

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:o3:1
# text = £200, because it's one of the very rare skins
1	£	£	SYM	$	_	7	compound	_	SpaceAfter=No
2	200	200	NUM	CD	NumForm=Digit|NumType=Card	1	nummod	_	SpaceAfter=No
3	,	,	PUNCT	,	_	7	punct	_	_
4	because	because	SCONJ	IN	_	7	mark	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	one	one	NUM	CD	NumForm=Word|NumType=Card	0	root	_	_
8	of	of	ADP	IN	_	12	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
10	very	very	ADV	RB	_	11	advmod	_	_
11	rare	rare	ADJ	JJ	Degree=Pos	12	amod	_	_
12	skins	skin	NOUN	NNS	Number=Plur	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | £ one |  |  |  | of the rare skins | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Nothing in real money, though it was fun

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t4:o4:1
# text = Nothing in real money, though it was fun
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	0	root	_	_
2	in	in	ADP	IN	_	4	case	_	_
3	real	real	ADJ	JJ	Degree=Pos	4	amod	_	_
4	money	money	NOUN	NN	Number=Sing	1	nmod	_	SpaceAfter=No
5	,	,	PUNCT	,	_	9	punct	_	_
6	though	though	SCONJ	IN	_	9	mark	_	_
7	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
8	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	9	cop	_	_
9	fun	fun	ADJ	JJ	Degree=Pos	1	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | money |  |  |  |  | fun *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game currency: coins and gems are r…, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t3/)
- next →: [In-game currency: coins and gems are r…, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t5/)
- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

