---
title: A video game shows every gladiator fight ending in death. Why would… — Ancient times and famous stories · tree and pragmatics
description: A video game shows every gladiator fight ending in death. Why would a real owner avoid that? Test 2 of lesson 21 «Ancient times and famous stories» of the myths course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 2 · Ancient times and famous stories

<!-- .ven lang=en -->
A video game shows every gladiator fight ending in death. Why would a real owner avoid that?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** video game, gladiator fight, real owner · **What happens:** show, end, avoid · **To what, where:** gladiator fight, death, that

<!-- .vabout -->
This is test 2 of lesson 21 «Ancient times and famous stories» of the myths course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/myths/21-ancient-times-and-famous-stories/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* A video game shows every gladiator fight ending in death.

```conllu
# sent_id = question:myths:21-ancient-times-and-famous-stories:t2:1
# text = A video game shows every gladiator fight ending in death.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	video	video	NOUN	NN	Number=Sing	3	compound	_	_
3	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
4	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	every	every	DET	DT	PronType=Tot	7	det	_	_
6	gladiator	gladiator	NOUN	NN	Number=Sing	7	compound	_	_
7	fight	fight	NOUN	NN	Number=Sing	4	obj	_	_
8	ending	end	VERB	VBG	VerbForm=Ger	7	acl	_	_
9	in	in	ADP	IN	_	10	case	_	_
10	death	death	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
11	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | present | a video game | every gladiator fight |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent fight=Recipient |
| 2 | **end** | gerund | every gladiator fight *not said here* |  |  | death |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why would a real owner avoid that?

```conllu
# sent_id = question:myths:21-ancient-times-and-famous-stories:t2:2
# text = Why would a real owner avoid that?
1	Why	why	ADV	WRB	PronType=Int	6	advmod	_	_
2	would	would	AUX	MD	VerbForm=Fin	6	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	real	real	ADJ	JJ	Degree=Pos	5	amod	_	_
5	owner	owner	NOUN	NN	Number=Sing	6	nsubj	_	_
6	avoid	avoid	VERB	VB	VerbForm=Inf	0	root	_	_
7	that	that	PRON	DT	Number=Sing|PronType=Dem	6	obj	_	SpaceAfter=No
8	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **avoid** | would | a real owner | that |  |  |  |  | vn avoid-52 «NP V NP.location»: agent=Agent that=Location |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Romans did not know how to use swords

```conllu
# sent_id = question:myths:21-ancient-times-and-famous-stories:t2:o1:1
# text = Romans did not know how to use swords
1	Romans	Roman	PROPN	NNPS	Number=Plur	4	nsubj	_	_
2	did	do	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	aux	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	know	know	VERB	VB	VerbForm=Inf	0	root	_	_
5	how	how	ADV	WRB	PronType=Int	7	advmod	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	use	use	VERB	VB	VerbForm=Inf	4	ccomp	_	_
8	swords	sword	NOUN	NNS	Number=Plur	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **know** | past · do-support | Romans |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 2 | **use** | to-infinitive |  | swords |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent sword=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Gladiators were not allowed to touch each other

```conllu
# sent_id = question:myths:21-ancient-times-and-famous-stories:t2:o2:1
# text = Gladiators were not allowed to touch each other
1	Gladiators	gladiator	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
2	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	allowed	allow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	touch	touch	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	each	each	DET	DT	ExtPos=PRON|PronType=Rcp	6	obj	_	_
8	other	other	ADJ	JJ	Degree=Pos	7	fixed	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **allow** | past · passive |  | Gladiators |  |  |  |  | vn allow-64.1-1 «NP V NP S»: subject=Beneficiary clause=Eventuality |
| 2 | **touch** *not said to happen* | to-infinitive | Gladiators *not said here* | each |  |  |  |  | vn contiguous\_location-47.8-1 «NP V NP»: agent=Theme each=Co-Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
The crowd always wanted both fighters to walk out alive and well

```conllu
# sent_id = question:myths:21-ancient-times-and-famous-stories:t2:o3:1
# text = The crowd always wanted both fighters to walk out alive and well
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	crowd	crowd	NOUN	NN	Number=Sing	4	nsubj	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	wanted	want	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	both	both	DET	DT	PronType=Tot	6	det	_	_
6	fighters	fighter	NOUN	NNS	Number=Plur	4	obj	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	walk	walk	VERB	VB	VerbForm=Inf	4	xcomp	_	_
9	out	out	ADV	RB	_	8	advmod	_	_
10	alive	alive	ADJ	JJ	Degree=Pos	8	xcomp	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	well	well	ADV	RB	Degree=Pos	10	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | past | the crowd | both fighters |  |  |  | always *property* | tree rules |
| 2 | **walk out** *not said to happen* | to-infinitive | both fighters *not said here* |  |  |  |  | alive, out *property* | vn resign-10.11 «NP V»: agent=Agent |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Trained gladiators were expensive, so losing one cost a lot

```conllu
# sent_id = question:myths:21-ancient-times-and-famous-stories:t2:o4:1
# text = Trained gladiators were expensive, so losing one cost a lot
1	Trained	train	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	amod	_	_
2	gladiators	gladiator	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
4	expensive	expensive	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	so	so	ADV	RB	_	7	advmod	_	_
7	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	4	advcl	_	_
8	one	one	NUM	CD	NumForm=Word|NumType=Card	9	nummod	_	_
9	cost	cost	NOUN	NN	Number=Sing	7	obj	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	lot	lot	NOUN	NN	Number=Sing	7	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **train** | participle |  |  |  |  |  |  | vn hire-13.5.3 «NP V NP»: agent=Agent |
| 2 | **is** | past | Trained gladiators |  |  |  |  | expensive *property* | tree rules |
| 3 | **lose** | gerund | Trained gladiators *not said here* | one cost |  |  |  | a lot *obl:unmarked* | vn succeed-74-3-1 «NP V NP»: agent=Agent cost=Eventuality |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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