---
title: Kian: "grind or pay, innit." 5 hours of play earns 1,000 coins, or h… — In-game currency: coins and gems are r… · tree and pragmatics
description: Kian: "grind or pay, innit." 5 hours of play earns 1,000 coins, or he pays £10. What's the trade-off? Test 7 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mo
---

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# Test 7 · ★ · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
Kian: "grind or pay, innit." 5 hours of play earns 1,000 coins, or he pays £10. What's the trade-off?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Kian, 5 hours, trade off · **What happens:** grind, pay, innit, earn, be · **To what, where:** 1,000 coins

<!-- .vabout -->
This is test 7 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* Kian: "grind or pay, innit."

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t7:1
# text = Kian: "grind or pay, innit."
1	Kian	Kian	PROPN	NNP	Number=Sing	4	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	4	punct	_	_
3	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
4	grind	grind	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
5	or	or	CCONJ	CC	_	6	cc	_	_
6	pay	pay	VERB	VB	VerbForm=Inf	4	conj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	8	punct	_	_
8	innit	innit	VERB	VB	Mood=Imp|VerbForm=Fin	4	conj	_	SpaceAfter=No
9	.	.	PUNCT	.	_	4	punct	_	SpaceAfter=No
10	"	"	PUNCT	''	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grind** *in a quote* | infinitive | Kian |  |  |  |  |  | vn carve-21.2-1 «NP V NP»: agent=Agent |
| 2 | **pay** *in a quote* | infinitive | Kian *not said here* |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 3 | **innit** *in a quote* | infinitive | Kian *not said here* |  |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* 5 hours of play earns 1,000 coins, or he pays £10.

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t7:2
# text = 5 hours of play earns 1,000 coins, or he pays £10.
1	5	5	NUM	CD	NumForm=Digit|NumType=Card	2	nummod	_	_
2	hours	hour	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	play	play	NOUN	NN	Number=Sing	2	nmod	_	_
5	earns	earn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	1,000	1000	NUM	CD	NumForm=Digit|NumType=Card	7	nummod	_	_
7	coins	coin	NOUN	NNS	Number=Plur	5	obj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	11	punct	_	_
9	or	or	CCONJ	CC	_	11	cc	_	_
10	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
11	pays	pay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
12	£	£	SYM	$	_	11	obj	_	SpaceAfter=No
13	10	10	NUM	CD	NumForm=Digit|NumType=Card	12	nummod	_	SpaceAfter=No
14	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **earn** | present | 5 hours of play | 1,000 coins |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent coin=Theme |
| 2 | **pay** | present | Kian |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent £=Asset |

<!-- .note -->
*Sentence 3:* What's the trade-off?

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t7:3
# text = What's the trade-off?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
4	trade	trade	NOUN	NN	Number=Sing	6	compound	_	SpaceAfter=No
5	-	-	PUNCT	HYPH	_	4	punct	_	SpaceAfter=No
6	off	off	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the trade off |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
His time against his money

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t7:o1:1
# text = His time against his money
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	time	time	NOUN	NN	Number=Sing	0	root	_	_
3	against	against	ADP	IN	_	5	case	_	_
4	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	money	money	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
His coins against his skins

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t7:o2:1
# text = His coins against his skins
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	coins	coin	NOUN	NNS	Number=Plur	0	root	_	_
3	against	against	ADP	IN	_	5	case	_	_
4	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	skins	skin	NOUN	NNS	Number=Plur	2	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **coin** |  | His *= he* |  |  |  |  | against his skins | nom coin «possession transitive»: poss=agent against=obl |

### Option 3 {#o3}

<!-- .ven lang=en -->
His password against the game

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t7:o3:1
# text = His password against the game
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	password	password	NOUN	NN	Number=Sing	0	root	_	_
3	against	against	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
Nothing, because both of them are free

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t7:o4:1
# text = Nothing, because both of them are free
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	8	punct	_	_
3	because	because	SCONJ	IN	_	8	mark	_	_
4	both	both	DET	DT	PronType=Tot	8	nsubj	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	4	nmod	_	_
7	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	free	free	ADJ	JJ	Degree=Pos	1	amod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | both |  |  |  |  | free *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game currency: coins and gems are r…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t6/)
- next →: [In-game currency: coins and gems are r…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t8/)
- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

