---
title: Finn bought the £7.99 battle pass but played 3 days and the season e… — In-game currency: coins and gems are r… · tree and pragmatics
description: Finn bought the £7.99 battle pass but played 3 days and the season ended. His mate says "W pass, so worth." ("W" means a win.) Was it? Test 9 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, with the dependency tree and pragmatics of th
---

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# Test 9 · ★ · In-game currency: coins and gems are real money

<!-- .ven lang=en -->
Finn bought the £7.99 battle pass but played 3 days and the season ended. His mate says "W pass, so worth." ("W" means a win.) Was it?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** Finn, season, mate, W · **What happens:** buy, battle, play, end, say, mean · **To what, where:** pass, W pass, win · **Speech:** someone speaks here

<!-- .vabout -->
This is test 9 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/16-in-game-currency-coins-and-gems-are-real-money/#t9).

## The question {#question}

<!-- .note -->
*Sentence 1:* Finn bought the £7.99 battle pass but played 3 days and the season ended.

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:1
# text = Finn bought the £7.99 battle pass but played 3 days and the season ended.
1	Finn	Finn	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	bought	buy	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	£	£	SYM	$	_	6	nsubj	_	SpaceAfter=No
5	7.99	7.99	NUM	CD	NumForm=Digit|NumType=Card	4	nummod	_	_
6	battle	battle	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	ccomp	_	_
7	pass	pass	NOUN	NN	Number=Sing	6	obj	_	_
8	but	but	CCONJ	CC	_	9	cc	_	_
9	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
10	3	3	NUM	CD	NumForm=Digit|NumType=Card	11	nummod	_	_
11	days	day	NOUN	NNS	Number=Plur	9	obj	_	_
12	and	and	CCONJ	CC	_	15	cc	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	season	season	NOUN	NN	Number=Sing	15	nsubj	_	_
15	ended	end	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | past | Finn |  |  |  |  |  | vn accept-77.1 «NP V how S»: agent=Agent clause=Theme |
| 2 | **battle** | present |  | pass |  |  |  |  | vn battle-36.4-1 «NP V NP»: agent=Agent pass=Co-Agent |
| 3 | **play** | past | Finn *not said here* |  |  |  | day |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 4 | **end** | past | the season |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* His mate says "W pass, so worth."

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:2
# text = His mate says "W pass, so worth."
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	mate	mate	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
5	W	W	ADJ	JJ	Degree=Pos	6	amod	_	_
6	pass	pass	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	so	so	ADV	RB	_	9	advmod	_	_
9	worth	worth	ADJ	JJ	Degree=Pos	6	conj	_	SpaceAfter=No
10	.	.	PUNCT	.	_	6	punct	_	SpaceAfter=No
11	"	"	PUNCT	''	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Finn's mate | W pass |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent pass=Topic |

<!-- .note -->
*Sentence 3:* ("W" means a win.)

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:3
# text = ("W" means a win.)
1	(	(	PUNCT	-LRB-	_	5	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	W	W	PROPN	NNP	Number=Sing	5	nsubj	_	SpaceAfter=No
4	"	"	PUNCT	''	_	3	punct	_	_
5	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	win	win	NOUN	NN	Number=Sing	5	obj	_	SpaceAfter=No
8	.	.	PUNCT	.	_	5	punct	_	SpaceAfter=No
9	)	)	PUNCT	-RRB-	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | W | a win |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent win=Topic |

<!-- .note -->
*Sentence 4:* Was it?

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:4
# text = Was it?
1	Was	be	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	SpaceAfter=No
3	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **be** | past |  | win |  |  |  |  | vn representation-110.1 «NP V NP»: agent=Pivot it=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
No, battle passes are always free

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:o1:1
# text = No, battle passes are always free
1	No	no	INTJ	UH	Polarity=Neg	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	battle	battle	NOUN	NN	Number=Sing	4	compound	_	_
4	passes	pass	NOUN	NNS	Number=Plur	7	nsubj	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	always	always	ADV	RB	PronType=Tot	7	advmod	_	_
7	free	free	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | battle passes |  |  |  |  | always, free *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, it carries over to every season

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:o2:1
# text = Yes, it carries over to every season
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	carries	carry	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	over	over	ADV	RB	_	4	advmod	_	_
6	to	to	ADP	IN	_	8	case	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	season	season	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **carry over** | present | it |  |  |  | season | over *property* | vn carry-11.4 «NP V NP»: agent=Agent |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
No, he unlocked few rewards, so it was poor value

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:o3:1
# text = No, he unlocked few rewards, so it was poor value
1	No	no	INTJ	UH	Polarity=Neg	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	unlocked	unlock	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	few	few	ADJ	JJ	Degree=Pos	6	amod	_	_
6	rewards	reward	NOUN	NNS	Number=Plur	4	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	12	punct	_	_
8	so	so	ADV	RB	_	12	advmod	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
10	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	12	cop	_	_
11	poor	poor	ADJ	JJ	Degree=Pos	12	amod	_	_
12	value	value	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **unlock** | past | he | few rewards |  |  |  |  | vn disassemble-23.3 «NP V NP»: agent=Agent reward=Patient |
| 2 | **is a** | past | it | poor value |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, battle passes are always worth it

```conllu
# sent_id = question:money:16-in-game-currency-coins-and-gems-are-real-money:t9:o4:1
# text = Yes, battle passes are always worth it
1	Yes	yes	INTJ	UH	Polarity=Pos	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	battle	battle	NOUN	NN	Number=Sing	4	compound	_	_
4	passes	pass	NOUN	NNS	Number=Plur	7	nsubj	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	always	always	ADV	RB	PronType=Tot	7	advmod	_	_
7	worth	worth	ADJ	JJ	Degree=Pos	0	root	_	_
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | battle passes |  |  |  |  | always, worth *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [In-game currency: coins and gems are real money](https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/)

