---
title: Sam groans "how long's that gonna take?" — game's £24, he gets £3 a… — Saving up for a game · tree and pragmatics
description: Sam groans "how long's that gonna take?" — game's £24, he gets £3 a week, and Gran's just given him £6. Now how many weeks? Test 1 · ★★ of lesson 8 «Saving up for a game» of the money course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's 
---

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# Test 1 · ★★ · Saving up for a game

<!-- .ven lang=en -->
Sam groans "how long's that gonna take?" — game's £24, he gets £3 a week, and Gran's just given him £6. Now how many weeks?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Sam, that · **What happens:** groan, be, get, give · **To what, where:** Sam · **Speech:** someone speaks here

<!-- .vabout -->
This is test 1 · ★★ of lesson 8 «Saving up for a game» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/money/8-saving-up-for-a-game/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* Sam groans "how long's that gonna take?" — game's £24, he gets £3 a week, and Gran's just given him £6.

```conllu
# sent_id = question:money:8-saving-up-for-a-game:t1:1
# text = Sam groans "how long's that gonna take?" — game's £24, he gets £3 a week, and Gran's just given him £6.
1	Sam	Sam	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	groans	groan	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
4	how	how	ADV	WRB	PronType=Int	5	advmod	_	_
5	long	long	ADV	RB	Degree=Pos	9	advmod	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
7	that	that	PRON	DT	Number=Sing|PronType=Dem	9	nsubj	_	_
8	gonna	gonna	X	FW	Foreign=Yes	9	dep	_	_
9	take	take	VERB	VB	VerbForm=Inf	2	ccomp	_	SpaceAfter=No
10	?	?	PUNCT	.	_	9	punct	_	SpaceAfter=No
11	"	"	PUNCT	''	_	9	punct	_	_
12	—	-	PUNCT	:	_	13	punct	_	_
13	game	game	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
14	's	's	PART	POS	_	13	case	_	_
15	£	£	SYM	$	_	13	nmod	_	SpaceAfter=No
16	24	24	NUM	CD	NumForm=Digit|NumType=Card	15	nummod	_	SpaceAfter=No
17	,	,	PUNCT	,	_	19	punct	_	_
18	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	19	nsubj	_	_
19	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
20	£	£	SYM	$	_	19	obj	_	SpaceAfter=No
21	3	3	NUM	CD	NumForm=Digit|NumType=Card	20	nummod	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
23	week	week	NOUN	NN	Number=Sing	19	obl:unmarked	_	SpaceAfter=No
24	,	,	PUNCT	,	_	29	punct	_	_
25	and	and	CCONJ	CC	_	29	cc	_	_
26	Gran	Gran	PROPN	NNP	Number=Sing	29	nmod:poss	_	SpaceAfter=No
27	's	's	PART	POS	_	26	case	_	_
28	just	just	ADV	RB	_	29	advmod	_	_
29	given	give	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	conj	_	_
30	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	29	iobj	_	_
31	£	£	SYM	$	_	29	obj	_	SpaceAfter=No
32	6	6	NUM	CD	NumForm=Digit|NumType=Card	31	nummod	_	SpaceAfter=No
33	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **groan** | present | Sam |  |  |  |  | 's game | vn manner\_speaking-37.3 «NP V that S»: agent=Agent clause=Topic |
| 2 | **is** *in a quote* | present | that |  |  |  |  | long, take *property* | tree rules |
| 3 | **get** | present | Sam |  |  |  | week |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer £=Stimulus |
| 4 | **give** | participle | Sam *not said here* |  | Sam |  |  |  | vn give-13.1-1 «NP V NP-Dative NP»: agent=Agent he=Recipient £=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Now how many weeks?

```conllu
# sent_id = question:money:8-saving-up-for-a-game:t1:2
# text = Now how many weeks?
1	Now	now	ADV	RB	PronType=Dem	4	advmod	_	_
2	how	how	ADV	WRB	PronType=Int	3	advmod	_	_
3	many	many	ADJ	JJ	Degree=Pos	4	amod	_	_
4	weeks	week	NOUN	NNS	Number=Plur	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
7

```conllu
# sent_id = question:money:8-saving-up-for-a-game:t1:o1:1
# text = 7
1	7	7	NUM	CD	NumForm=Digit|NumType=Card	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
10

```conllu
# sent_id = question:money:8-saving-up-for-a-game:t1:o2:1
# text = 10
1	10	10	NUM	CD	NumForm=Digit|NumType=Card	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
8

```conllu
# sent_id = question:money:8-saving-up-for-a-game:t1:o3:1
# text = 8
1	8	8	NUM	CD	NumForm=Digit|NumType=Card	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
6

```conllu
# sent_id = question:money:8-saving-up-for-a-game:t1:o4:1
# text = 6
1	6	6	NUM	CD	NumForm=Digit|NumType=Card	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Wants and needs, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/money/7-wants-and-needs/e4/)
- next →: [Saving up for a game, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/money/8-saving-up-for-a-game/t2/)
- ↑ back to [Saving up for a game](https://md.mova.elamur.ai/free/en/corpora/questions/money/8-saving-up-for-a-game/)

