---
title: In a video game, losing a character makes the player sad for five se… — Grief has no timetable: houses, annive… · tree and pragmatics
description: In a video game, losing a character makes the player sad for five seconds, then he respawns. How is real loss different? Test 11 · ★ of lesson 2 «Grief has no timetable: houses, anniversaries and big questions» of the reflection course of Mova's primary school, with the dependency tree and pragmatic
---

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# Test 11 · ★ · Grief has no timetable: houses, anniversaries and big ques…

<!-- .ven lang=en -->
In a video game, losing a character makes the player sad for five seconds, then he respawns. How is real loss different?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** losing, he, real loss · **What happens:** lose, make, respawn, be · **To what, where:** character, player, video game

<!-- .vabout -->
This is test 11 · ★ of lesson 2 «Grief has no timetable: houses, anniversaries and big questions» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/reflection/2-grief-has-no-timetable-houses-anniversaries-and-big-questions/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a video game, losing a character makes the player sad for five seconds, then he respawns.

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t11:1
# text = In a video game, losing a character makes the player sad for five seconds, then he respawns.
1	In	in	ADP	IN	_	4	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	video	video	NOUN	NN	Number=Sing	4	compound	_	_
4	game	game	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	losing	lose	VERB	VBG	VerbForm=Ger	9	csubj	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	character	character	NOUN	NN	Number=Sing	6	obj	_	_
9	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	player	player	NOUN	NN	Number=Sing	9	obj	_	_
12	sad	sad	ADJ	JJ	Degree=Pos	9	xcomp	_	_
13	for	for	ADP	IN	_	15	case	_	_
14	five	five	NUM	CD	NumForm=Word|NumType=Card	15	nummod	_	_
15	seconds	second	NOUN	NNS	Number=Plur	12	obl	_	SpaceAfter=No
16	,	,	PUNCT	,	_	19	punct	_	_
17	then	then	ADV	RB	PronType=Dem	19	advmod	_	_
18	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	19	nsubj	_	_
19	respawns	respawn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	conj	_	SpaceAfter=No
20	.	.	PUNCT	.	_	9	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | gerund |  | a character |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent character=Eventuality |
| 2 | **make** | present | losing | the player |  | a video game |  | sad *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset player=Product |
| 3 | **respawn** | present | he |  |  |  | then |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* How is real loss different?

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t11:2
# text = How is real loss different?
1	How	how	ADV	WRB	PronType=Int	5	advmod	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	real	real	ADJ	JJ	Degree=Pos	4	amod	_	_
4	loss	loss	NOUN	NN	Number=Sing	5	nsubj	_	_
5	different	different	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | real loss |  |  |  |  | different *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
People who die do not come back, and grief can last a long time

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t11:o1:1
# text = People who die do not come back, and grief can last a long time
1	People	people	NOUN	NNS	Number=Plur	6	nsubj	_	_
2	who	who	PRON	WP	PronType=Rel	3	nsubj	_	_
3	die	die	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	acl:relcl	_	_
4	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux	_	_
5	not	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	come	come	VERB	VB	VerbForm=Inf	0	root	_	_
7	back	back	ADV	RB	_	6	advmod	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	and	and	CCONJ	CC	_	12	cc	_	_
10	grief	grief	NOUN	NN	Number=Sing	12	nsubj	_	_
11	can	can	AUX	MD	VerbForm=Fin	12	aux	_	_
12	last	last	VERB	VB	VerbForm=Inf	6	conj	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
14	long	long	ADJ	JJ	Degree=Pos	15	amod	_	_
15	time	time	NOUN	NN	Number=Sing	12	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** | present | People |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **not** **come back** | present · do-support | People |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |
| 3 | **last** | can | grief |  |  |  | time |  | vn cost-54.2 «NP V NP.value»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Real people respawn too after a short while

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t11:o2:1
# text = Real people respawn too after a short while
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	people	people	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	respawn	respawn	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	too	too	ADV	RB	_	3	advmod	_	_
5	after	after	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	short	short	ADJ	JJ	Degree=Pos	8	amod	_	_
8	while	while	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **respawn** | present | Real people |  |  |  | while |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Real loss is always over in five seconds as well

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t11:o3:1
# text = Real loss is always over in five seconds as well
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	loss	loss	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	over	over	ADV	RB	_	0	root	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	five	five	NUM	CD	NumForm=Word|NumType=Card	8	nummod	_	_
8	seconds	second	NOUN	NNS	Number=Plur	5	obl	_	_
9	as	as	ADV	RB	ExtPos=ADV	5	advmod	_	_
10	well	well	ADV	RB	Degree=Pos	9	fixed	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Real loss |  |  |  | second | always, over *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Real loss never makes anyone sad at all

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t11:o4:1
# text = Real loss never makes anyone sad at all
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	loss	loss	NOUN	NN	Number=Sing	4	nsubj	_	_
3	never	never	ADV	RB	PronType=Neg	4	advmod	_	_
4	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	4	obj	_	_
6	sad	sad	ADJ	JJ	Degree=Pos	4	xcomp	_	_
7	at	at	ADP	IN	_	8	case	_	_
8	all	all	DET	DT	PronType=Tot	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **make** | present | Real loss | anyone |  |  |  | sad *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset anyone=Product |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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