---
title: What would happen if a game showed prices in pounds instead of gems? — In-game currency: coins and gems are r… · tree and pragmatics
description: What would happen if a game showed prices in pounds instead of gems? Test 8 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 8 · ★ · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
What would happen if a game showed prices in pounds instead of gems?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** game · **What happens:** happen, show · **To what, where:** prices

<!-- .vabout -->
This is test 8 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#t8).

## The question {#question}

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t8:1
# text = What would happen if a game showed prices in pounds instead of gems?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	if	if	SCONJ	IN	_	7	mark	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
7	showed	show	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	advcl	_	_
8	prices	price	NOUN	NNS	Number=Plur	7	obj	_	_
9	in	in	ADP	IN	_	10	case	_	_
10	pounds	pound	NOUN	NNS	Number=Plur	7	obl	_	_
11	instead	instead	ADV	RB	ExtPos=ADP	13	case	_	_
12	of	of	ADP	IN	_	11	fixed	_	_
13	gems	gem	NOUN	NNS	Number=Plur	10	nmod	_	SpaceAfter=No
14	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **show** *a condition, not said to happen* | past | a game | prices |  |  |  | in pounds instead gems | vn crane-40.3.2 «NP V NP PP.recipient PP.theme»: agent=Agent price=Patient in pound=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Gems would be worth more

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t8:o1:1
# text = Gems would be worth more
1	Gems	gem	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
3	be	be	AUX	VB	VerbForm=Inf	4	cop	_	_
4	worth	worth	ADJ	JJ	Degree=Pos	0	root	_	_
5	more	more	ADJ	JJR	Degree=Cmp	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | would | Gems |  |  |  |  | worth *property* | tree rules |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
People would see the real cost and might spend less

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t8:o2:1
# text = People would see the real cost and might spend less
1	People	people	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	see	see	VERB	VB	VerbForm=Inf	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	cost	cost	NOUN	NN	Number=Sing	3	obj	_	_
7	and	and	CCONJ	CC	_	9	cc	_	_
8	might	might	AUX	MD	VerbForm=Fin	9	aux	_	_
9	spend	spend	VERB	VB	VerbForm=Inf	3	conj	_	_
10	less	less	ADJ	JJR	Degree=Cmp	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **see** | would | People | the real cost |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer cost=Stimulus |
| 2 | **spend** | might | People *not said here* |  |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Everything would become cheaper

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t8:o3:1
# text = Everything would become cheaper
1	Everything	everything	PRON	NN	Number=Sing|PronType=Tot	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	become	become	VERB	VB	VerbForm=Inf	0	root	_	_
4	cheaper	cheap	ADJ	JJR	Degree=Cmp	3	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | would | Everything |  |  |  |  | cheap *property* | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Nothing at all would change

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t8:o4:1
# text = Nothing at all would change
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	5	nsubj	_	_
2	at	at	ADP	IN	_	3	case	_	_
3	all	all	DET	DT	PronType=Tot	1	nmod	_	_
4	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
5	change	change	VERB	VB	VerbForm=Inf	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | would | Nothing |  |  |  |  |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [In-game currency: coins and gems are r…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t7/)
- next →: [In-game currency: coins and gems are r…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t9/)
- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

