---
title: After a match, a player on the other team sulks: "Ref's blind, you l… — Cheating, rules and games · tree and pragmatics
description: After a match, a player on the other team sulks: "Ref's blind, you lot only won cos of luck, whatever." Which shows good sportsmanship in reply? Test 8 · ★★ of lesson 44 «Cheating, rules and games» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics of the
---

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# Test 8 · ★★ · Cheating, rules and games

<!-- .ven lang=en -->
After a match, a player on the other team sulks: "Ref's blind, you lot only won cos of luck, whatever." Which shows good sportsmanship in reply?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** player, you · **What happens:** sulk, win, show · **To what, where:** lot, good sportsmanship · **Speech:** someone speaks here

<!-- .vabout -->
This is test 8 · ★★ of lesson 44 «Cheating, rules and games» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/44-cheating-rules-and-games/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* After a match, a player on the other team sulks: "Ref's blind, you lot only won cos of luck, whatever."

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t8:1
# text = After a match, a player on the other team sulks: "Ref's blind, you lot only won cos of luck, whatever."
1	After	after	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	match	match	NOUN	NN	Number=Sing	11	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	player	player	NOUN	NN	Number=Sing	11	nsubj	_	_
7	on	on	ADP	IN	_	10	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	other	other	ADJ	JJ	Degree=Pos	10	amod	_	_
10	team	team	NOUN	NN	Number=Sing	6	nmod	_	_
11	sulks	sulk	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
12	:	:	PUNCT	:	_	16	punct	_	_
13	"	"	PUNCT	``	_	16	punct	_	SpaceAfter=No
14	Ref	Ref	PROPN	NNP	Number=Sing	16	nmod:poss	_	SpaceAfter=No
15	's	's	PART	POS	_	14	case	_	_
16	blind	blind	ADJ	JJ	Degree=Pos	11	ccomp	_	SpaceAfter=No
17	,	,	PUNCT	,	_	21	punct	_	_
18	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	21	nsubj	_	_
19	lot	lot	NOUN	NN	Number=Sing	21	obl:unmarked	_	_
20	only	only	ADV	RB	_	21	advmod	_	_
21	won	win	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	16	parataxis	_	_
22	cos	co	NOUN	NNS	Number=Plur	21	obj	_	_
23	of	of	ADP	IN	_	24	case	_	_
24	luck	luck	NOUN	NN	Number=Sing	22	nmod	_	SpaceAfter=No
25	,	,	PUNCT	,	_	26	punct	_	_
26	whatever	whatever	PRON	WP	PronType=Rel	21	obj	_	SpaceAfter=No
27	.	.	PUNCT	.	_	16	punct	_	SpaceAfter=No
28	"	"	PUNCT	''	_	11	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sulk** | present | a player on the other team |  |  |  | after a match |  | vn marvel-31.3 «NP V»: agent=Experiencer |
| 2 | **win** *in a quote* | past | you | lot |  |  |  |  | vn get-13.5.1 «NP V NP.beneficiary NP»: agent=Agent co=Beneficiary whatever=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Which shows good sportsmanship in reply?

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t8:2
# text = Which shows good sportsmanship in reply?
1	Which	which	PRON	WDT	PronType=Rel	2	nsubj	_	_
2	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	good	good	ADJ	JJ	Degree=Pos	4	amod	_	_
4	sportsmanship	sportsmanship	NOUN	NN	Number=Sing	2	obj	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	reply	reply	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
7	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | present |  | good sportsmanship |  |  |  | in reply | vn crane-40.3.2 «NP V NP PP.recipient PP.theme»: agent=Agent sportsmanship=Patient in reply=Topic |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Tell him to go home and never come back

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t8:o1:1
# text = Tell him to go home and never come back
1	Tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	1	iobj	_	_
3	to	to	PART	TO	_	4	mark	_	_
4	go	go	VERB	VB	Mood=Imp|VerbForm=Fin	1	ccomp	_	_
5	home	home	ADV	RB	_	4	advmod	_	_
6	and	and	CCONJ	CC	_	8	cc	_	_
7	never	never	ADV	RB	PronType=Neg	8	advmod	_	_
8	come	come	VERB	VB	Mood=Imp|VerbForm=Fin	4	conj	_	_
9	back	back	ADV	RB	_	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | imperative | you *not said here* |  | him *= he* |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP S\_INF»: agent=Agent he=Recipient clause=Topic |
| 2 | **go** *not said to happen* | to-infinitive |  |  |  |  |  | home *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 3 | **not** **come back** | infinitive |  |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Laugh at him and tell everyone he's a sore loser

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t8:o2:1
# text = Laugh at him and tell everyone he's a sore loser
1	Laugh	laugh	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	at	at	ADP	IN	_	3	case	_	_
3	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	1	obl	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
6	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	5	iobj	_	_
7	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	SpaceAfter=No
8	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	sore	sore	ADJ	JJ	Degree=Pos	11	amod	_	_
11	loser	loser	NOUN	NN	Number=Sing	5	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **laugh** | imperative | you *not said here* |  |  |  |  | at him *= he* | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |
| 2 | **tell** *speech: assert* | infinitive | you *not said here* |  | everyone |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent everyone=Recipient |
| 3 | **is a** | present | he | a sore loser |  |  |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Say "you're rubbish and you always will be"

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t8:o3:1
# text = Say "you're rubbish and you always will be"
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	SpaceAfter=No
4	're	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	rubbish	rubbish	NOUN	NN	Number=Sing	1	ccomp	_	_
6	and	and	CCONJ	CC	_	10	cc	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	10	nsubj	_	_
8	always	always	ADV	RB	PronType=Tot	10	advmod	_	_
9	will	will	AUX	MD	VerbForm=Fin	10	aux	_	_
10	be	be	VERB	VB	VerbForm=Inf	1	conj	_	SpaceAfter=No
11	"	"	PUNCT	''	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | imperative | you *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is a** *in a quote* | present | you | rubbish |  |  |  |  | tree rules |
| 3 | **be** *in a quote* | future | you |  |  |  |  | always *property* | vn exist-47.1 «NP V»: agent=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Say "good game" and offer to shake hands anyway

```conllu
# sent_id = question:religion-ethics:44-cheating-rules-and-games:t8:o4:1
# text = Say "good game" and offer to shake hands anyway
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
3	good	good	ADJ	JJ	Degree=Pos	4	amod	_	_
4	game	game	NOUN	NN	Number=Sing	1	obj	_	SpaceAfter=No
5	"	"	PUNCT	''	_	4	punct	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	offer	offer	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	shake	shake	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	hands	hand	NOUN	NNS	Number=Plur	9	obj	_	_
11	anyway	anyway	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | imperative | you *not said here* | good game |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent game=Topic |
| 2 | **offer** | infinitive | you *not said here* |  |  |  |  |  | tree rules |
| 3 | **shake** *not said to happen* | to-infinitive | you *not said here* | hands |  |  |  | anyway *property* | vn shake-22.3-2 «NP V NP together»: agent=Agent hand=Patient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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