---
title: Identify the principal distinction between death as depicted in vide… — Accidents, wars and deaths on the news · tree and pragmatics
description: Identify the principal distinction between death as depicted in video games and death in reality. Exam question 2 of lesson 60 «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; 
---

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# Exam question 2 · Accidents, wars and deaths on the news

<!-- .ven lang=en -->
Identify the principal distinction between death as depicted in video games and death in reality.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you · **What happens:** identify, depict · **To what, where:** principal distinction, video games

<!-- .vabout -->
This is exam question 2 of lesson 60 «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/60-accidents-wars-and-deaths-on-the-news/#e2).

## The question {#question}

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:e2:1
# text = Identify the principal distinction between death as depicted in video games and death in reality.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	distinction	distinction	NOUN	NN	Number=Sing	1	obj	_	_
5	between	between	ADP	IN	_	6	case	_	_
6	death	death	NOUN	NN	Number=Sing	4	nmod	_	_
7	as	as	SCONJ	IN	_	8	mark	_	_
8	depicted	depict	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	advcl	_	_
9	in	in	ADP	IN	_	11	case	_	_
10	video	video	NOUN	NN	Number=Sing	11	compound	_	_
11	games	game	NOUN	NNS	Number=Plur	8	obl	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	death	death	NOUN	NN	Number=Sing	11	conj	_	_
14	in	in	ADP	IN	_	15	case	_	_
15	reality	reality	NOUN	NN	Number=Sing	11	nmod	_	SpaceAfter=No
16	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal distinction |  |  |  | between death | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent distinction=Theme |
| 2 | **depict** | participle | you *not said here* |  |  | video games in reality and death |  |  | vn characterize-29.2 «NP V NP S\_ING»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
In reality the deceased returns after a brief interval

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:e2:o1:1
# text = In reality the deceased returns after a brief interval
1	In	in	ADP	IN	_	2	case	_	_
2	reality	reality	NOUN	NN	Number=Sing	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	deceased	decease	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	amod	_	_
5	returns	return	NOUN	NNS	Number=Plur	2	nmod	_	_
6	after	after	ADP	IN	_	9	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
8	brief	brief	ADJ	JJ	Degree=Pos	9	amod	_	_
9	interval	interval	NOUN	NN	Number=Sing	5	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decease** | participle |  |  |  |  |  |  | vn die-42.4 «NP V»: agent=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
In video games death is irreversible whereas in reality it is not

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:e2:o2:1
# text = In video games death is irreversible whereas in reality it is not
1	In	in	ADP	IN	_	3	case	_	_
2	video	video	NOUN	NN	Number=Sing	3	compound	_	_
3	games	game	NOUN	NNS	Number=Plur	0	root	_	_
4	death	death	NOUN	NN	Number=Sing	7	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	irreversible	irreversible	ADJ	JJ	Degree=Pos	7	amod	_	_
7	whereas	wherea	NOUN	NNS	Number=Plur	3	conj	_	_
8	in	in	ADP	IN	_	9	case	_	_
9	reality	reality	NOUN	NN	Number=Sing	7	nmod	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
11	is	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	acl:relcl	_	_
12	not	not	PART	RB	Polarity=Neg	11	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | death | irreversible whereas |  | reality |  |  | tree rules |
| 2 | **not** **be** | present | death | video games and irreversible whereas *not said here* |  |  |  |  | vn representation-110.1 «NP V NP»: agent=Pivot game=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
There exists no distinction between the two

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:e2:o3:1
# text = There exists no distinction between the two
1	There	there	PRON	EX	PronType=Dem	2	expl	_	_
2	exists	exist	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	no	no	DET	DT	PronType=Neg	4	det	_	_
4	distinction	distinction	NOUN	NN	Number=Sing	2	obj	_	_
5	between	between	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	two	two	NUM	CD	NumForm=Word|NumType=Card	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **exist** | present |  | no distinction |  | there |  | between the two | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
In reality death is irreversible and causes grief to others

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:e2:o4:1
# text = In reality death is irreversible and causes grief to others
1	In	in	ADP	IN	_	3	case	_	_
2	reality	reality	NOUN	NN	Number=Sing	3	compound	_	_
3	death	death	NOUN	NN	Number=Sing	5	obl	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	irreversible	irreversible	ADJ	JJ	Degree=Pos	0	root	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	causes	cause	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
8	grief	grief	NOUN	NN	Number=Sing	7	obj	_	_
9	to	to	ADP	IN	_	10	case	_	_
10	others	other	NOUN	NNS	Number=Plur	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  | reality death |  | irreversible *property* | tree rules |
| 2 | **cause** | present |  | grief |  |  |  | to others | vn engender-27.1-1 «NP V NP»: agent=Precondition grief=Patient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Accidents, wars and deaths on the news, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/e1/)
- next →: [Accidents, wars and deaths on the news, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/e3/)
- ↑ back to [Accidents, wars and deaths on the news](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/)

