---
title: «That ghost film was bussin' but now I can't sleep, is the ghost rea… — Scary films, games, hospitals and what… · tree and pragmatics
description: «That ghost film was bussin' but now I can't sleep, is the ghost real??» asks Jack's cousin in Atlanta (bussin' = really good). Best answer? Test 1 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, with the dependency tree and pragmat
---

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# Test 1 · Scary films, games, hospitals and what helps

<!-- .ven lang=en -->
«That ghost film was bussin' but now I can't sleep, is the ghost real??» asks Jack's cousin in Atlanta (bussin' = really good). Best answer?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** ghost film, cousin · **What happens:** be, not sleep, ask · **To what, where:** ghost, Atlanta · **Speech:** someone speaks here

<!-- .vabout -->
This is test 1 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/71-scary-films-games-hospitals-and-what-helps/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* «That ghost film was bussin' but now I can't sleep, is the ghost real??» asks Jack's cousin in Atlanta (bussin' = really good).

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t1:1
# text = «That ghost film was bussin' but now I can't sleep, is the ghost real??» asks Jack's cousin in Atlanta (bussin' = really good).
1	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
2	That	that	DET	DT	Number=Sing|PronType=Dem	4	det	_	_
3	ghost	ghost	NOUN	NN	Number=Sing	4	compound	_	_
4	film	film	NOUN	NN	Number=Sing	6	nsubj	_	_
5	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	cop	_	_
6	bussin	bussin	ADJ	JJ	Degree=Pos	21	ccomp	_	SpaceAfter=No
7	'	'	PUNCT	''	_	6	punct	_	_
8	but	but	CCONJ	CC	_	13	cc	_	_
9	now	now	ADV	RB	PronType=Dem	13	advmod	_	_
10	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	13	nsubj	_	_
11	ca	can	AUX	MD	VerbForm=Fin	13	aux	_	SpaceAfter=No
12	n't	not	PART	RB	Polarity=Neg	13	advmod	_	_
13	sleep	sleep	VERB	VB	VerbForm=Inf	6	conj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	17	punct	_	_
15	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	cop	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	ghost	ghost	NOUN	NN	Number=Sing	13	obl	_	_
18	real	real	ADJ	JJ	Degree=Pos	17	amod	_	SpaceAfter=No
19	??	??	PUNCT	.	_	6	punct	_	SpaceAfter=No
20	»	»	PUNCT	''	_	6	punct	_	_
21	asks	ask	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
22	Jack	Jack	PROPN	NNP	Number=Sing	24	nmod:poss	_	SpaceAfter=No
23	's	's	PART	POS	_	22	case	_	_
24	cousin	cousin	NOUN	NN	Number=Sing	21	obj	_	_
25	in	in	ADP	IN	_	26	case	_	_
26	Atlanta	Atlanta	PROPN	NNP	Number=Sing	21	obl	_	_
27	(	(	PUNCT	-LRB-	_	28	punct	_	SpaceAfter=No
28	bussin	bussin	NOUN	NN	Number=Sing	26	appos	_	SpaceAfter=No
29	'	'	PUNCT	''	_	28	punct	_	_
30	=	=	SYM	SYM	_	32	punct	_	_
31	really	really	ADV	RB	_	32	advmod	_	_
32	good	good	ADJ	JJ	Degree=Pos	28	conj	_	SpaceAfter=No
33	)	)	PUNCT	-RRB-	_	28	punct	_	SpaceAfter=No
34	.	.	PUNCT	.	_	21	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | past | that ghost film |  |  |  |  | bussin *property* | tree rules |
| 2 | **not** **sleep** *in a quote* | can | Jack's cousin *= cousin* |  |  |  | now |  | vn snooze-40.4-1 «NP V»: agent=Agent |
| 3 | **is a** *in a quote* | present |  | the ghost |  |  |  |  | tree rules |
| 4 | **ask** *speech: ask* | present | Jack's cousin |  |  | Atlanta |  |  | vn inquire-37.1.2 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Best answer?

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t1:2
# text = Best answer?
1	Best	good	ADJ	JJS	Degree=Sup	2	amod	_	_
2	answer	answer	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Yes, but they only come out at midnight

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t1:o1:1
# text = Yes, but they only come out at midnight
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	6	punct	_	_
3	but	but	CCONJ	CC	_	6	cc	_	_
4	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	6	nsubj	_	_
5	only	only	ADV	RB	_	6	advmod	_	_
6	come	come	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	out	out	ADV	RB	_	6	advmod	_	_
8	at	at	ADP	IN	_	9	case	_	_
9	midnight	midnight	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **come out** | present | they |  |  |  | midnight | out *property* | vn become-109.1 «NP V ADJ»: agent=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Only if you watch it more than once

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t1:o2:1
# text = Only if you watch it more than once
1	Only	only	ADV	RB	_	4	advmod	_	_
2	if	if	SCONJ	IN	_	4	mark	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	watch	watch	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	more	more	ADV	RBR	Degree=Cmp	4	advmod	_	_
7	than	than	ADP	IN	_	6	fixed	_	_
8	once	once	ADV	RB	NumForm=Word|NumType=Mult	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **watch** | present | you | it |  |  |  | once *property* | vn assessment-34.1 «NP V NP»: agent=Agent it=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
No; it's actors and effects, and it can't hurt you

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t1:o3:1
# text = No; it's actors and effects, and it can't hurt you
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	;	;	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	actors	actor	NOUN	NNS	Number=Plur	0	root	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	effects	effect	NOUN	NNS	Number=Plur	5	conj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	13	punct	_	_
9	and	and	CCONJ	CC	_	13	cc	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	_
11	ca	can	AUX	MD	VerbForm=Fin	13	aux	_	SpaceAfter=No
12	n't	not	PART	RB	Polarity=Neg	13	advmod	_	_
13	hurt	hurt	VERB	VB	VerbForm=Inf	5	conj	_	_
14	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	13	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | actors and effects |  |  |  |  | tree rules |
| 2 | **not** **hurt** | can | it | you |  |  |  |  | vn hurt-40.8.3-2 «NP V NP»: agent=Experiencer you=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, film ghosts are based on real ones that people have seen

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t1:o4:1
# text = Yes, film ghosts are based on real ones that people have seen
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	film	film	NOUN	NN	Number=Sing	4	compound	_	_
4	ghosts	ghost	NOUN	NNS	Number=Plur	6	nsubj:pass	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	based	base	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	on	on	ADP	IN	_	9	case	_	_
8	real	real	ADJ	JJ	Degree=Pos	9	amod	_	_
9	ones	one	NOUN	NNS	Number=Plur	6	obl	_	_
10	that	that	PRON	WDT	PronType=Rel	13	nsubj	_	_
11	people	people	NOUN	NNS	Number=Plur	13	nsubj	_	_
12	have	have	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	13	aux	_	_
13	seen	see	VERB	VBN	Tense=Past|VerbForm=Part	9	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **base** | present · passive |  | film ghosts |  |  |  | on real ones | vn base-97.1 «NP V NP PP.source»: subject=Theme on one=Source |
| 2 | **see** | present · perfect | real ones |  |  |  |  |  | vn comprehend-87.2-1-1 «NP V»: agent=Experiencer |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Bedtime fears: «Will you die, Mum?» an…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/70-bedtime-fears-will-you-die-mum-and-will-i-die/e4/)
- next →: [Scary films, games, hospitals and what…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/71-scary-films-games-hospitals-and-what-helps/t2/)
- ↑ back to [Scary films, games, hospitals and what helps](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/71-scary-films-games-hospitals-and-what-helps/)

