---
title: A kid in the playground says, "Sam's dad died and he's playing tag,… — Grief has no timetable: houses, annive… · tree and pragmatics
description: A kid in the playground says, "Sam's dad died and he's playing tag, so he doesn't care, no cap." ("No cap" means "no lie".) What's right? Test 3 · ★ of lesson 2 «Grief has no timetable: houses, anniversaries and big questions» of the reflection course of Mova's primary school, with the dependency tr
---

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# Test 3 · ★ · Grief has no timetable: houses, anniversaries and big ques…

<!-- .ven lang=en -->
A kid in the playground says, "Sam's dad died and he's playing tag, so he doesn't care, no cap." ("No cap" means "no lie".) What's right?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 1 · wrong ✗ · **Who acts:** kid, dad, cap · **What happens:** say, die, play, not care, mean, be · **To what, where:** tag, cap, lie · **Speech:** someone speaks here

<!-- .vabout -->
This is test 3 · ★ of lesson 2 «Grief has no timetable: houses, anniversaries and big questions» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/reflection/2-grief-has-no-timetable-houses-anniversaries-and-big-questions/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* A kid in the playground says, "Sam's dad died and he's playing tag, so he doesn't care, no cap."

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t3:1
# text = A kid in the playground says, "Sam's dad died and he's playing tag, so he doesn't care, no cap."
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	kid	kid	NOUN	NN	Number=Sing	6	nsubj	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	playground	playground	NOUN	NN	Number=Sing	2	nmod	_	_
6	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
7	,	,	PUNCT	,	_	12	punct	_	_
8	"	"	PUNCT	``	_	12	punct	_	SpaceAfter=No
9	Sam	Sam	PROPN	NNP	Number=Sing	11	nmod:poss	_	SpaceAfter=No
10	's	's	PART	POS	_	9	case	_	_
11	dad	dad	NOUN	NN	Number=Sing	12	nsubj	_	_
12	died	die	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	ccomp	_	_
13	and	and	CCONJ	CC	_	16	cc	_	_
14	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	SpaceAfter=No
15	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	aux	_	_
16	playing	play	VERB	VBG	Tense=Pres|VerbForm=Part	12	conj	_	_
17	tag	tag	NOUN	NN	Number=Sing	16	obj	_	SpaceAfter=No
18	,	,	PUNCT	,	_	23	punct	_	_
19	so	so	ADV	RB	_	23	advmod	_	_
20	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	23	nsubj	_	_
21	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	23	aux	_	SpaceAfter=No
22	n't	not	PART	RB	Polarity=Neg	23	advmod	_	_
23	care	care	VERB	VB	VerbForm=Inf	6	ccomp	_	SpaceAfter=No
24	,	,	PUNCT	,	_	26	punct	_	_
25	no	no	DET	DT	PronType=Neg	26	det	_	_
26	cap	cap	NOUN	NN	Number=Sing	23	obl	_	SpaceAfter=No
27	.	.	PUNCT	.	_	23	punct	_	SpaceAfter=No
28	"	"	PUNCT	''	_	23	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | a kid in the playground |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **die** *in a quote* | past | Sam's dad |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 3 | **play** *in a quote* | present · progressive | dad | tag |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent tag=Theme |
| 4 | **not** **care** *in a quote* | present · do-support | dad | no cap |  |  |  |  | vn care-88.1-1 «NP V»: agent=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* ("No cap" means "no lie".)

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t3:2
# text = ("No cap" means "no lie".)
1	(	(	PUNCT	-LRB-	_	6	punct	_	SpaceAfter=No
2	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
3	No	no	DET	DT	PronType=Neg	4	det	_	_
4	cap	cap	NOUN	NN	Number=Sing	6	nsubj	_	SpaceAfter=No
5	"	"	PUNCT	''	_	4	punct	_	_
6	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	"	"	PUNCT	``	_	9	punct	_	SpaceAfter=No
8	no	no	DET	DT	PronType=Neg	9	det	_	_
9	lie	lie	NOUN	NN	Number=Sing	6	obj	_	SpaceAfter=No
10	"	"	PUNCT	''	_	9	punct	_	SpaceAfter=No
11	.	.	PUNCT	.	_	6	punct	_	SpaceAfter=No
12	)	)	PUNCT	-RRB-	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | no cap | no lie |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent lie=Topic |

<!-- .note -->
*Sentence 3:* What's right?

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t3:3
# text = What's right?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	right	right	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | right *property* | tree rules |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Wrong; people grieve differently, and Sam may cry at home every night

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t3:o1:1
# text = Wrong; people grieve differently, and Sam may cry at home every night
1	Wrong	wrong	ADJ	JJ	Degree=Pos	3	amod	_	SpaceAfter=No
2	;	;	PUNCT	:	_	1	punct	_	_
3	people	people	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	grieve	grieve	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	differently	differently	ADV	RB	_	4	advmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	10	punct	_	_
7	and	and	CCONJ	CC	_	10	cc	_	_
8	Sam	Sam	PROPN	NNP	Number=Sing	10	nsubj	_	_
9	may	may	AUX	MD	VerbForm=Fin	10	aux	_	_
10	cry	cry	VERB	VB	VerbForm=Inf	4	parataxis	_	_
11	at	at	ADP	IN	_	12	case	_	_
12	home	home	NOUN	NN	Number=Sing	10	obl	_	_
13	every	every	DET	DT	PronType=Tot	14	det	_	_
14	night	night	NOUN	NN	Number=Sing	10	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grieve** | present | Wrong people |  |  |  |  | differently *property* | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 2 | **cry** *speech: express* | may | Sam |  |  | home | night |  | vn sound\_emission-43.2 «NP V PP.location»: agent=Theme at home=Location |

### Option 2 {#o2}

<!-- .ven lang=en -->
Right; anyone who plays after a death has stopped caring

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t3:o2:1
# text = Right; anyone who plays after a death has stopped caring
1	Right	right	ADV	RB	_	10	advmod	_	SpaceAfter=No
2	;	;	PUNCT	:	_	10	punct	_	_
3	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	10	nsubj	_	_
4	who	who	PRON	WP	PronType=Rel	5	nsubj	_	_
5	plays	play	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	acl:relcl	_	_
6	after	after	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	death	death	NOUN	NN	Number=Sing	5	obl	_	_
9	has	have	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
10	stopped	stop	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
11	caring	care	VERB	VBG	VerbForm=Ger	10	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | present |  |  |  |  | after a death |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 2 | **stop** | present · perfect | anyone |  |  |  |  | right *property* | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 3 | **care** | gerund | anyone *not said here* |  |  |  |  |  | vn care-88.1-1 «NP V»: agent=Experiencer |

### Option 3 {#o3}

<!-- .ven lang=en -->
Right; grieving people are not allowed to play games

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t3:o3:1
# text = Right; grieving people are not allowed to play games
1	Right	right	ADV	RB	_	7	advmod	_	SpaceAfter=No
2	;	;	PUNCT	:	_	1	punct	_	_
3	grieving	grieve	VERB	VBG	VerbForm=Ger	4	amod	_	_
4	people	people	NOUN	NNS	Number=Plur	7	nsubj:pass	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
6	not	not	PART	RB	Polarity=Neg	7	advmod	_	_
7	allowed	allow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	play	play	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	games	game	NOUN	NNS	Number=Plur	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grieve** | gerund |  |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 2 | **not** **allow** | present · passive |  | grieving people |  |  |  | right *property* | vn allow-64.1-1 «NP V NP S»: subject=Beneficiary clause=Eventuality |
| 3 | **play** *not said to happen* | to-infinitive | grieving people *not said here* | games |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
Wrong, because Sam's dad has not really died at all

```conllu
# sent_id = question:reflection:2-grief-has-no-timetable-houses-anniversaries-and-big-questions:t3:o4:1
# text = Wrong, because Sam's dad has not really died at all
1	Wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	10	punct	_	_
3	because	because	SCONJ	IN	_	10	mark	_	_
4	Sam	Sam	PROPN	NNP	Number=Sing	6	nmod:poss	_	SpaceAfter=No
5	's	's	PART	POS	_	4	case	_	_
6	dad	dad	NOUN	NN	Number=Sing	10	nsubj	_	_
7	has	have	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
8	not	not	PART	RB	Polarity=Neg	10	advmod	_	_
9	really	really	ADV	RB	_	10	advmod	_	_
10	died	die	VERB	VBN	Tense=Past|VerbForm=Part	1	conj	_	_
11	at	at	ADP	IN	_	12	case	_	_
12	all	all	DET	DT	PronType=Tot	10	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **die** | present · perfect | Sam's dad |  |  | all |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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