---
title: Josh's mum sighs, "Mug's game," after her scratchcard wins £0. ("Mug… — Gambling and honesty with change · tree and pragmatics
description: Josh's mum sighs, "Mug's game," after her scratchcard wins £0. ("Mug's game" means a thing only a fool expects to win at.) Why does she say that? Test 3 · ★ of lesson 40 «Gambling and honesty with change» of the money course of Mova's primary school, with the dependency tree and pragmatics of the qu
---

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# Test 3 · ★ · Gambling and honesty with change

<!-- .ven lang=en -->
Josh's mum sighs, "Mug's game," after her scratchcard wins £0. ("Mug's game" means a thing only a fool expects to win at.) Why does she say that?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** mum, scratchcard, game, fool, thing · **What happens:** sigh, win, mean, expect, say · **To what, where:** thing, that · **Speech:** someone speaks here

<!-- .vabout -->
This is test 3 · ★ of lesson 40 «Gambling and honesty with change» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/40-gambling-and-honesty-with-change/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* Josh's mum sighs, "Mug's game," after her scratchcard wins £0.

```conllu
# sent_id = question:money:40-gambling-and-honesty-with-change:t3:1
# text = Josh's mum sighs, "Mug's game," after her scratchcard wins £0.
1	Josh	Josh	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	mum	mum	NOUN	NN	Number=Sing	4	nsubj	_	_
4	sighs	sigh	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	9	punct	_	_
6	"	"	PUNCT	``	_	9	punct	_	SpaceAfter=No
7	Mug	Mug	PROPN	NNP	Number=Sing	9	nmod:poss	_	SpaceAfter=No
8	's	's	PART	POS	_	7	case	_	_
9	game	game	NOUN	NN	Number=Sing	4	ccomp	_	SpaceAfter=No
10	,	,	PUNCT	,	_	9	punct	_	SpaceAfter=No
11	"	"	PUNCT	''	_	9	punct	_	_
12	after	after	SCONJ	IN	_	15	mark	_	_
13	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	14	nmod:poss	_	_
14	scratchcard	scratchcard	NOUN	NN	Number=Sing	15	nsubj	_	_
15	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
16	£	£	SYM	$	_	15	obj	_	SpaceAfter=No
17	0	0	NUM	CD	NumForm=Digit|NumType=Card	16	nummod	_	SpaceAfter=No
18	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sigh** | present | Josh's mum |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **win** | present | mum's scratchcard |  |  |  |  |  | vn succeed-74-2 «NP V NP»: agent=Agent £=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* ("Mug's game" means a thing only a fool expects to win at.)

```conllu
# sent_id = question:money:40-gambling-and-honesty-with-change:t3:2
# text = ("Mug's game" means a thing only a fool expects to win at.)
1	(	(	PUNCT	-LRB-	_	7	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
3	Mug	Mug	PROPN	NNP	Number=Sing	5	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	game	game	NOUN	NN	Number=Sing	7	nsubj	_	SpaceAfter=No
6	"	"	PUNCT	''	_	5	punct	_	_
7	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	thing	thing	NOUN	NN	Number=Sing	7	obj	_	_
10	only	only	ADV	RB	_	12	advmod	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	fool	fool	NOUN	NN	Number=Sing	13	nsubj	_	_
13	expects	expect	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	acl:relcl	_	_
14	to	to	PART	TO	_	15	mark	_	_
15	win	win	VERB	VB	VerbForm=Inf	13	xcomp	_	_
16	at	at	ADP	IN	_	15	obl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	7	punct	_	SpaceAfter=No
18	)	)	PUNCT	-RRB-	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Mug's game | a thing |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent thing=Topic |
| 2 | **expect** | present | a fool | a thing *not said here* |  |  |  |  | tree rules |
| 3 | **win** *not said to happen* | to-infinitive | a thing *not said here* |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

<!-- .note -->
*Sentence 3:* Why does she say that?

```conllu
# sent_id = question:money:40-gambling-and-honesty-with-change:t3:3
# text = Why does she say that?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	say	say	VERB	VB	VerbForm=Inf	0	root	_	_
5	that	that	PRON	DT	Number=Sing|PronType=Dem	4	obj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present · do-support | game | that |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent that=Topic |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Scratchcards are free to buy, so nothing at all is ever lost

```conllu
# sent_id = question:money:40-gambling-and-honesty-with-change:t3:o1:1
# text = Scratchcards are free to buy, so nothing at all is ever lost
1	Scratchcards	scratchcard	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	free	free	ADJ	JJ	Degree=Pos	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	buy	buy	VERB	VB	VerbForm=Inf	3	xcomp	_	SpaceAfter=No
6	,	,	PUNCT	,	_	13	punct	_	_
7	so	so	ADV	RB	_	13	advmod	_	_
8	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	13	nsubj:pass	_	_
9	at	at	ADP	IN	_	10	case	_	_
10	all	all	DET	DT	PronType=Tot	8	nmod	_	_
11	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	aux:pass	_	_
12	ever	ever	ADV	RB	PronType=Ind	13	advmod	_	_
13	lost	lose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Scratchcards |  |  |  |  | free *property* | tree rules |
| 2 | **buy** | to-infinitive | Scratchcards *not said here* |  |  |  |  |  | vn accept-77.1 «NP V how S»: agent=Agent |
| 3 | **lose** | present · passive |  | nothing |  |  | ever |  | vn succeed-74-3-1 «NP V NP»: subject=Eventuality |

### Option 2 {#o2}

<!-- .ven lang=en -->
Scratchcards always win if you scratch them slowly enough

```conllu
# sent_id = question:money:40-gambling-and-honesty-with-change:t3:o2:1
# text = Scratchcards always win if you scratch them slowly enough
1	Scratchcards	scratchcard	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	always	always	ADV	RB	PronType=Tot	3	advmod	_	_
3	win	win	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	if	if	SCONJ	IN	_	6	mark	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
6	scratch	scratch	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	3	advcl	_	_
7	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	6	obj	_	_
8	slowly	slowly	ADV	RB	_	6	advmod	_	_
9	enough	enough	ADV	RB	_	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | Scratchcards |  |  |  |  | always *property* | vn succeed-74-2 «NP V»: agent=Agent |
| 2 | **scratch** *a condition, not said to happen* | present | you | Scratchcards *= scratchcard* |  |  |  | enough, slowly *property* | vn scribble-25.2-1 «NP V NP»: agent=Agent they=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The chance of a big win is tiny, so most people lose

```conllu
# sent_id = question:money:40-gambling-and-honesty-with-change:t3:o3:1
# text = The chance of a big win is tiny, so most people lose
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	chance	chance	NOUN	NN	Number=Sing	8	nsubj	_	_
3	of	of	ADP	IN	_	6	case	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	big	big	ADJ	JJ	Degree=Pos	6	amod	_	_
6	win	win	NOUN	NN	Number=Sing	2	nmod	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	tiny	tiny	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	so	so	ADV	RB	_	13	advmod	_	_
11	most	most	ADJ	JJS	Degree=Sup	12	amod	_	_
12	people	people	NOUN	NNS	Number=Plur	13	nsubj	_	_
13	lose	lose	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the chance of a big win |  |  |  |  | tiny *property* | tree rules |
| 2 | **lose** | present | most people |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |
| 3 | **chance** |  | a big win |  |  |  |  |  | nom chance «state intransitive»: of=agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
She thinks the scratchcards are actually made out of old mugs

```conllu
# sent_id = question:money:40-gambling-and-honesty-with-change:t3:o4:1
# text = She thinks the scratchcards are actually made out of old mugs
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	thinks	think	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	scratchcards	scratchcard	NOUN	NNS	Number=Plur	7	nsubj:pass	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
6	actually	actually	ADV	RB	_	7	advmod	_	_
7	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	ccomp	_	_
8	out	out	ADP	IN	_	11	case	_	_
9	of	of	ADP	IN	_	11	case	_	_
10	old	old	ADJ	JJ	Degree=Pos	11	amod	_	_
11	mugs	mug	NOUN	NNS	Number=Plur	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **think** *speech: other* | present | She |  |  |  |  |  | vn consider-29.9-2 «NP V how S»: agent=Agent clause=Theme |
| 2 | **make out** | present · passive |  | the scratchcards |  | old mugs |  | actually *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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