---
title: Uncle Pat, a Dublin man, says "they put the shop there so ya see it… — In-game currency: coins and gems are r… · tree and pragmatics
description: Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit." ("Eejit" means idiot, said fondly.) Why? Test 5 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatics o
---

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# Test 5 · ★ · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit." ("Eejit" means idiot, said fondly.) Why?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** Uncle Pat, they, ya, Eejit · **What happens:** say, put, see, mean · **To what, where:** shop, idiot · **Speech:** someone speaks here

<!-- .vabout -->
This is test 5 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit."

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t5:1
# text = Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit."
1	Uncle	Uncle	PROPN	NNP	Number=Sing	2	compound	_	_
2	Pat	Pat	PROPN	NNP	Number=Sing	8	nsubj	_	SpaceAfter=No
3	,	,	PUNCT	,	_	6	punct	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	Dublin	Dublin	PROPN	NNP	Number=Sing	6	compound	_	_
6	man	man	NOUN	NN	Number=Sing	2	appos	_	SpaceAfter=No
7	,	,	PUNCT	,	_	2	punct	_	_
8	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	"	"	PUNCT	``	_	11	punct	_	SpaceAfter=No
10	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	11	nsubj	_	_
11	put	put	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	17	advcl	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	shop	shop	NOUN	NN	Number=Sing	11	obj	_	_
14	there	there	ADV	RB	PronType=Dem	11	advmod	_	_
15	so	so	ADV	RB	_	17	advmod	_	_
16	ya	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	17	nsubj	_	_
17	see	see	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	ccomp	_	_
18	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	17	obj	_	_
19	every	every	DET	DT	PronType=Tot	21	det	_	_
20	single	single	ADJ	JJ	Degree=Pos	21	amod	_	_
21	time	time	NOUN	NN	Number=Sing	17	obl:unmarked	_	SpaceAfter=No
22	,	,	PUNCT	,	_	23	punct	_	_
23	ya	ya	X	GW	_	8	ccomp	_	_
24	eejit	eejit	NOUN	NN	Number=Sing	23	goeswith	_	SpaceAfter=No
25	.	.	PUNCT	.	_	23	punct	_	SpaceAfter=No
26	"	"	PUNCT	''	_	23	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Uncle Pat |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **put** *in a quote* | past | they | the shop |  | there |  |  | vn invest-13.5.4-1 «NP V PP»: agent=Agent shop=Goal |
| 3 | **see** *in a quote* | present | ya | shop |  |  | time |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer it=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* ("Eejit" means idiot, said fondly.)

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t5:2
# text = ("Eejit" means idiot, said fondly.)
1	(	(	PUNCT	-LRB-	_	5	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	Eejit	Eejit	PROPN	NNP	Number=Sing	5	nsubj	_	SpaceAfter=No
4	"	"	PUNCT	''	_	3	punct	_	_
5	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	idiot	idiot	NOUN	NN	Number=Sing	5	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	8	punct	_	_
8	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	conj	_	_
9	fondly	fondly	ADV	RB	_	8	advmod	_	SpaceAfter=No
10	.	.	PUNCT	.	_	5	punct	_	SpaceAfter=No
11	)	)	PUNCT	-RRB-	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Eejit | idiot |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent idiot=Topic |
| 2 | **say** *speech: assert* | past | Eejit *not said here* |  |  |  |  | fondly *property* | vn say-37.7-1-1 «NP V that S»: agent=Agent |

<!-- .note -->
*Sentence 3:* Why?

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t5:3
# text = Why?
1	Why	why	ADV	WRB	PronType=Int	0	root	_	SpaceAfter=No
2	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The shop is where the game saves your progress

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t5:o1:1
# text = The shop is where the game saves your progress
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	shop	shop	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	where	where	ADV	WRB	PronType=Int	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
7	saves	save	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	advcl:relcl	_	_
8	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
9	progress	progress	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the shop |  |  |  |  | where *property* | tree rules |
| 2 | **save** | present | the game | your progress |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent progress=Theme |
| 3 | **progress** |  | your |  |  |  |  |  | nom progress «act intransitive»: poss=agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
It's the only place it fits on the screen

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t5:o2:1
# text = It's the only place it fits on the screen
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	only	only	ADJ	JJ	Degree=Pos	5	amod	_	_
5	place	place	NOUN	NN	Number=Sing	0	root	_	_
6	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
7	fits	fit	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
8	on	on	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	screen	screen	NOUN	NN	Number=Sing	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | the only place |  |  |  |  | tree rules |
| 2 | **fit** | present | place | the only place *not said here* |  | the screen |  |  | vn funnel-9.3-1 «NP V NP PP.trajectory»: agent=Agent place=Theme on screen=Trajectory |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Seeing something often makes you want it more

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t5:o3:1
# text = Seeing something often makes you want it more
1	Seeing	see	VERB	VBG	VerbForm=Ger	4	csubj	_	_
2	something	something	PRON	NN	Number=Sing|PronType=Ind	1	obj	_	_
3	often	often	ADV	RB	_	4	advmod	_	_
4	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	4	obj	_	_
6	want	want	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	obj	_	_
8	more	more	ADV	RBR	Degree=Cmp	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **see** | gerund |  | something |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer something=Stimulus |
| 2 | **make** | present | Seeing | you |  |  |  | often *property* | tree rules |
| 3 | **want** | infinitive | you *not said here* | it |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
So you can find the settings

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t5:o4:1
# text = So you can find the settings
1	So	so	ADV	RB	_	4	advmod	_	_
2	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
3	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
4	find	find	VERB	VB	VerbForm=Inf	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	settings	setting	NOUN	NNS	Number=Plur	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **find** | can | you | the settings |  |  |  |  | vn discover-84 «NP V NP»: agent=Agent setting=Topic |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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