---
title: Dan's "mystery pack" for £5 had 3 items worth 2 coins each. He shout… — Loot boxes and "free" skins · tree and pragmatics
description: Dan's "mystery pack" for £5 had 3 items worth 2 coins each. He shouts "robbed, mate!" Why do packs work like this? Test 10 · ★★ of lesson 17 «Loot boxes and "free" skins» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's 
---

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# Test 10 · ★★ · Loot boxes and "free" skins

<!-- .ven lang=en -->
Dan's "mystery pack" for £5 had 3 items worth 2 coins each. He shouts "robbed, mate!" Why do packs work like this?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** mystery pack, packs · **What happens:** have, rob, work · **To what, where:** 3 items, pack

<!-- .vabout -->
This is test 10 · ★★ of lesson 17 «Loot boxes and "free" skins» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/17-loot-boxes-and-free-skins/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Dan's "mystery pack" for £5 had 3 items worth 2 coins each.

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t10:1
# text = Dan's "mystery pack" for £5 had 3 items worth 2 coins each.
1	Dan	Dan	PROPN	NNP	Number=Sing	5	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
4	mystery	mystery	NOUN	NN	Number=Sing	5	compound	_	_
5	pack	pack	NOUN	NN	Number=Sing	10	nsubj	_	SpaceAfter=No
6	"	"	PUNCT	''	_	5	punct	_	_
7	for	for	ADP	IN	_	8	case	_	_
8	£	£	SYM	$	_	5	nmod	_	SpaceAfter=No
9	5	5	NUM	CD	NumForm=Digit|NumType=Card	8	nummod	_	_
10	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
11	3	3	NUM	CD	NumForm=Digit|NumType=Card	12	nummod	_	_
12	items	item	NOUN	NNS	Number=Plur	10	obj	_	_
13	worth	worth	ADJ	JJ	Degree=Pos	15	amod	_	_
14	2	2	NUM	CD	NumForm=Digit|NumType=Card	15	nummod	_	_
15	coins	coin	NOUN	NNS	Number=Plur	12	nmod	_	_
16	each	each	DET	DT	PronType=Tot	15	nmod:unmarked	_	SpaceAfter=No
17	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | past | Dan's mystery pack | 3 items  worth 2 coins  each |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent item=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* He shouts "robbed, mate!"

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t10:2
# text = He shouts "robbed, mate!"
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj:pass	_	_
2	shouts	shout	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
4	robbed	rob	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	mate	mate	NOUN	NN	Number=Sing	4	vocative	_	SpaceAfter=No
7	!	!	PUNCT	.	_	4	punct	_	SpaceAfter=No
8	"	"	PUNCT	''	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rob** *in a quote* | present · passive |  | pack |  |  |  | mate *vocative* | vn cheat-10.6.1-1-1 «NP V NP»: subject=Source |

<!-- .note -->
*Sentence 3:* Why do packs work like this?

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t10:3
# text = Why do packs work like this?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	packs	pack	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	work	work	VERB	VB	VerbForm=Inf	0	root	_	_
5	like	like	ADP	IN	_	6	case	_	_
6	this	this	PRON	DT	Number=Sing|PronType=Dem	4	obl	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present · do-support | packs |  |  |  |  | like this | vn employment-95.3 «NP V»: agent=Agent |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Dan was just very unlucky, packs are usually worth more

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t10:o1:1
# text = Dan was just very unlucky, packs are usually worth more
1	Dan	Dan	PROPN	NNP	Number=Sing	5	nsubj	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	cop	_	_
3	just	just	ADV	RB	_	5	advmod	_	_
4	very	very	ADV	RB	_	5	advmod	_	_
5	unlucky	unlucky	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	10	punct	_	_
7	packs	pack	NOUN	NNS	Number=Plur	10	nsubj	_	_
8	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	usually	usually	ADV	RB	_	10	advmod	_	_
10	worth	worth	ADJ	JJ	Degree=Pos	5	conj	_	_
11	more	more	ADJ	JJR	Degree=Cmp	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | Dan |  |  |  |  | unlucky *property* | tree rules |
| 2 | **is** | present | packs |  |  |  |  | usually, worth *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Most people get common items, so the game earns more than it gives

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t10:o2:1
# text = Most people get common items, so the game earns more than it gives
1	Most	most	ADJ	JJS	Degree=Sup	2	amod	_	_
2	people	people	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	common	common	ADJ	JJ	Degree=Pos	5	amod	_	_
5	items	item	NOUN	NNS	Number=Plur	3	obj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	10	punct	_	_
7	so	so	ADV	RB	_	10	advmod	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	10	nsubj	_	_
10	earns	earn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	parataxis	_	_
11	more	more	ADJ	JJR	Degree=Cmp	10	obj	_	_
12	than	than	SCONJ	IN	_	14	mark	_	_
13	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	14	nsubj	_	_
14	gives	give	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | Most people | common items |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer item=Stimulus |
| 2 | **earn** | present | the game | more |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent more=Theme |
| 3 | **give** | present | game |  |  |  |  |  | vn break\_down-45.8 «NP V»: agent=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
The game makes a loss on every pack

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t10:o3:1
# text = The game makes a loss on every pack
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	loss	loss	NOUN	NN	Number=Sing	3	obj	_	_
6	on	on	ADP	IN	_	8	case	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	pack	pack	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | the game | a loss |  | every pack |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset loss=Product |

### Option 4 {#o4}

<!-- .ven lang=en -->
Mystery packs always give exactly what you paid

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t10:o4:1
# text = Mystery packs always give exactly what you paid
1	Mystery	mystery	NOUN	NN	Number=Sing	2	compound	_	_
2	packs	pack	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	give	give	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	exactly	exactly	ADV	RB	_	6	advmod	_	_
6	what	what	PRON	WP	PronType=Int	4	obj	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
8	paid	pay	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	6	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present | Mystery packs |  |  |  |  | always *property* | vn give-13.1-1 «NP V NP»: agent=Agent what=Theme |
| 2 | **pay** | past | you |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Loot boxes and "free" skins, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/t9/)
- next →: [Loot boxes and "free" skins, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/t11/)
- ↑ back to [Loot boxes and "free" skins](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/)

