---
title: Which of the following statements most accurately characterises the… — Scary films, games, hospitals and what… · tree and pragmatics
description: Which of the following statements most accurately characterises the depiction of death in computer games? Exam question 1 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics of the question and of
---

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# Exam question 1 · Scary films, games, hospitals and what helps

<!-- .ven lang=en -->
Which of the following statements most accurately characterises the depiction of death in computer games?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **What happens:** follow, characteris, depict · **To what, where:** depiction, computer games, death

<!-- .vabout -->
This is exam question 1 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/71-scary-films-games-hospitals-and-what-helps/#e1).

## The question {#question}

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:e1:1
# text = Which of the following statements most accurately characterises the depiction of death in computer games?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	depiction	depiction	NOUN	NN	Number=Sing	8	obj	_	_
11	of	of	ADP	IN	_	12	case	_	_
12	death	death	NOUN	NN	Number=Sing	10	nmod	_	_
13	in	in	ADP	IN	_	15	case	_	_
14	computer	computer	NOUN	NN	Number=Sing	15	compound	_	_
15	games	game	NOUN	NNS	Number=Plur	8	obl	_	SpaceAfter=No
16	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | the depiction of death |  | computer games |  | of the following statements; accurately *property* | tree rules |
| 3 | **depict** |  |  | death |  |  |  |  | nom depiction «communication transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Death in games is prohibited by law in the United Kingdom

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:e1:o1:1
# text = Death in games is prohibited by law in the United Kingdom
1	Death	death	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
2	in	in	ADP	IN	_	3	case	_	_
3	games	game	NOUN	NNS	Number=Plur	1	nmod	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	prohibited	prohibit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	by	by	ADP	IN	_	7	case	_	_
7	law	law	NOUN	NN	Number=Sing	5	obl	_	_
8	in	in	ADP	IN	_	11	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	United	United	PROPN	NNP	_	11	flat	_	_
11	Kingdom	Kingdom	PROPN	NNP	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prohibit** | present · passive | law | Death in games |  | the United Kingdom |  |  | vn forbid-64.4-1 «NP V NP»: agent=Causer subject=Theme |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Death in games is pretended and reversible, whereas real death is permanent

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:e1:o2:1
# text = Death in games is pretended and reversible, whereas real death is permanent
1	Death	death	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
2	in	in	ADP	IN	_	3	case	_	_
3	games	game	NOUN	NNS	Number=Plur	1	nmod	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	pretended	pretend	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	reversible	reversible	NOUN	NN	Number=Sing	5	conj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	13	punct	_	_
9	whereas	whereas	SCONJ	IN	_	13	mark	_	_
10	real	real	ADJ	JJ	Degree=Pos	11	amod	_	_
11	death	death	NOUN	NN	Number=Sing	13	nsubj	_	_
12	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
13	permanent	permanent	ADJ	JJ	Degree=Pos	5	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pretend** | present · passive |  | Death in games |  |  |  |  | tree rules |
| 2 | **is** | present | real death |  |  |  |  | permanent *property* | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Death in games causes real harm to the player

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:e1:o3:1
# text = Death in games causes real harm to the player
1	Death	death	NOUN	NN	Number=Sing	4	nsubj	_	_
2	in	in	ADP	IN	_	3	case	_	_
3	games	game	NOUN	NNS	Number=Plur	1	nmod	_	_
4	causes	cause	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	harm	harm	NOUN	NN	Number=Sing	4	obj	_	_
7	to	to	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	player	player	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cause** | present | Death in games | real harm |  |  |  | to the player | vn engender-27.1-1 «NP V NP»: agent=Precondition harm=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Death in games is equivalent in every respect to real death

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:e1:o4:1
# text = Death in games is equivalent in every respect to real death
1	Death	death	NOUN	NN	Number=Sing	5	nsubj	_	_
2	in	in	ADP	IN	_	3	case	_	_
3	games	game	NOUN	NNS	Number=Plur	1	nmod	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	equivalent	equivalent	ADJ	JJ	Degree=Pos	0	root	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	respect	respect	NOUN	NN	Number=Sing	5	obl	_	_
9	to	to	ADP	IN	_	11	case	_	_
10	real	real	ADJ	JJ	Degree=Pos	11	amod	_	_
11	death	death	NOUN	NN	Number=Sing	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Death in games |  |  | every respect to real death |  | equivalent *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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