---
title: Noah, on his headset: «Bro, dying's mid, you just respawn, it's not… — Accidents, wars and deaths on the news · tree and pragmatics
description: Noah, on his headset: «Bro, dying's mid, you just respawn, it's not that deep.» («Mid» means «nothing special»; «it's not that deep» means «it doesn't matter».) What is true? Test 1 · ★★ of lesson 60 «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school, wit
---

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# Test 1 · ★★ · Accidents, wars and deaths on the news

<!-- .ven lang=en -->
Noah, on his headset: «Bro, dying's mid, you just respawn, it's not that deep.» («Mid» means «nothing special»; «it's not that deep» means «it doesn't matter».) What is true?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Bro, mid, deep, it · **What happens:** die, not be, mean, not matter, be · **To what, where:** nothing · **Speech:** someone speaks here

<!-- .vabout -->
This is test 1 · ★★ of lesson 60 «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/60-accidents-wars-and-deaths-on-the-news/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* Noah, on his headset: «Bro, dying's mid, you just respawn, it's not that deep.»

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:t1:1
# text = Noah, on his headset: «Bro, dying's mid, you just respawn, it's not that deep.»
1	Noah	Noah	PROPN	NNP	Number=Sing	12	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	on	on	ADP	IN	_	5	case	_	_
4	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	headset	headset	NOUN	NN	Number=Sing	12	compound	_	SpaceAfter=No
6	:	:	PUNCT	:	_	8	punct	_	_
7	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
8	Bro	bro	NOUN	NN	Number=Sing	12	compound	_	SpaceAfter=No
9	,	,	PUNCT	,	_	10	punct	_	_
10	dying	die	VERB	VBG	VerbForm=Ger	8	acl	_	SpaceAfter=No
11	's	's	PART	POS	_	10	case	_	_
12	mid	mid	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
13	,	,	PUNCT	,	_	16	punct	_	_
14	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	16	nsubj	_	_
15	just	just	ADV	RB	_	16	advmod	_	_
16	respawn	respawn	ADV	RB	_	12	advmod	_	SpaceAfter=No
17	,	,	PUNCT	,	_	22	punct	_	_
18	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	22	nsubj	_	SpaceAfter=No
19	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	22	cop	_	_
20	not	not	PART	RB	Polarity=Neg	22	advmod	_	_
21	that	that	ADV	RB	_	22	advmod	_	_
22	deep	deep	ADV	RB	_	16	conj	_	SpaceAfter=No
23	.	.	PUNCT	.	_	12	punct	_	SpaceAfter=No
24	»	»	PUNCT	''	_	12	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** *in a quote* | gerund | Bro *not said here* |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **not** **is** *in a quote* | present | mid |  |  |  |  | deep, that *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* («Mid» means «nothing special»; «it's not that deep» means «it doesn't matter».)

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:t1:2
# text = («Mid» means «nothing special»; «it's not that deep» means «it doesn't matter».)
1	(	(	PUNCT	-LRB-	_	5	punct	_	SpaceAfter=No
2	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	Mid	Mid	PROPN	NNP	Number=Sing	5	nsubj	_	SpaceAfter=No
4	»	»	PUNCT	''	_	3	punct	_	_
5	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
7	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	5	obj	_	_
8	special	special	ADJ	JJ	Degree=Pos	7	amod	_	SpaceAfter=No
9	»	»	PUNCT	''	_	7	punct	_	SpaceAfter=No
10	;	;	PUNCT	,	_	18	punct	_	_
11	«	«	PUNCT	``	_	16	punct	_	SpaceAfter=No
12	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	SpaceAfter=No
13	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	cop	_	_
14	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
15	that	that	ADV	RB	_	16	advmod	_	_
16	deep	deep	ADJ	JJ	Degree=Pos	18	nsubj	_	SpaceAfter=No
17	»	»	PUNCT	''	_	16	punct	_	_
18	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
19	«	«	PUNCT	``	_	23	punct	_	SpaceAfter=No
20	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	23	nsubj	_	_
21	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	23	aux	_	SpaceAfter=No
22	n't	not	PART	RB	Polarity=Neg	23	advmod	_	_
23	matter	matter	VERB	VB	VerbForm=Inf	18	ccomp	_	SpaceAfter=No
24	»	»	PUNCT	''	_	23	punct	_	SpaceAfter=No
25	.	.	PUNCT	.	_	5	punct	_	SpaceAfter=No
26	)	)	PUNCT	-RRB-	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Mid | nothing |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent nothing=Topic |
| 2 | **not** **is** *in a quote* | present | Bro |  |  |  |  | deep, that *property* | tree rules |
| 3 | **mean** | present | deep |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 4 | **not** **matter** *in a quote* | present · do-support | it |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

<!-- .note -->
*Sentence 3:* What is true?

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:t1:3
# text = What is true?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	true	true	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | true *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
He is right; dying for real is just like dying in a game, so chill

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:t1:o1:1
# text = He is right; dying for real is just like dying in a game, so chill
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	right	right	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	;	;	PUNCT	:	_	11	punct	_	_
5	dying	die	VERB	VBG	VerbForm=Ger	11	csubj	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	real	real	ADJ	JJ	Degree=Pos	5	obl	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	aux	_	_
9	just	just	ADV	RB	_	11	advmod	_	_
10	like	like	SCONJ	IN	_	11	mark	_	_
11	dying	die	VERB	VBG	Tense=Pres|VerbForm=Part	3	parataxis	_	_
12	in	in	ADP	IN	_	14	case	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
14	game	game	NOUN	NN	Number=Sing	11	obl	_	SpaceAfter=No
15	,	,	PUNCT	,	_	17	punct	_	_
16	so	so	ADV	RB	_	17	advmod	_	_
17	chill	chill	VERB	VB	VerbForm=Inf	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | He |  |  |  |  | right *property* | tree rules |
| 2 | **die** | gerund |  |  |  |  |  | for real | vn long-32.2 «NP V PP.theme»: agent=Pivot for real=Theme |
| 3 | **die** | present · progressive | dying |  |  |  |  | in a game | vn calibratable\_cos-45.6.1 «NP.patient V PP.attribute»: agent=Patient in game=Attribute |
| 4 | **chill** | infinitive | He *not said here* |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

### Option 2 {#o2}

<!-- .ven lang=en -->
People get three lives each, and then the game is over

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:t1:o2:1
# text = People get three lives each, and then the game is over
1	People	people	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	three	three	NUM	CD	NumForm=Word|NumType=Card	4	nummod	_	_
4	lives	life	NOUN	NNS	Number=Plur	2	obj	_	_
5	each	each	DET	DT	PronType=Tot	2	advmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	11	punct	_	_
7	and	and	CCONJ	CC	_	11	cc	_	_
8	then	then	ADV	RB	PronType=Dem	11	advmod	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	11	nsubj	_	_
11	is	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
12	over	over	ADV	RB	_	11	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | People | three lives |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer life=Stimulus |
| 2 | **be over** | present | the game |  |  |  | then | over *property* | vn exist-47.1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Respawning is just how heaven works, after a short wait

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:t1:o3:1
# text = Respawning is just how heaven works, after a short wait
1	Respawning	respawning	NOUN	NN	Number=Sing	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
3	just	just	ADV	RB	_	6	advmod	_	_
4	how	how	ADV	WRB	PronType=Int	6	advmod	_	_
5	heaven	heaven	NOUN	NN	Number=Sing	6	nsubj	_	_
6	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	parataxis	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	after	after	ADP	IN	_	11	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	short	short	ADJ	JJ	Degree=Pos	11	amod	_	_
11	wait	wait	NOUN	NN	Number=Sing	1	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | heaven |  |  |  |  | work *property* | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Real people don't respawn; real death is for ever and hurts others

```conllu
# sent_id = question:religion-ethics:60-accidents-wars-and-deaths-on-the-news:t1:o4:1
# text = Real people don't respawn; real death is for ever and hurts others
1	Real	real	ADJ	JJ	Degree=Pos	2	amod	_	_
2	people	people	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	aux	_	SpaceAfter=No
4	n't	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	respawn	respawn	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
6	;	;	PUNCT	:	_	9	punct	_	_
7	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
8	death	death	NOUN	NN	Number=Sing	9	nsubj	_	_
9	is	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	ccomp	_	_
10	for	for	ADP	IN	_	11	case	_	_
11	ever	ever	ADV	RB	PronType=Ind	9	obl	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	hurts	hurt	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	conj	_	_
14	others	other	NOUN	NNS	Number=Plur	13	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **respawn** | present · do-support | Real people |  |  |  |  |  | tree rules |
| 2 | **be** | present | real death |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 3 | **hurt** | present | real death *not said here* | others |  |  |  |  | vn hurt-40.8.3-2 «NP V NP»: agent=Experiencer other=Patient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Illness, hospitals and children who ar…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/59-illness-hospitals-and-children-who-are-very-ill/e4/)
- next →: [Accidents, wars and deaths on the news, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/t2/)
- ↑ back to [Accidents, wars and deaths on the news](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/)

