---
title: In a game a car stops dead the moment you let go of the button, even… — Pushes and pulls: what makes things mo… · tree and pragmatics
description: In a game a car stops dead the moment you let go of the button, even on ice. Is that real? Test 11 of lesson 4 «Pushes and pulls: what makes things move and stop» of the physics course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/physics/4-pushes-and-pulls-move-and-stop/t11/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Physics](https://md.mova.elamur.ai/free/en/corpora/questions/physics/) / [Pushes and pulls: what makes things mo…](https://md.mova.elamur.ai/free/en/corpora/questions/physics/4-pushes-and-pulls-move-and-stop/) / t11

# Test 11 · Pushes and pulls: what makes things move and stop

<!-- .ven lang=en -->
In a game a car stops dead the moment you let go of the button, even on ice. Is that real?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** car, you, moment, that · **What happens:** stop, let, go, be · **To what, where:** game, moment

<!-- .vabout -->
This is test 11 of lesson 4 «Pushes and pulls: what makes things move and stop» of the physics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/physics/4-pushes-and-pulls-move-and-stop/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a game a car stops dead the moment you let go of the button, even on ice.

```conllu
# sent_id = question:physics:4-pushes-and-pulls-move-and-stop:t11:1
# text = In a game a car stops dead the moment you let go of the button, even on ice.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	6	obl	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	car	car	NOUN	NN	Number=Sing	6	nsubj	_	_
6	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	dead	dead	ADJ	JJ	Degree=Pos	6	xcomp	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	moment	moment	NOUN	NN	Number=Sing	6	obl	_	_
10	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	11	nsubj	_	_
11	let	let	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	9	acl:relcl	_	_
12	go	go	VERB	VB	VerbForm=Inf	11	xcomp	_	_
13	of	of	ADP	IN	_	15	case	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	button	button	NOUN	NN	Number=Sing	12	obl	_	SpaceAfter=No
16	,	,	PUNCT	,	_	19	punct	_	_
17	even	even	ADV	RB	_	19	advmod	_	_
18	on	on	ADP	IN	_	19	case	_	_
19	ice	ice	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
20	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | a car |  |  | a game | moment | on ice; dead *property* | vn lodge-46 «NP V PP.location»: agent=Theme in game=Location |
| 2 | **let** | past | you | the moment *not said here* |  |  |  |  | tree rules |
| 3 | **go** | infinitive | the moment *not said here* |  |  |  |  | of the button | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme of button=Initial\_Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Is that real?

```conllu
# sent_id = question:physics:4-pushes-and-pulls-move-and-stop:t11:2
# text = Is that real?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
2	that	that	PRON	DT	Number=Sing|PronType=Dem	3	nsubj	_	_
3	real	real	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | that |  |  |  |  | real *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
No, on ice it would slide on a long way

```conllu
# sent_id = question:physics:4-pushes-and-pulls-move-and-stop:t11:o1:1
# text = No, on ice it would slide on a long way
1	No	no	INTJ	UH	Polarity=Neg	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	7	punct	_	_
3	on	on	ADP	IN	_	4	case	_	_
4	ice	ice	NOUN	NN	Number=Sing	7	obl	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
6	would	would	AUX	MD	VerbForm=Fin	7	aux	_	_
7	slide	slide	VERB	VB	VerbForm=Inf	0	root	_	_
8	on	on	ADP	IN	_	11	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	long	long	ADJ	JJ	Degree=Pos	11	amod	_	_
11	way	way	NOUN	NN	Number=Sing	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **slide** | would | ice |  |  | ice |  | on a long way | vn roll-51.3.1 «NP.theme V PP.source PP.trajectory PP.destination»: agent=Theme on ice=Source on way=Trajectory |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, cars always stop at once

```conllu
# sent_id = question:physics:4-pushes-and-pulls-move-and-stop:t11:o2:1
# text = Yes, cars always stop at once
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	cars	car	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	stop	stop	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	once	once	ADV	RB	NumForm=Word|NumType=Mult	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | cars |  |  |  |  | always *property* | vn lodge-46 «NP V PP.location»: agent=Theme at once=Location |

### Option 3 {#o3}

<!-- .ven lang=en -->
No, it would speed up on ice

```conllu
# sent_id = question:physics:4-pushes-and-pulls-move-and-stop:t11:o3:1
# text = No, it would speed up on ice
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
4	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
5	speed	speed	VERB	VB	VerbForm=Inf	0	root	_	_
6	up	up	ADP	RP	_	5	compound:prt	_	_
7	on	on	ADP	IN	_	8	case	_	_
8	ice	ice	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **speed up** | would | it |  |  | ice |  |  | vn run-51.3.2-2 «NP V PP.location»: agent=Theme on ice=Trajectory |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, ice stops cars fastest of all surfaces

```conllu
# sent_id = question:physics:4-pushes-and-pulls-move-and-stop:t11:o4:1
# text = Yes, ice stops cars fastest of all surfaces
1	Yes	yes	INTJ	UH	Polarity=Pos	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	ice	ice	NOUN	NN	Number=Sing	4	nsubj	_	_
4	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	cars	car	NOUN	NNS	Number=Plur	4	obj	_	_
6	fastest	fast	ADJ	JJS	Degree=Sup	4	conj	_	_
7	of	of	ADP	IN	_	9	case	_	_
8	all	all	DET	DT	PronType=Tot	9	det	_	_
9	surfaces	surface	NOUN	NNS	Number=Plur	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | ice | cars |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality car=Eventuality |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Pushes and pulls: what makes things mo…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/physics/4-pushes-and-pulls-move-and-stop/t10/)
- next →: [Pushes and pulls: what makes things mo…, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/physics/4-pushes-and-pulls-move-and-stop/e1/)
- ↑ back to [Pushes and pulls: what makes things move and stop](https://md.mova.elamur.ai/free/en/corpora/questions/physics/4-pushes-and-pulls-move-and-stop/)

