---
title: In a cartoon, the kid's coat turns into a real monster at night. Wha… — The mind at night: replays, worst-case… · tree and pragmatics
description: In a cartoon, the kid's coat turns into a real monster at night. What's actually happening in real rooms? Test 10 · ★★ of lesson 26 «The mind at night: replays, worst-case thinking and nightmares» of the reflection course of Mova's primary school, with the dependency tree and pragmatics of the quest
---

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# Test 10 · ★★ · The mind at night: replays, worst-case thinking and nightm…

<!-- .ven lang=en -->
In a cartoon, the kid's coat turns into a real monster at night. What's actually happening in real rooms?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** coat · **What happens:** turn, happen · **To what, where:** cartoon, real rooms

<!-- .vabout -->
This is test 10 · ★★ of lesson 26 «The mind at night: replays, worst-case thinking and nightmares» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/reflection/26-the-mind-at-night-replays-worst-case-thinking-and-nightmares/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, the kid's coat turns into a real monster at night.

```conllu
# sent_id = question:reflection:26-the-mind-at-night-replays-worst-case-thinking-and-nightmares:t10:1
# text = In a cartoon, the kid's coat turns into a real monster at night.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	kid	kid	NOUN	NN	Number=Sing	8	nmod:poss	_	SpaceAfter=No
7	's	's	PART	POS	_	6	case	_	_
8	coat	coat	NOUN	NN	Number=Sing	9	nsubj	_	_
9	turns	turn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	into	into	ADP	IN	_	13	case	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	real	real	ADJ	JJ	Degree=Pos	13	amod	_	_
13	monster	monster	NOUN	NN	Number=Sing	9	obl	_	_
14	at	at	ADP	IN	_	15	case	_	_
15	night	night	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	9	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | present | the kid's coat |  |  | a cartoon | night | into a real monster | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in cartoon=Trajectory |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's actually happening in real rooms?

```conllu
# sent_id = question:reflection:26-the-mind-at-night-replays-worst-case-thinking-and-nightmares:t10:2
# text = What's actually happening in real rooms?
1	What	what	PRON	WP	PronType=Int	4	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	actually	actually	ADV	RB	_	4	advmod	_	_
4	happening	happen	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	real	real	ADJ	JJ	Degree=Pos	7	amod	_	_
7	rooms	room	NOUN	NNS	Number=Plur	4	obl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | present · progressive |  |  |  | real rooms |  | actually *property* | vn occur-48.3-1 «NP V PP»: agent=Theme in room=Location |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
The brain fills dark shapes with scary things

```conllu
# sent_id = question:reflection:26-the-mind-at-night-replays-worst-case-thinking-and-nightmares:t10:o1:1
# text = The brain fills dark shapes with scary things
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	brain	brain	NOUN	NN	Number=Sing	3	nsubj	_	_
3	fills	fill	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	dark	dark	ADJ	JJ	Degree=Pos	5	amod	_	_
5	shapes	shape	NOUN	NNS	Number=Plur	3	obj	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	scary	scary	ADJ	JJ	Degree=Pos	8	amod	_	_
8	things	thing	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fill** | present | the brain | dark shapes |  |  |  | with scary things | vn other\_cos-45.4 «NP V NP PP.instrument»: agent=Agent shape=Patient with thing=Instrument |

### Option 2 {#o2}

<!-- .ven lang=en -->
Night lights attract monsters

```conllu
# sent_id = question:reflection:26-the-mind-at-night-replays-worst-case-thinking-and-nightmares:t10:o2:1
# text = Night lights attract monsters
1	Night	night	NOUN	NN	Number=Sing	2	compound	_	_
2	lights	light	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	attract	attract	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	monsters	monster	NOUN	NNS	Number=Plur	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **attract** | present | Night lights | monsters |  |  |  |  | vn lure-59.3 «NP V NP»: agent=Agent monster=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Monsters only appear to children, so grown-ups never see them

```conllu
# sent_id = question:reflection:26-the-mind-at-night-replays-worst-case-thinking-and-nightmares:t10:o3:1
# text = Monsters only appear to children, so grown-ups never see them
1	Monsters	monster	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	only	only	ADV	RB	_	3	advmod	_	_
3	appear	appear	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	to	to	ADP	IN	_	5	case	_	_
5	children	child	NOUN	NNS	Number=Plur	3	obl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	12	punct	_	_
7	so	so	ADV	RB	_	12	advmod	_	_
8	grown	grow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	10	amod	_	SpaceAfter=No
9	-	-	PUNCT	HYPH	_	8	punct	_	SpaceAfter=No
10	ups	up	NOUN	NNS	Number=Plur	12	nsubj	_	_
11	never	never	ADV	RB	PronType=Neg	12	advmod	_	_
12	see	see	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
13	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	12	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **appear** | present | Monsters |  |  |  |  | to children | vn appear-48.1.1 «NP V»: agent=Theme |
| 2 | **grow** | participle |  |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 3 | **not** **see** | present | grown ups | Monsters *= monster* |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer they=Stimulus |

### Option 4 {#o4}

<!-- .ven lang=en -->
Coats really can come alive in the dark

```conllu
# sent_id = question:reflection:26-the-mind-at-night-replays-worst-case-thinking-and-nightmares:t10:o4:1
# text = Coats really can come alive in the dark
1	Coats	coat	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	really	really	ADV	RB	_	4	advmod	_	_
3	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
4	come	come	VERB	VB	VerbForm=Inf	0	root	_	_
5	alive	alive	ADJ	JJ	Degree=Pos	4	xcomp	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	dark	dark	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **come** | can | Coats |  |  | the dark |  | alive *property* | vn appear-48.1.1 «NP V PP.location»: agent=Theme in dark=Location |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [The mind at night: replays, worst-case…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/reflection/26-the-mind-at-night-replays-worst-case-thinking-and-nightmares/t9/)
- next →: [The mind at night: replays, worst-case…, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/reflection/26-the-mind-at-night-replays-worst-case-thinking-and-nightmares/t11/)
- ↑ back to [The mind at night: replays, worst-case thinking and nightmares](https://md.mova.elamur.ai/free/en/corpora/questions/reflection/26-the-mind-at-night-replays-worst-case-thinking-and-nightmares/)

