---
title: A young teacher laughs: «I'm literally dead, the kids think war's li… — Why wars happen and why they are hard… · tree and pragmatics
description: A young teacher laughs: «I'm literally dead, the kids think war's like their video game.» What would a veteran most likely say? Test 10 of lesson 23 «Why wars happen and why they are hard to stop; the UN and NATO» of the politics course of Mova's primary school, with the dependency tree and pragmati
---

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# Test 10 · Why wars happen and why they are hard to stop; the UN and…

<!-- .ven lang=en -->
A young teacher laughs: «I'm literally dead, the kids think war's like their video game.» What would a veteran most likely say?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** young teacher, I, kids, veteran · **What happens:** laugh, be, think, say · **To what, where:** war · **Speech:** someone speaks here

<!-- .vabout -->
This is test 10 of lesson 23 «Why wars happen and why they are hard to stop; the UN and NATO» of the politics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/politics/23-why-wars-happen-the-un-and-nato/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* A young teacher laughs: «I'm literally dead, the kids think war's like their video game.»

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t10:1
# text = A young teacher laughs: «I'm literally dead, the kids think war's like their video game.»
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	young	young	ADJ	JJ	Degree=Pos	3	amod	_	_
3	teacher	teacher	NOUN	NN	Number=Sing	4	nsubj	_	_
4	laughs	laugh	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
5	:	:	PUNCT	:	_	10	punct	_	_
6	«	«	PUNCT	``	_	10	punct	_	SpaceAfter=No
7	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	10	nsubj	_	SpaceAfter=No
8	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	literally	literally	ADV	RB	_	10	advmod	_	_
10	dead	dead	ADJ	JJ	Degree=Pos	4	ccomp	_	SpaceAfter=No
11	,	,	PUNCT	,	_	14	punct	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	kids	kid	NOUN	NNS	Number=Plur	14	nsubj	_	_
14	think	think	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
15	war	war	NOUN	NN	Number=Sing	14	obj	_	SpaceAfter=No
16	's	's	PART	POS	_	15	case	_	_
17	like	like	ADP	IN	_	20	case	_	_
18	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	20	nmod:poss	_	_
19	video	video	NOUN	NN	Number=Sing	20	compound	_	_
20	game	game	NOUN	NN	Number=Sing	14	obl	_	SpaceAfter=No
21	.	.	PUNCT	.	_	4	punct	_	SpaceAfter=No
22	»	»	PUNCT	''	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **laugh** | present | a young teacher |  |  |  |  |  | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |
| 2 | **is** *in a quote* | present | I |  |  |  |  | dead, literally *property* | tree rules |
| 3 | **think** *speech: other* *in a quote* | present | the kids | war |  |  |  | like kids's video game | vn wish-62 «NP V NP»: agent=Pivot war=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would a veteran most likely say?

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t10:2
# text = What would a veteran most likely say?
1	What	what	PRON	WP	PronType=Int	7	obj	_	_
2	would	would	AUX	MD	VerbForm=Fin	7	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	veteran	veteran	NOUN	NN	Number=Sing	7	nsubj	_	_
5	most	most	ADV	RBS	Degree=Sup	6	advmod	_	_
6	likely	likely	ADV	RB	_	7	advmod	_	_
7	say	say	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
8	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | would | a veteran |  |  |  |  | likely *property* | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Real war is exactly like a video game, only louder

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t10:o1:1
# text = Real war is exactly like a video game, only louder
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	war	war	NOUN	NN	Number=Sing	8	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
4	exactly	exactly	ADV	RB	_	8	advmod	_	_
5	like	like	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	video	video	NOUN	NN	Number=Sing	8	compound	_	_
8	game	game	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
9	,	,	PUNCT	,	_	8	punct	_	_
10	only	only	ADV	RB	_	11	advmod	_	_
11	louder	loud	ADJ	JJR	Degree=Cmp	8	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Real war |  |  |  |  | like a video game; exactly *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Real war lasts years and hurts families; it's nothing like a game

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t10:o2:1
# text = Real war lasts years and hurts families; it's nothing like a game
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	war	war	NOUN	NN	Number=Sing	3	nsubj	_	_
3	lasts	last	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	years	year	NOUN	NNS	Number=Plur	3	obl:unmarked	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	hurts	hurt	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
7	families	family	NOUN	NNS	Number=Plur	6	obj	_	SpaceAfter=No
8	;	;	PUNCT	:	_	11	punct	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	SpaceAfter=No
10	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
11	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	3	obl	_	_
12	like	like	ADP	IN	_	14	case	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
14	game	game	NOUN	NN	Number=Sing	11	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **last** | present | Real war |  |  |  | year |  | vn cost-54.2 «NP V NP.value»: agent=Theme |
| 2 | **hurt** | present | Real war *not said here* | families |  |  |  |  | vn hurt-40.8.3-2 «NP V NP»: agent=Experiencer family=Patient |
| 3 | **is a** | present | war | nothing |  |  |  | like a game | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Soldiers who fall come back to life, just like in games

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t10:o3:1
# text = Soldiers who fall come back to life, just like in games
1	Soldiers	soldier	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	who	who	PRON	WP	PronType=Rel	3	nsubj	_	_
3	fall	fall	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	acl:relcl	_	_
4	come	come	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	back	back	ADV	RB	_	4	advmod	_	_
6	to	to	ADP	IN	_	7	case	_	_
7	life	life	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	just	just	ADV	RB	_	12	advmod	_	_
10	like	like	ADP	IN	_	12	case	_	_
11	in	in	ADP	IN	_	12	case	_	_
12	games	game	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fall** | present | Soldiers |  |  |  |  |  | vn occur-48.3 «NP V»: agent=Theme |
| 2 | **come back** | present | Soldiers |  |  | life |  | like games | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to life=Initial\_Location |

### Option 4 {#o4}

<!-- .ven lang=en -->
Real wars are over in one round of fighting, then everyone goes home

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t10:o4:1
# text = Real wars are over in one round of fighting, then everyone goes home
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	wars	war	NOUN	NNS	Number=Plur	7	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
4	over	over	ADV	RB	_	7	advmod	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	one	one	NUM	CD	NumForm=Word|NumType=Card	7	nummod	_	_
7	round	round	NOUN	NN	Number=Sing	0	root	_	_
8	of	of	SCONJ	IN	_	9	mark	_	_
9	fighting	fight	VERB	VBG	VerbForm=Ger	7	acl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	13	punct	_	_
11	then	then	ADV	RB	PronType=Dem	13	advmod	_	_
12	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	13	nsubj	_	_
13	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
14	home	home	ADV	RB	_	13	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Real wars |  |  | one round |  | over *property* | tree rules |
| 2 | **fight** | gerund | one round *not said here* |  |  |  |  |  | vn battle-36.4-1 «NP V»: agent=Agent |
| 3 | **go** | present | everyone |  |  |  | then | home *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [Why wars happen and why they are hard to stop; the UN and NATO](https://md.mova.elamur.ai/free/en/corpora/questions/politics/23-why-wars-happen-the-un-and-nato/)

