---
title: Which of the following statements most accurately characterises a "l… — Loot boxes and "free" skins · tree and pragmatics
description: Which of the following statements most accurately characterises a "loot box"? Exam question 1 of lesson 17 «Loot boxes and "free" skins» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 1 · Loot boxes and "free" skins

<!-- .ven lang=en -->
Which of the following statements most accurately characterises a "loot box"?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **What happens:** follow, characteris · **To what, where:** loot box

<!-- .vabout -->
This is exam question 1 of lesson 17 «Loot boxes and "free" skins» of the money course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/17-loot-boxes-and-free-skins/#e1).

## The question {#question}

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:e1:1
# text = Which of the following statements most accurately characterises a "loot box"?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
10	"	"	PUNCT	``	_	12	punct	_	SpaceAfter=No
11	loot	loot	NOUN	NN	Number=Sing	12	compound	_	_
12	box	box	NOUN	NN	Number=Sing	8	obj	_	SpaceAfter=No
13	"	"	PUNCT	''	_	12	punct	_	SpaceAfter=No
14	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | a loot box |  |  |  | of the following statements; accurately *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
A prize furnished without charge to every player

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:e1:o1:1
# text = A prize furnished without charge to every player
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	prize	prize	NOUN	NN	Number=Sing	0	root	_	_
3	furnished	furnish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl	_	_
4	without	without	ADP	IN	_	5	case	_	_
5	charge	charge	NOUN	NN	Number=Sing	3	obl	_	_
6	to	to	ADP	IN	_	8	case	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	player	player	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **furnish** | participle |  | a prize *not said here* | every player |  |  | without charge | vn fulfilling-13.4.1-1 «NP V NP PP.recipient»: agent=Agent to player=Recipient |

### Option 2 {#o2}

<!-- .ven lang=en -->
A parcel of physical goods dispatched by post

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:e1:o2:1
# text = A parcel of physical goods dispatched by post
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	parcel	parcel	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	physical	physical	ADJ	JJ	Degree=Pos	5	amod	_	_
5	goods	goods	NOUN	NNS	Number=Ptan	2	nmod	_	_
6	dispatched	dispatch	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl	_	_
7	by	by	ADP	IN	_	8	case	_	_
8	post	post	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **dispatch** | participle |  | a parcel of physical goods *not said here* |  |  |  | by post | vn murder-42.1 «NP V NP»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
A purchasable article within a game, the contents of which are unknown prior to payment

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:e1:o3:1
# text = A purchasable article within a game, the contents of which are unknown prior to payment
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	purchasable	purchasable	ADJ	JJ	Degree=Pos	3	amod	_	_
3	article	article	NOUN	NN	Number=Sing	0	root	_	_
4	within	within	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	3	nmod	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	contents	contents	NOUN	NNS	Number=Ptan	3	conj	_	_
10	of	of	ADP	IN	_	11	case	_	_
11	which	which	PRON	WDT	PronType=Rel	13	obl	_	_
12	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
13	unknown	unknown	ADJ	JJ	Degree=Pos	9	acl:relcl	_	_
14	prior	prior	ADJ	JJ	Degree=Pos|ExtPos=ADP	16	case	_	_
15	to	to	ADP	IN	_	14	fixed	_	_
16	payment	payment	NOUN	NN	Number=Sing	13	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | of the contents; prior payment; unknown *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
A receptacle for the storage of coins within the home

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:e1:o4:1
# text = A receptacle for the storage of coins within the home
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	receptacle	receptacle	NOUN	NN	Number=Sing	0	root	_	_
3	for	for	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	storage	storage	NOUN	NN	Number=Sing	2	nmod	_	_
6	of	of	ADP	IN	_	7	case	_	_
7	coins	coin	NOUN	NNS	Number=Plur	5	nmod	_	_
8	within	within	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	home	home	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **store** |  |  | coins |  |  |  |  | nom storage «act transitive»: of=patient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Loot boxes and "free" skins, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/t11/)
- next →: [Loot boxes and "free" skins, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/e2/)
- ↑ back to [Loot boxes and "free" skins](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/)

