---
title: In a game, every time a player falls, other players spam laughing em… — Laughed at: photos, scores, nicknames… · tree and pragmatics
description: In a game, every time a player falls, other players spam laughing emotes. Archie says, "same as the skate park, everyone's laughing AT you." What's the clever reply? Test 10 · ★★★ of lesson 10 «Laughed at: photos, scores, nicknames and the spotlight» of the reflection course of Mova's primary school
---

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# Test 10 · ★★★ · Laughed at: photos, scores, nicknames and the spotlight

<!-- .ven lang=en -->
In a game, every time a player falls, other players spam laughing emotes. Archie says, "same as the skate park, everyone's laughing AT you." What's the clever reply?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** player, other players, Archie, everyone, clever reply · **What happens:** fall, spam, laugh, emote, say, be · **To what, where:** game, same · **Speech:** someone speaks here

<!-- .vabout -->
This is test 10 · ★★★ of lesson 10 «Laughed at: photos, scores, nicknames and the spotlight» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/reflection/10-laughed-at-photos-scores-nicknames-and-the-spotlight/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a game, every time a player falls, other players spam laughing emotes.

```conllu
# sent_id = question:reflection:10-laughed-at-photos-scores-nicknames-and-the-spotlight:t10:1
# text = In a game, every time a player falls, other players spam laughing emotes.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	every	every	DET	DT	PronType=Tot	6	det	_	_
6	time	time	NOUN	NN	Number=Sing	9	obl:unmarked	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	player	player	NOUN	NN	Number=Sing	9	nsubj	_	_
9	falls	fall	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
10	,	,	PUNCT	,	_	13	punct	_	_
11	other	other	ADJ	JJ	Degree=Pos	12	amod	_	_
12	players	player	NOUN	NNS	Number=Plur	13	nsubj	_	_
13	spam	spam	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	9	conj	_	_
14	laughing	laugh	VERB	VBG	VerbForm=Ger	15	nsubj	_	_
15	emotes	emote	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	ccomp	_	SpaceAfter=No
16	.	.	PUNCT	.	_	9	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fall** | present | a player |  |  | a game | time |  | vn occur-48.3 «NP V PP»: agent=Theme in game=Location |
| 2 | **spam** | present | other players |  |  |  |  |  | tree rules |
| 3 | **laugh** | gerund |  |  |  |  |  |  | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |
| 4 | **emote** | present |  |  |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Archie says, "same as the skate park, everyone's laughing AT you."

```conllu
# sent_id = question:reflection:10-laughed-at-photos-scores-nicknames-and-the-spotlight:t10:2
# text = Archie says, "same as the skate park, everyone's laughing AT you."
1	Archie	Archie	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	5	punct	_	_
4	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
5	same	same	ADJ	JJ	Degree=Pos	2	obj	_	_
6	as	as	ADP	IN	_	9	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
8	skate	skate	NOUN	NN	Number=Sing	9	compound	_	_
9	park	park	NOUN	NN	Number=Sing	5	obl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	13	punct	_	_
11	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	13	nsubj	_	SpaceAfter=No
12	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	aux	_	_
13	laughing	laugh	VERB	VBG	Tense=Pres|VerbForm=Part	2	ccomp	_	_
14	AT	at	ADP	IN	_	15	case	_	_
15	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	13	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	13	punct	_	SpaceAfter=No
17	"	"	PUNCT	''	_	13	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Archie | same |  |  |  |  | tree rules |
| 2 | **laugh** *in a quote* | present · progressive | everyone |  |  |  |  | at you | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |

<!-- .note -->
*Sentence 3:* What's the clever reply?

```conllu
# sent_id = question:reflection:10-laughed-at-photos-scores-nicknames-and-the-spotlight:t10:3
# text = What's the clever reply?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	clever	clever	ADJ	JJ	Degree=Pos	5	amod	_	_
5	reply	reply	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the clever reply |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
All laughter is always mean, in games and in real life

```conllu
# sent_id = question:reflection:10-laughed-at-photos-scores-nicknames-and-the-spotlight:t10:o1:1
# text = All laughter is always mean, in games and in real life
1	All	all	DET	DT	PronType=Tot	2	det	_	_
2	laughter	laughter	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	mean	mean	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	in	in	ADP	IN	_	8	case	_	_
8	games	game	NOUN	NNS	Number=Plur	5	parataxis	_	_
9	and	and	CCONJ	CC	_	12	cc	_	_
10	in	in	ADP	IN	_	12	case	_	_
11	real	real	ADJ	JJ	Degree=Pos	12	amod	_	_
12	life	life	NOUN	NN	Number=Sing	5	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | all laughter |  |  |  |  | always, mean *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
You can never tell, so assume everyone hates you

```conllu
# sent_id = question:reflection:10-laughed-at-photos-scores-nicknames-and-the-spotlight:t10:o2:1
# text = You can never tell, so assume everyone hates you
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
3	never	never	ADV	RB	PronType=Neg	4	advmod	_	_
4	tell	tell	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	so	so	ADV	RB	_	7	advmod	_	_
7	assume	assume	VERB	VB	VerbForm=Inf	4	conj	_	_
8	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	9	nsubj	_	_
9	hates	hate	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	ccomp	_	_
10	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **tell** *speech: assert* | can | You |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V»: agent=Agent |
| 2 | **assume** | infinitive | You *not said here* |  |  |  |  |  | vn conjecture-29.5 «NP V that S»: agent=Agent clause=Theme |
| 3 | **hate** | present | everyone | you |  |  |  |  | vn admire-31.2-1 «NP V NP»: agent=Experiencer you=Stimulus |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Some laughter is friendly; check, like the girl did

```conllu
# sent_id = question:reflection:10-laughed-at-photos-scores-nicknames-and-the-spotlight:t10:o3:1
# text = Some laughter is friendly; check, like the girl did
1	Some	some	DET	DT	PronType=Ind	2	det	_	_
2	laughter	laughter	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	friendly	friendly	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	;	;	PUNCT	:	_	6	punct	_	_
6	check	check	VERB	VB	Mood=Imp|VerbForm=Fin	4	parataxis	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	like	like	SCONJ	IN	_	11	mark	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	girl	girl	NOUN	NN	Number=Sing	11	nsubj	_	_
11	did	do	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | some laughter |  |  |  |  | friendly *property* | tree rules |
| 2 | **check** | infinitive |  |  |  |  |  |  | tree rules |
| 3 | **do** | past | the girl |  |  |  |  |  | vn act-114-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Laughter is always friendly, even when it's meant to hurt

```conllu
# sent_id = question:reflection:10-laughed-at-photos-scores-nicknames-and-the-spotlight:t10:o4:1
# text = Laughter is always friendly, even when it's meant to hurt
1	Laughter	laughter	NOUN	NN	Number=Sing	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	friendly	friendly	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	10	punct	_	_
6	even	even	ADV	RB	_	10	advmod	_	_
7	when	when	SCONJ	WRB	_	10	mark	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	nsubj:pass	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
10	meant	mean	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	parataxis	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	hurt	hurt	VERB	VB	VerbForm=Inf	10	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Laughter |  |  |  |  | always, friendly *property* | tree rules |
| 2 | **mean** | present · passive |  | Laughter |  |  |  |  | tree rules |
| 3 | **hurt** *not said to happen* | to-infinitive |  |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Laughed at: photos, scores, nicknames…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/reflection/10-laughed-at-photos-scores-nicknames-and-the-spotlight/t9/)
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- ↑ back to [Laughed at: photos, scores, nicknames and the spotlight](https://md.mova.elamur.ai/free/en/corpora/questions/reflection/10-laughed-at-photos-scores-nicknames-and-the-spotlight/)

