---
title: In a cartoon, two kings end a war with one arm-wrestle in an afterno… — Why wars happen and why they are hard… · tree and pragmatics
description: In a cartoon, two kings end a war with one arm-wrestle in an afternoon. What is the real version? Test 6 of lesson 23 «Why wars happen and why they are hard to stop; the UN and NATO» of the politics course of Mova's primary school, with the dependency tree and pragmatics of the question and of each 
---

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# Test 6 · Why wars happen and why they are hard to stop; the UN and…

<!-- .ven lang=en -->
In a cartoon, two kings end a war with one arm-wrestle in an afternoon. What is the real version?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** two kings, real version · **What happens:** end, be · **To what, where:** war, cartoon

<!-- .vabout -->
This is test 6 of lesson 23 «Why wars happen and why they are hard to stop; the UN and NATO» of the politics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/politics/23-why-wars-happen-the-un-and-nato/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, two kings end a war with one arm-wrestle in an afternoon.

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t6:1
# text = In a cartoon, two kings end a war with one arm-wrestle in an afternoon.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	two	two	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
6	kings	king	NOUN	NNS	Number=Plur	7	nsubj	_	_
7	end	end	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	war	war	NOUN	NN	Number=Sing	7	obj	_	_
10	with	with	ADP	IN	_	14	case	_	_
11	one	one	NUM	CD	NumForm=Word|NumType=Card	14	nummod	_	_
12	arm	arm	NOUN	NN	Number=Sing	14	compound	_	SpaceAfter=No
13	-	-	PUNCT	HYPH	_	12	punct	_	SpaceAfter=No
14	wrestle	wrestle	NOUN	NN	Number=Sing	7	obl	_	_
15	in	in	ADP	IN	_	17	case	_	_
16	an	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	afternoon	afternoon	NOUN	NN	Number=Sing	14	nmod	_	SpaceAfter=No
18	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **end** | present | two kings | a war |  | a cartoon |  | with one arm wrestle in a afternoon | vn stop-55.4-1-1 «NP V NP.eventuality PP.subeventuality»: agent=Affector war=Eventuality with wrestle=Subeventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the real version?

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t6:2
# text = What is the real version?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	real	real	ADJ	JJ	Degree=Pos	5	amod	_	_
5	version	version	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the real version |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Real kings and presidents decide wars in a single day

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t6:o1:1
# text = Real kings and presidents decide wars in a single day
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	kings	king	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	presidents	president	NOUN	NNS	Number=Plur	2	conj	_	_
5	decide	decide	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	wars	war	NOUN	NNS	Number=Plur	5	obj	_	_
7	in	in	ADP	IN	_	10	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	single	single	ADJ	JJ	Degree=Pos	10	amod	_	_
10	day	day	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | Real kings and presidents | wars |  |  | day |  | vn correspond-36.1-1 «NP V S»: agent=Agent war=Topic |

### Option 2 {#o2}

<!-- .ven lang=en -->
Wars are always settled by sport, like arm-wrestling or football

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t6:o2:1
# text = Wars are always settled by sport, like arm-wrestling or football
1	Wars	war	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	settled	settle	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	by	by	ADP	IN	_	6	case	_	_
6	sport	sport	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	like	like	ADP	IN	_	11	case	_	_
9	arm	arm	NOUN	NN	Number=Sing	11	compound	_	SpaceAfter=No
10	-	-	PUNCT	HYPH	_	9	punct	_	SpaceAfter=No
11	wrestling	wrestling	NOUN	NN	Number=Sing	4	parataxis	_	_
12	or	or	CCONJ	CC	_	13	cc	_	_
13	football	football	NOUN	NN	Number=Sing	11	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **settle** | present · passive | sport | Wars |  |  |  | always *property* | vn odge-46-1 «NP V ADV»: agent=Theme subject=Location |

### Option 3 {#o3}

<!-- .ven lang=en -->
Wars end when one leader gets tired of them

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t6:o3:1
# text = Wars end when one leader gets tired of them
1	Wars	war	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	end	end	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	when	when	ADV	WRB	PronType=Int	6	advmod	_	_
4	one	one	NUM	CD	NumForm=Word|NumType=Card	5	nummod	_	_
5	leader	leader	NOUN	NN	Number=Sing	6	nsubj	_	_
6	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
7	tired	tired	ADJ	JJ	Degree=Pos	6	xcomp	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **end** | present | Wars |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 2 | **get** | present | one leader |  |  |  |  | tired *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Ending a war takes long talks about land, safety and justice

```conllu
# sent_id = question:politics:23-why-wars-happen-the-un-and-nato:t6:o4:1
# text = Ending a war takes long talks about land, safety and justice
1	Ending	end	VERB	VBG	VerbForm=Ger	4	csubj	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	war	war	NOUN	NN	Number=Sing	1	obj	_	_
4	takes	take	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	long	long	ADJ	JJ	Degree=Pos	6	amod	_	_
6	talks	talk	NOUN	NNS	Number=Plur	4	obj	_	_
7	about	about	ADP	IN	_	8	case	_	_
8	land	land	NOUN	NN	Number=Sing	6	nmod	_	SpaceAfter=No
9	,	,	PUNCT	,	_	10	punct	_	_
10	safety	safety	NOUN	NN	Number=Sing	8	conj	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	justice	justice	NOUN	NN	Number=Sing	8	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **end** | gerund |  | a war |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality war=Eventuality |
| 2 | **take** | present | Ending | long talks |  |  |  | about land and safety and justice | vn bring-11.3 «NP V NP»: agent=Agent talk=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [Why wars happen and why they are hard to stop; the UN and NATO](https://md.mova.elamur.ai/free/en/corpora/questions/politics/23-why-wars-happen-the-un-and-nato/)

