---
title: «Wee man, that's no' a ghost, it's just the hoose creakin',» says a… — Scary films, games, hospitals and what… · tree and pragmatics
description: «Wee man, that's no' a ghost, it's just the hoose creakin',» says a Glasgow grandad (wee man = little lad, hoose = house). Is he right? Test 6 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics o
---

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# Test 6 · Scary films, games, hospitals and what helps

<!-- .ven lang=en -->
«Wee man, that's no' a ghost, it's just the hoose creakin',» says a Glasgow grandad (wee man = little lad, hoose = house). Is he right?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** that, ghost, Wee man, man · **What happens:** be, say · **To what, where:** ghost, Glasgow grandad · **Speech:** someone speaks here

<!-- .vabout -->
This is test 6 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/71-scary-films-games-hospitals-and-what-helps/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* «Wee man, that's no' a ghost, it's just the hoose creakin',» says a Glasgow grandad (wee man = little lad, hoose = house).

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t6:1
# text = «Wee man, that's no' a ghost, it's just the hoose creakin',» says a Glasgow grandad (wee man = little lad, hoose = house).
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	Wee	wee	ADJ	JJ	Degree=Pos	3	amod	_	_
3	man	man	NOUN	NN	Number=Sing	20	nsubj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	10	punct	_	_
5	that	that	PRON	DT	Number=Sing|PronType=Dem	10	nsubj	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
7	no	no	DET	DT	PronType=Neg	10	det	_	SpaceAfter=No
8	'	'	PUNCT	``	_	10	punct	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	ghost	ghost	NOUN	NN	Number=Sing	3	appos	_	SpaceAfter=No
11	,	,	PUNCT	,	_	17	punct	_	_
12	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	17	nsubj	_	SpaceAfter=No
13	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	cop	_	_
14	just	just	ADV	RB	_	17	advmod	_	_
15	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
16	hoose	hoose	ADJ	JJ	Degree=Pos	17	amod	_	_
17	creakin	creakin	ADJ	JJ	Degree=Pos	10	appos	_	SpaceAfter=No
18	',	',	PUNCT	''	_	17	punct	_	SpaceAfter=No
19	»	»	PUNCT	''	_	17	punct	_	_
20	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
21	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
22	Glasgow	Glasgow	PROPN	NNP	Number=Sing	23	compound	_	_
23	grandad	grandad	NOUN	NN	Number=Sing	20	obj	_	_
24	(	(	PUNCT	-LRB-	_	26	punct	_	SpaceAfter=No
25	wee	wee	ADJ	JJ	Degree=Pos	26	amod	_	_
26	man	man	NOUN	NN	Number=Sing	23	appos	_	_
27	=	=	SYM	SYM	_	29	punct	_	_
28	little	little	ADJ	JJ	Degree=Pos	29	amod	_	_
29	lad	lad	NOUN	NN	Number=Sing	26	conj	_	SpaceAfter=No
30	,	,	PUNCT	,	_	31	punct	_	_
31	hoose	hoose	NOUN	NN	Number=Sing	26	conj	_	_
32	=	=	SYM	SYM	_	33	punct	_	_
33	house	house	NOUN	NN	Number=Sing	26	conj	_	SpaceAfter=No
34	)	)	PUNCT	-RRB-	_	26	punct	_	SpaceAfter=No
35	.	.	PUNCT	.	_	20	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | present | that | no ghost |  |  |  |  | tree rules |
| 2 | **is** *in a quote* | present | ghost |  |  |  |  | creakin *property* | tree rules |
| 3 | **say** *speech: assert* | present | Wee man | a Glasgow grandad |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent grandad=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Is he right?

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t6:2
# text = Is he right?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
2	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
3	right	right	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | man |  |  |  |  | right *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
No; creaking is always a ghost moving about the house

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t6:o1:1
# text = No; creaking is always a ghost moving about the house
1	No	no	INTJ	UH	Polarity=Neg	3	discourse	_	SpaceAfter=No
2	;	;	PUNCT	,	_	1	punct	_	_
3	creaking	creak	VERB	VBG	VerbForm=Ger	7	csubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	always	always	ADV	RB	PronType=Tot	7	advmod	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	ghost	ghost	NOUN	NN	Number=Sing	0	root	_	_
8	moving	move	VERB	VBG	VerbForm=Ger	7	acl	_	_
9	about	about	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	house	house	NOUN	NN	Number=Sing	8	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **creak** | gerund |  |  |  |  |  |  | vn sound\_emission-43.2 «NP V»: agent=Theme |
| 2 | **is a** | present | creaking | a ghost |  |  |  | always *property* | tree rules |
| 3 | **move** | gerund | a ghost *not said here* |  |  |  |  | about the house | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme about house=Trajectory |

### Option 2 {#o2}

<!-- .ven lang=en -->
No; creaks mean that someone in the house has just died

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t6:o2:1
# text = No; creaks mean that someone in the house has just died
1	No	no	DET	DT	PronType=Neg	3	det	_	SpaceAfter=No
2	;	;	PUNCT	:	_	1	punct	_	_
3	creaks	creak	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	mean	mean	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	that	that	SCONJ	IN	_	12	mark	_	_
6	someone	someone	PRON	NN	Number=Sing|PronType=Ind	12	nsubj	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	house	house	NOUN	NN	Number=Sing	6	nmod	_	_
10	has	have	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	aux	_	_
11	just	just	ADV	RB	_	12	advmod	_	_
12	died	die	VERB	VBN	Tense=Past|VerbForm=Part	4	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | no creaks |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 2 | **die** | present · perfect | someone |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Yes; houses creak as they cool and in wind

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t6:o3:1
# text = Yes; houses creak as they cool and in wind
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	;	;	PUNCT	:	_	1	punct	_	_
3	houses	house	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	creak	creak	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	as	as	SCONJ	IN	_	7	mark	_	_
6	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	7	nsubj	_	_
7	cool	cool	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
8	and	and	CCONJ	CC	_	4	cc	_	_
9	in	in	ADP	IN	_	10	case	_	_
10	wind	wind	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **creak** | present | houses |  |  | wind |  |  | vn sound\_emission-43.2 «NP V PP.location»: agent=Theme in wind=Location |
| 2 | **cool** | present | houses *= house* |  |  |  |  |  | vn other\_cos-45.4 «NP.patient V»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, but only in very old houses with wooden floors

```conllu
# sent_id = question:religion-ethics:71-scary-films-games-hospitals-and-what-helps:t6:o4:1
# text = Yes, but only in very old houses with wooden floors
1	Yes	yes	INTJ	UH	Polarity=Pos	8	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	but	but	CCONJ	CC	_	8	cc	_	_
4	only	only	ADV	RB	_	8	advmod	_	_
5	in	in	ADP	IN	_	8	case	_	_
6	very	very	ADV	RB	_	7	advmod	_	_
7	old	old	ADJ	JJ	Degree=Pos	8	amod	_	_
8	houses	house	NOUN	NNS	Number=Plur	0	root	_	_
9	with	with	ADP	IN	_	11	case	_	_
10	wooden	wooden	ADJ	JJ	Degree=Pos	11	amod	_	_
11	floors	floor	NOUN	NNS	Number=Plur	8	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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