---
title: In a game a hero jumps off a cliff and lands on stone without a scra… — Parachutes, skydivers and falling safely · tree and pragmatics
description: In a game a hero jumps off a cliff and lands on stone without a scratch. Why would a real jump hurt? Test 6 · ★ of lesson 3 «Parachutes, skydivers and falling safely» of the physics course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's ch
---

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# Test 6 · ★ · Parachutes, skydivers and falling safely

<!-- .ven lang=en -->
In a game a hero jumps off a cliff and lands on stone without a scratch. Why would a real jump hurt?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** hero · **What happens:** jump off, land, hurt · **To what, where:** cliff, game, stone, real jump

<!-- .vabout -->
This is test 6 · ★ of lesson 3 «Parachutes, skydivers and falling safely» of the physics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/physics/3-parachutes-and-falling-safely/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a game a hero jumps off a cliff and lands on stone without a scratch.

```conllu
# sent_id = question:physics:3-parachutes-and-falling-safely:t6:1
# text = In a game a hero jumps off a cliff and lands on stone without a scratch.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	6	obl	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	hero	hero	NOUN	NN	Number=Sing	6	nsubj	_	_
6	jumps	jump	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	off	off	ADP	RP	_	6	compound:prt	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	cliff	cliff	NOUN	NN	Number=Sing	6	obl	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	lands	land	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	_
12	on	on	ADP	IN	_	13	case	_	_
13	stone	stone	NOUN	NN	Number=Sing	11	obl	_	_
14	without	without	ADP	IN	_	16	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	scratch	scratch	NOUN	NN	Number=Sing	11	obl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **jump off** | present | a hero | a cliff |  | a game |  |  | vn run-51.3.2-2-1 «NP V PP.location»: agent=Theme in game=Trajectory |
| 2 | **land** | present | a hero *not said here* |  |  | stone |  | without a scratch | vn pocket-9.10-1 «NP V PP.destination»: agent=Theme on stone=Destination |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why would a real jump hurt?

```conllu
# sent_id = question:physics:3-parachutes-and-falling-safely:t6:2
# text = Why would a real jump hurt?
1	Why	why	ADV	WRB	PronType=Int	6	advmod	_	_
2	would	would	AUX	MD	VerbForm=Fin	6	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	real	real	ADJ	JJ	Degree=Pos	5	amod	_	_
5	jump	jump	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
6	hurt	hurt	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	SpaceAfter=No
7	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hurt** | would · passive |  | a real jump |  |  |  |  | vn hurt-40.8.3-2 «NP V NP»: subject=Patient |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Gravity is stronger in real life

```conllu
# sent_id = question:physics:3-parachutes-and-falling-safely:t6:o1:1
# text = Gravity is stronger in real life
1	Gravity	gravity	NOUN	NN	Number=Sing	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	stronger	strong	ADJ	JJR	Degree=Cmp	0	root	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	life	life	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Gravity |  |  | real life |  | strong *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Real stone is sticky

```conllu
# sent_id = question:physics:3-parachutes-and-falling-safely:t6:o2:1
# text = Real stone is sticky
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	stone	stone	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	sticky	sticky	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Real stone |  |  |  |  | sticky *property* | tree rules |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The hard stone stops the body in an instant

```conllu
# sent_id = question:physics:3-parachutes-and-falling-safely:t6:o3:1
# text = The hard stone stops the body in an instant
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	hard	hard	ADJ	JJ	Degree=Pos	3	amod	_	_
3	stone	stone	NOUN	NN	Number=Sing	4	nsubj	_	_
4	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	body	body	NOUN	NN	Number=Sing	4	obj	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	an	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	instant	instant	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | the hard stone | the body |  | a instant |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality body=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
Real people are heavier than heroes in games

```conllu
# sent_id = question:physics:3-parachutes-and-falling-safely:t6:o4:1
# text = Real people are heavier than heroes in games
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	people	people	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	heavier	heavy	ADJ	JJR	Degree=Cmp	0	root	_	_
5	than	than	ADP	IN	_	6	case	_	_
6	heroes	hero	NOUN	NNS	Number=Plur	4	obl	_	_
7	in	in	ADP	IN	_	8	case	_	_
8	games	game	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Real people |  |  | games |  | than heroes; heavy *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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