---
title: In a cartoon the hero breaks a window and hides it all film. In real… — Olympiad: thinking traps and what help… · tree and pragmatics
description: In a cartoon the hero breaks a window and hides it all film. In real life, after Finn's ball breaks a neighbour's window, which order is wisest? Test 4 · ★★★ of lesson 32 «Olympiad: thinking traps and what helps first ★★★» of the reflection course of Mova's primary school, with the dependency tree a
---

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# Test 4 · ★★★ · Olympiad: thinking traps and what helps first ★★★

<!-- .ven lang=en -->
In a cartoon the hero breaks a window and hides it all film. In real life, after Finn's ball breaks a neighbour's window, which order is wisest?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** hero, ball, order · **What happens:** break, hide, be · **To what, where:** window, cartoon, real life

<!-- .vabout -->
This is test 4 · ★★★ of lesson 32 «Olympiad: thinking traps and what helps first ★★★» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/reflection/32-olympiad-thinking-traps-and-what-helps-first/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon the hero breaks a window and hides it all film.

```conllu
# sent_id = question:reflection:32-olympiad-thinking-traps-and-what-helps-first:t4:1
# text = In a cartoon the hero breaks a window and hides it all film.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	6	obl	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	hero	hero	NOUN	NN	Number=Sing	6	nsubj	_	_
6	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	window	window	NOUN	NN	Number=Sing	6	obj	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	hides	hide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	_
11	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
12	all	all	DET	DT	PronType=Tot	13	det	_	_
13	film	film	NOUN	NN	Number=Sing	10	obj	_	SpaceAfter=No
14	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **break** | present | the hero | a window |  | a cartoon |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer window=Patient |
| 2 | **hide** | present | the hero *not said here* | window |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* In real life, after Finn's ball breaks a neighbour's window, which order is wisest?

```conllu
# sent_id = question:reflection:32-olympiad-thinking-traps-and-what-helps-first:t4:2
# text = In real life, after Finn's ball breaks a neighbour's window, which order is wisest?
1	In	in	ADP	IN	_	3	case	_	_
2	real	real	ADJ	JJ	Degree=Pos	3	amod	_	_
3	life	life	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	after	after	ADP	IN	_	8	case	_	_
6	Finn	Finn	PROPN	NNP	Number=Sing	8	nmod:poss	_	SpaceAfter=No
7	's	's	PART	POS	_	6	case	_	_
8	ball	ball	NOUN	NN	Number=Sing	9	nsubj	_	_
9	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	neighbour	neighbour	NOUN	NN	Number=Sing	13	nmod:poss	_	SpaceAfter=No
12	's	's	PART	POS	_	11	case	_	_
13	window	window	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	18	punct	_	_
15	which	which	DET	WDT	PronType=Int	16	det	_	_
16	order	order	NOUN	NN	Number=Sing	18	nsubj	_	_
17	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	18	cop	_	_
18	wisest	wise	ADJ	JJS	Degree=Sup	13	conj	_	SpaceAfter=No
19	?	?	PUNCT	.	_	9	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **break** | present | Finn's ball | a neighbour's window |  | real life |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer window=Patient |
| 2 | **is** | present | which order |  |  |  |  | wise *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Run home, blame a friend, then say sorry later

```conllu
# sent_id = question:reflection:32-olympiad-thinking-traps-and-what-helps-first:t4:o1:1
# text = Run home, blame a friend, then say sorry later
1	Run	run	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	home	home	ADV	RB	_	1	advmod	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	blame	blame	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	friend	friend	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	then	then	ADV	RB	PronType=Dem	9	advmod	_	_
9	say	say	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
10	sorry	sorry	ADJ	JJ	Degree=Pos	9	obj	_	_
11	later	late	ADV	RBR	Degree=Cmp	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **run** | imperative | you *not said here* |  |  |  |  | home *property* | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 2 | **blame** | infinitive | you *not said here* | a friend |  |  |  |  | vn judgment-33.1 «NP V NP»: agent=Agent friend=Theme |
| 3 | **say** *speech: assert* | infinitive | you *not said here* | sorry |  |  | then | late *property* | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent sorry=Topic |

### Option 2 {#o2}

<!-- .ven lang=en -->
Say sorry first, then hide, then deny it all

```conllu
# sent_id = question:reflection:32-olympiad-thinking-traps-and-what-helps-first:t4:o2:1
# text = Say sorry first, then hide, then deny it all
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	sorry	sorry	ADJ	JJ	Degree=Pos	1	xcomp	_	_
3	first	first	ADV	RB	NumForm=Word|NumType=Ord	1	advmod	_	SpaceAfter=No
4	,	,	PUNCT	,	_	6	punct	_	_
5	then	then	ADV	RB	PronType=Dem	6	advmod	_	_
6	hide	hide	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	then	then	ADV	RB	PronType=Dem	9	advmod	_	_
9	deny	deny	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
10	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	obj	_	_
11	all	all	DET	DT	PronType=Tot	10	det	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: apologize* | imperative | you *not said here* |  |  |  |  | first, sorry *property* | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **hide** | infinitive | you *not said here* |  |  |  | then |  | vn concealment-16-1 «NP V»: agent=Agent |
| 3 | **deny** | infinitive | you *not said here* | it |  |  | then |  | vn conjecture-29.5 «NP V NP to be NP»: agent=Agent it=Eventuality |

### Option 3 {#o3}

<!-- .ven lang=en -->
Hide the ball, wait, and hope nobody ever notices

```conllu
# sent_id = question:reflection:32-olympiad-thinking-traps-and-what-helps-first:t4:o3:1
# text = Hide the ball, wait, and hope nobody ever notices
1	Hide	hide	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	ball	ball	NOUN	NN	Number=Sing	1	obj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	wait	wait	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	hope	hope	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	1	parataxis	_	_
9	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	11	nsubj	_	_
10	ever	ever	ADV	RB	PronType=Ind	11	advmod	_	_
11	notices	notice	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | imperative | you *not said here* | the ball |  |  |  |  | vn concealment-16-1 «NP V NP»: agent=Agent ball=Patient |
| 2 | **wait** | infinitive | you *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 3 | **hope** | present |  |  |  |  |  |  | vn long-32.2 «NP V S\_INF»: agent=Pivot clause=Theme |
| 4 | **notice** | present | nobody |  |  |  | ever |  | vn see-30.1-1 «NP V S\_ING»: agent=Experiencer |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Calm down, tell a grown-up, say sorry, help fix it

<!-- fold The tree, 11 words -->
```conllu
# sent_id = question:reflection:32-olympiad-thinking-traps-and-what-helps-first:t4:o4:1
# text = Calm down, tell a grown-up, say sorry, help fix it
1	Calm	calm	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	down	down	ADP	RP	_	1	compound:prt	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	grown	grown	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
7	-	-	PUNCT	HYPH	_	8	punct	_	SpaceAfter=No
8	up	up	ADP	RP	_	6	compound	_	SpaceAfter=No
9	,	,	PUNCT	,	_	10	punct	_	_
10	say	say	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
11	sorry	sorry	ADJ	JJ	Degree=Pos	10	xcomp	_	SpaceAfter=No
12	,	,	PUNCT	,	_	13	punct	_	_
13	help	help	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
14	fix	fix	VERB	VB	VerbForm=Inf	13	xcomp	_	_
15	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	14	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **calm down** | imperative | you *not said here* |  |  |  |  |  | vn subjugate-42.3 «NP V NP»: agent=Agent |
| 2 | **tell** *speech: assert* | infinitive | you *not said here* | a grown |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent grown=Recipient |
| 3 | **say** *speech: apologize* | infinitive | you *not said here* |  |  |  |  | sorry *property* | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 4 | **help** | infinitive | you *not said here* |  |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent clause=Theme |
| 5 | **fix** | infinitive | you *not said here* | grown |  |  |  |  | vn shake-22.3-2 «NP V NP together»: agent=Agent it=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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