---
title: «Hospitals are proper grim, people peg it there,» says a boy in Birm… — Scary films, games, hospitals and what… · tree and pragmatics
description: «Hospitals are proper grim, people peg it there,» says a boy in Birmingham (peg it = die). What's the truth? Test 3 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics of the question and of each 
---

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# Test 3 · Scary films, games, hospitals and what helps

<!-- .ven lang=en -->
«Hospitals are proper grim, people peg it there,» says a boy in Birmingham (peg it = die). What's the truth?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** Hospitals, people, boy, truth · **What happens:** be, peg, say, die · **To what, where:** it · **Speech:** someone speaks here

<!-- .vabout -->
This is test 3 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/71-scary-films-games-hospitals-and-what-helps/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* «Hospitals are proper grim, people peg it there,» says a boy in Birmingham (peg it = die).

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t3:1
# text = «Hospitals are proper grim, people peg it there,» says a boy in Birmingham (peg it = die).
1	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	Hospitals	hospital	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	proper	proper	ADJ	JJ	Degree=Pos	5	amod	_	_
5	grim	grim	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	people	people	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	peg	peg	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
10	there	there	ADV	RB	PronType=Dem	8	advmod	_	SpaceAfter=No
11	,	,	PUNCT	,	_	13	punct	_	SpaceAfter=No
12	»	»	PUNCT	''	_	13	punct	_	_
13	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	boy	boy	NOUN	NN	Number=Sing	13	obj	_	_
16	in	in	ADP	IN	_	17	case	_	_
17	Birmingham	Birmingham	PROPN	NNP	Number=Sing	15	nmod	_	_
18	(	(	PUNCT	-LRB-	_	19	punct	_	SpaceAfter=No
19	peg	peg	VERB	VB	VerbForm=Inf	13	ccomp	_	_
20	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	19	obj	_	_
21	=	=	SYM	SYM	_	22	punct	_	_
22	die	die	VERB	VB	VerbForm=Inf	19	conj	_	SpaceAfter=No
23	)	)	PUNCT	-RRB-	_	19	punct	_	SpaceAfter=No
24	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | Hospitals |  |  |  |  | grim *property* | tree rules |
| 2 | **peg** *in a quote* | present | people | it |  | there |  |  | vn price-54.4 «NP V NP»: agent=Agent it=Theme |
| 3 | **say** *speech: assert* | present | a boy |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 4 | **peg** | infinitive |  | it |  |  |  |  | vn price-54.4 «NP V NP»: agent=Agent it=Theme |
| 5 | **die** | infinitive |  |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's the truth?

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t3:2
# text = What's the truth?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	truth	truth	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
5	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the truth |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Hospitals are only for people who are dying

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t3:o1:1
# text = Hospitals are only for people who are dying
1	Hospitals	hospital	NOUN	NNS	Number=Plur	5	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	only	only	ADV	RB	_	5	advmod	_	_
4	for	for	ADP	IN	_	5	case	_	_
5	people	people	NOUN	NNS	Number=Plur	0	root	_	_
6	who	who	PRON	WP	PronType=Rel	8	nsubj	_	_
7	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	aux	_	_
8	dying	die	VERB	VBG	Tense=Pres|VerbForm=Part	5	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Hospitals |  |  |  |  | for people | tree rules |
| 2 | **die** | present · progressive | people |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |

### Option 2 {#o2}

<!-- .ven lang=en -->
Nobody ever comes out of hospital alive, not even the doctors

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t3:o2:1
# text = Nobody ever comes out of hospital alive, not even the doctors
1	Nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	3	nsubj	_	_
2	ever	ever	ADV	RB	PronType=Ind	3	advmod	_	_
3	comes	come	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	out	out	ADP	IN	_	6	case	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	hospital	hospital	NOUN	NN	Number=Sing	3	obl	_	_
7	alive	alive	ADJ	JJ	Degree=Pos	3	xcomp	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	not	not	PART	RB	Polarity=Neg	12	advmod	_	_
10	even	even	ADV	RB	_	12	advmod	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	doctors	doctor	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **come out** | present | Nobody | hospital |  |  | ever | the doctors *obl*; alive *property* | vn become-109.1 «NP V ADJ»: agent=Patient hospital=Result |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Most people in hospital get better and go home

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t3:o3:1
# text = Most people in hospital get better and go home
1	Most	most	ADJ	JJS	Degree=Sup	2	amod	_	_
2	people	people	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	hospital	hospital	NOUN	NN	Number=Sing	2	nmod	_	_
5	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	better	good	ADJ	JJR	Degree=Cmp	5	xcomp	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	go	go	VERB	VB	Mood=Imp|VerbForm=Fin	5	conj	_	_
9	home	home	ADV	RB	_	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | Most people in hospital |  |  |  |  | good *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |
| 2 | **go** | infinitive | Most people in hospital *not said here* |  |  |  |  | home *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Visiting a hospital makes children ill

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t3:o4:1
# text = Visiting a hospital makes children ill
1	Visiting	visit	VERB	VBG	VerbForm=Ger	4	csubj	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	hospital	hospital	NOUN	NN	Number=Sing	1	obj	_	_
4	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	children	child	NOUN	NNS	Number=Plur	4	obj	_	_
6	ill	ill	ADJ	JJ	Degree=Pos	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **visit** | gerund |  | a hospital |  |  |  |  | vn meet-36.3-1 «NP V NP»: agent=Agent hospital=Co-Agent |
| 2 | **make** | present | Visiting | children |  |  |  | ill *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset child=Product |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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