---
title: Your brother brags, "I moved my counter two squares when you weren't… — Cheating, rules and games · tree and pragmatics
description: Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!" What is the best reply? Test 2 · ★★ of lesson 44 «Cheating, rules and games» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics of the question and of ea
---

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# Test 2 · ★★ · Cheating, rules and games

<!-- .ven lang=en -->
Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!" What is the best reply?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** brother, you, best reply · **What happens:** brag, move, not look, win, be · **To what, where:** counter, Monopoly · **Speech:** someone speaks here

<!-- .vabout -->
This is test 2 · ★★ of lesson 44 «Cheating, rules and games» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/44-cheating-rules-and-games/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!"

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t2:1
# text = Your brother brags, "I moved my counter two squares when you weren't looking, so I won Monopoly, ha!"
1	Your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	brother	brother	NOUN	NN	Number=Sing	3	nsubj	_	_
3	brags	brag	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	7	punct	_	_
5	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
6	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	7	nsubj	_	_
7	moved	move	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	3	ccomp	_	_
8	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
9	counter	counter	NOUN	NN	Number=Sing	7	obj	_	_
10	two	two	NUM	CD	NumForm=Word|NumType=Card	11	nummod	_	_
11	squares	square	NOUN	NNS	Number=Plur	7	obj	_	_
12	when	when	SCONJ	WRB	_	16	mark	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	16	nsubj	_	_
14	were	be	AUX	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	16	aux	_	SpaceAfter=No
15	n't	not	PART	RB	Polarity=Neg	16	advmod	_	_
16	looking	look	VERB	VBG	Tense=Pres|VerbForm=Part	7	advcl	_	SpaceAfter=No
17	,	,	PUNCT	,	_	20	punct	_	_
18	so	so	ADV	RB	_	20	advmod	_	_
19	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	20	nsubj	_	_
20	won	win	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	3	conj	_	_
21	Monopoly	Monopoly	PROPN	NNP	Number=Sing	20	obj	_	SpaceAfter=No
22	,	,	PUNCT	,	_	23	punct	_	_
23	ha	ha	INTJ	UH	_	20	discourse	_	SpaceAfter=No
24	!	!	PUNCT	.	_	3	punct	_	SpaceAfter=No
25	"	"	PUNCT	''	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **brag** *speech: other* | present | Your brother |  |  |  |  |  | vn complain-37.8 «NP V that S»: agent=Agent clause=Topic |
| 2 | **move** *in a quote* | past | Your brother *= brother* | my counter |  |  |  |  | vn roll-51.3.1 «NP V NP ADJ.result»: agent=Agent counter=Theme square=Result |
| 3 | **not** **look** *in a quote* | past · progressive | you |  |  |  |  |  | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |
| 4 | **win** *in a quote* | past | Your brother *= brother* | Monopoly |  |  |  |  | vn succeed-74-2 «NP V NP»: agent=Agent monopoly=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the best reply?

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t2:2
# text = What is the best reply?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	reply	reply	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best reply |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Fine, I'll cheat even more next time to get you back, and then we're even

<!-- fold The tree, 17 words -->
```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t2:o1:1
# text = Fine, I'll cheat even more next time to get you back, and then we're even
1	Fine	fine	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	5	punct	_	_
3	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	5	nsubj	_	SpaceAfter=No
4	'll	will	AUX	MD	VerbForm=Fin	5	aux	_	_
5	cheat	cheat	VERB	VB	VerbForm=Inf	1	parataxis	_	_
6	even	even	ADV	RB	_	7	advmod	_	_
7	more	more	ADV	RBR	Degree=Cmp	5	advmod	_	_
8	next	next	ADJ	JJ	Degree=Pos	9	amod	_	_
9	time	time	NOUN	NN	Number=Sing	5	obl:unmarked	_	_
10	to	to	PART	TO	_	11	mark	_	_
11	get	get	VERB	VB	VerbForm=Inf	5	advcl	_	_
12	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	11	obj	_	_
13	back	back	ADV	RB	_	11	advmod	_	SpaceAfter=No
14	,	,	PUNCT	,	_	18	punct	_	_
15	and	and	CCONJ	CC	_	18	cc	_	_
16	then	then	ADV	RB	PronType=Dem	18	advmod	_	_
17	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	18	nsubj	_	SpaceAfter=No
18	're	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	1	conj	_	_
19	even	even	ADV	RB	_	18	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** | future | I |  |  |  | time |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |
| 2 | **get back** | to-infinitive | I *not said here* | you |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer you=Stimulus |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Games don't have real rules, so it doesn't matter

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t2:o2:1
# text = Games don't have real rules, so it doesn't matter
1	Games	game	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	SpaceAfter=No
3	n't	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	have	have	VERB	VB	VerbForm=Inf	0	root	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	rules	rule	NOUN	NNS	Number=Plur	4	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	12	punct	_	_
8	so	so	ADV	RB	_	12	advmod	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
10	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	aux	_	SpaceAfter=No
11	n't	not	PART	RB	Polarity=Neg	12	advmod	_	_
12	matter	matter	VERB	VB	VerbForm=Inf	4	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **have** | present · do-support | Games | real rules |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent rule=Patient |
| 2 | **not** **matter** | present · do-support | it |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 3 {#o3}

<!-- .ven lang=en -->
Well done, being sneaky is part of every game

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t2:o3:1
# text = Well done, being sneaky is part of every game
1	Well	well	ADV	RB	Degree=Pos	2	advmod	_	_
2	done	do	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	advcl	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	5	cop	_	_
5	sneaky	sneaky	ADJ	JJ	Degree=Pos	7	amod	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	part	part	NOUN	NN	Number=Sing	0	root	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	every	every	DET	DT	PronType=Tot	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | participle |  |  |  |  |  | well *property* | vn act-114-1 «NP V»: agent=Agent |
| 2 | **is** | gerund |  |  |  |  |  | sneaky *property* | tree rules |
| 3 | **is a** | present |  | sneaky part |  |  |  | of every game | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
That's not a real win, the game only works if we both play by the rules

<!-- fold The tree, 17 words -->
```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t2:o4:1
# text = That's not a real win, the game only works if we both play by the rules
1	That	that	PRON	DT	Number=Sing|PronType=Dem	6	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
3	not	not	PART	RB	Polarity=Neg	6	advmod	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	win	win	NOUN	NN	Number=Sing	11	nsubj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	6	conj	_	_
10	only	only	ADV	RB	_	11	advmod	_	_
11	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
12	if	if	SCONJ	IN	_	15	mark	_	_
13	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	15	nsubj	_	_
14	both	both	ADV	RB	_	15	advmod	_	_
15	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	11	advcl	_	_
16	by	by	ADP	IN	_	18	case	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	rules	rule	NOUN	NNS	Number=Plur	15	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **is a** | present | That | a real win and the game |  |  |  |  | tree rules |
| 2 | **work** | present | a real win and the game |  |  |  |  |  | vn employment-95.3 «NP V»: agent=Agent |
| 3 | **play** *a condition, not said to happen* | present | we |  |  |  |  | by the rules; both *property* | vn performance-26.7-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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