---
title: What would happen if a game had to show the real odds on every box? — Loot boxes and "free" skins · tree and pragmatics
description: What would happen if a game had to show the real odds on every box? Test 9 · ★★ of lesson 17 «Loot boxes and "free" skins» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 9 · ★★ · Loot boxes and "free" skins

<!-- .ven lang=en -->
What would happen if a game had to show the real odds on every box?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** game · **What happens:** happen, have, show · **To what, where:** real odds, box

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This is test 9 · ★★ of lesson 17 «Loot boxes and "free" skins» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/17-loot-boxes-and-free-skins/#t9).

## The question {#question}

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t9:1
# text = What would happen if a game had to show the real odds on every box?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	if	if	SCONJ	IN	_	7	mark	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
7	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	advcl	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	show	show	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
11	real	real	ADJ	JJ	Degree=Pos	12	amod	_	_
12	odds	odd	NOUN	NNS	Number=Plur	9	obj	_	_
13	on	on	ADP	IN	_	15	case	_	_
14	every	every	DET	DT	PronType=Tot	15	det	_	_
15	box	box	NOUN	NN	Number=Sing	12	nmod	_	SpaceAfter=No
16	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **have** *a condition, not said to happen* | past | a game |  |  |  |  |  | tree rules |
| 3 | **show** | to-infinitive | a game *not said here* | the real odds |  | every box |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent odd=Recipient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Rare items would become common

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t9:o1:1
# text = Rare items would become common
1	Rare	rare	ADJ	JJ	Degree=Pos	2	amod	_	_
2	items	item	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	become	become	VERB	VB	VerbForm=Inf	0	root	_	_
5	common	common	ADJ	JJ	Degree=Pos	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | would | Rare items |  |  |  |  | common *property* | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Boxes would become free

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t9:o2:1
# text = Boxes would become free
1	Boxes	box	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	become	become	VERB	VB	VerbForm=Inf	0	root	_	_
4	free	free	ADJ	JJ	Degree=Pos	3	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | would | Boxes |  |  |  |  | free *property* | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Players could see how unlikely rare items are and choose better

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t9:o3:1
# text = Players could see how unlikely rare items are and choose better
1	Players	player	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	could	could	AUX	MD	VerbForm=Fin	3	aux	_	_
3	see	see	VERB	VB	VerbForm=Inf	0	root	_	_
4	how	how	ADV	WRB	PronType=Int	5	advmod	_	_
5	unlikely	unlikely	ADJ	JJ	Degree=Pos	3	ccomp	_	_
6	rare	rare	ADJ	JJ	Degree=Pos	7	amod	_	_
7	items	item	NOUN	NNS	Number=Plur	5	obl	_	_
8	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	choose	choose	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
11	better	well	ADV	RBR	Degree=Cmp	10	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **see** | could | Players |  |  |  |  |  | vn comprehend-87.2-1-1 «NP V»: agent=Experiencer |
| 2 | **is** | present |  |  |  |  |  | rare items *obl*; unlikely *property* | tree rules |
| 3 | **choose** | present | Players *not said here* |  |  |  |  | well *property* | vn get-13.5.1 «NP V NP»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Nothing, odds don't matter

```conllu
# sent_id = question:money:17-loot-boxes-and-free-skins:t9:o4:1
# text = Nothing, odds don't matter
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	3	compound	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	odds	odd	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux	_	SpaceAfter=No
5	n't	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	matter	matter	VERB	VB	VerbForm=Inf	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **matter** | present · do-support | Nothing odds |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Loot boxes and "free" skins, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/t8/)
- next →: [Loot boxes and "free" skins, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/t10/)
- ↑ back to [Loot boxes and "free" skins](https://md.mova.elamur.ai/free/en/corpora/questions/money/17-loot-boxes-and-free-skins/)

