---
title: «I died like 40 times in Fortnite lol, dying's easy,» says Noah's fr… — Scary films, games, hospitals and what… · tree and pragmatics
description: «I died like 40 times in Fortnite lol, dying's easy,» says Noah's friend. What's true? Test 2 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice 
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/religion-ethics/71-scary-films-games-hospitals-and-what-helps/t2/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Religion ethics](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/) / [Scary films, games, hospitals and what…](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/71-scary-films-games-hospitals-and-what-helps/) / t2

# Test 2 · Scary films, games, hospitals and what helps

<!-- .ven lang=en -->
«I died like 40 times in Fortnite lol, dying's easy,» says Noah's friend. What's true?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** friend · **What happens:** die, say, be · **Speech:** someone speaks here

<!-- .vabout -->
This is test 2 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/71-scary-films-games-hospitals-and-what-helps/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* «I died like 40 times in Fortnite lol, dying's easy,» says Noah's friend.

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t2:1
# text = «I died like 40 times in Fortnite lol, dying's easy,» says Noah's friend.
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	3	nsubj	_	_
3	died	die	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	16	ccomp	_	_
4	like	like	ADP	IN	_	6	case	_	_
5	40	40	NUM	CD	NumForm=Digit|NumType=Card	6	nummod	_	_
6	times	time	NOUN	NNS	Number=Plur	3	obl	_	_
7	in	in	ADP	IN	_	8	case	_	_
8	Fortnite	Fortnite	PROPN	NNP	Number=Sing	6	nmod	_	_
9	lol	lol	INTJ	UH	_	3	discourse	_	SpaceAfter=No
10	,	,	PUNCT	,	_	11	punct	_	_
11	dying	die	VERB	VBG	Tense=Pres|VerbForm=Part	3	advcl	_	SpaceAfter=No
12	's	's	PART	POS	_	11	case	_	_
13	easy	easy	ADJ	JJ	Degree=Pos	11	xcomp	_	SpaceAfter=No
14	,	,	PUNCT	,	_	3	punct	_	SpaceAfter=No
15	»	»	PUNCT	''	_	16	punct	_	_
16	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
17	Noah	Noah	PROPN	NNP	Number=Sing	19	nmod:poss	_	SpaceAfter=No
18	's	's	PART	POS	_	17	case	_	_
19	friend	friend	NOUN	NN	Number=Sing	16	obj	_	SpaceAfter=No
20	.	.	PUNCT	.	_	16	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** *in a quote* | past | Noah's friend *= friend* |  |  |  | time |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **die** *in a quote* | gerund | Noah's friend *= friend* *not said here* |  |  |  |  | easy *property* | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 3 | **say** *speech: assert* | present | Noah's friend |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's true?

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t2:2
# text = What's true?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	true	true	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | true *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Real dying is just like the game, you just come back

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t2:o1:1
# text = Real dying is just like the game, you just come back
1	Real	real	ADJ	JJ	Degree=Pos	7	amod	_	_
2	dying	die	VERB	VBG	VerbForm=Ger	7	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
4	just	just	ADV	RB	_	7	advmod	_	_
5	like	like	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	11	nsubj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	7	punct	_	_
9	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	11	nsubj	_	_
10	just	just	ADV	RB	_	11	advmod	_	_
11	come	come	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
12	back	back	ADV	RB	_	11	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** | gerund |  |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **is** | present |  |  |  |  |  | like the Real game | tree rules |
| 3 | **come back** | present | the Real game |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Game deaths restart; real death is permanent

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t2:o2:1
# text = Game deaths restart; real death is permanent
1	Game	game	NOUN	NN	Number=Sing	2	compound	_	_
2	deaths	death	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	restart	restart	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
4	;	;	PUNCT	,	_	8	punct	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	death	death	NOUN	NN	Number=Sing	8	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	permanent	permanent	ADJ	JJ	Degree=Pos	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **restart** | present | Game deaths |  |  |  |  |  | tree rules |
| 2 | **is** | present | real death |  |  |  |  | permanent *property* | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Game deaths are a warning that real ones are coming

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t2:o3:1
# text = Game deaths are a warning that real ones are coming
1	Game	game	NOUN	NN	Number=Sing	2	compound	_	_
2	deaths	death	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	warning	warning	NOUN	NN	Number=Sing	0	root	_	_
6	that	that	SCONJ	IN	_	10	mark	_	_
7	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
8	ones	one	NOUN	NNS	Number=Plur	10	nsubj	_	_
9	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
10	coming	come	VERB	VBG	VerbForm=Ger	5	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Game deaths | a warning |  |  |  |  | tree rules |
| 2 | **come** | present · progressive | real ones | a warning *not said here* |  |  |  |  | vn appear-48.1.1 «PP.location V NP»: agent=Location warning=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
He's right, dying is really no big deal at all

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t2:o4:1
# text = He's right, dying is really no big deal at all
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	right	right	ADJ	JJ	Degree=Pos	10	csubj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	dying	die	VERB	VBG	Tense=Pres|VerbForm=Part	3	parataxis	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
7	really	really	ADV	RB	_	10	advmod	_	_
8	no	no	DET	DT	PronType=Neg	10	det	_	_
9	big	big	ADJ	JJ	Degree=Pos	10	amod	_	_
10	deal	deal	NOUN	NN	Number=Sing	0	root	_	_
11	at	at	ADP	IN	_	12	case	_	_
12	all	all	DET	DT	PronType=Tot	10	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | He |  |  |  |  | right *property* | tree rules |
| 2 | **die** | gerund |  |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 3 | **is a** | present |  | no big deal |  | all |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Scary films, games, hospitals and what…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/71-scary-films-games-hospitals-and-what-helps/t1/)
- next →: [Scary films, games, hospitals and what…, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/71-scary-films-games-hospitals-and-what-helps/t3/)
- ↑ back to [Scary films, games, hospitals and what helps](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/71-scary-films-games-hospitals-and-what-helps/)

