---
title: Which of the following most accurately characterises the effect of c… — Cheating at games and sport · tree and pragmatics
description: Which of the following most accurately characterises the effect of cheating upon a game? Exam question 1 of lesson 93 «Cheating at games and sport» of the religion ethics course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was ri
---

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# Exam question 1 · Cheating at games and sport

<!-- .ven lang=en -->
Which of the following most accurately characterises the effect of cheating upon a game?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** effect · **What happens:** follow, characteris, cheat · **To what, where:** effect

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This is exam question 1 of lesson 93 «Cheating at games and sport» of the religion ethics course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/religion-ethics/93-cheating-at-games-and-sport/#e1).

## The question {#question}

```conllu
# sent_id = question:religion-ethics:93-cheating-at-games-and-sport:e1:1
# text = Which of the following most accurately characterises the effect of cheating upon a game?
1	Which	which	PRON	WDT	PronType=Rel	7	nsubj	_	_
2	of	of	SCONJ	IN	_	7	mark	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	7	csubj	_	_
5	most	most	ADV	RBS	Degree=Sup	6	advmod	_	_
6	accurately	accurately	ADV	RB	_	7	advmod	_	_
7	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	effect	effect	NOUN	NN	Number=Sing	7	obj	_	_
10	of	of	ADP	IN	_	11	case	_	_
11	cheating	cheat	VERB	VBG	VerbForm=Ger	9	acl	_	_
12	upon	upon	ADP	IN	_	14	case	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
14	game	game	NOUN	NN	Number=Sing	11	obl	_	SpaceAfter=No
15	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | the effect |  |  |  | accurately *property* | tree rules |
| 3 | **cheat** | gerund | the effect *not said here* |  |  |  |  | upon a game | vn cheat-10.6.1 «NP V NP»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
It removes the very constraints which render the game meaningful and enjoyable

```conllu
# sent_id = question:religion-ethics:93-cheating-at-games-and-sport:e1:o1:1
# text = It removes the very constraints which render the game meaningful and enjoyable
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	removes	remove	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	very	very	ADV	RB	_	5	advmod	_	_
5	constraints	constraint	NOUN	NNS	Number=Plur	2	obj	_	_
6	which	which	PRON	WDT	PronType=Rel	7	nsubj	_	_
7	render	render	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	7	obj	_	_
10	meaningful	meaningful	ADJ	JJ	Degree=Pos	2	xcomp	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	enjoyable	enjoyable	ADJ	JJ	Degree=Pos	10	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remove** | present | It | the constraints |  |  |  | meaningful *property* | vn fire-10.10 «NP V NP»: agent=Agent constraint=Theme |
| 2 | **render** | present | the constraints | the game |  |  |  |  | vn give-13.1 «NP V NP»: agent=Agent game=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
It enhances the enjoyment of all participants equally

```conllu
# sent_id = question:religion-ethics:93-cheating-at-games-and-sport:e1:o2:1
# text = It enhances the enjoyment of all participants equally
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	enhances	enhance	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	enjoyment	enjoyment	NOUN	NN	Number=Sing	2	obj	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	all	all	DET	DT	PronType=Tot	7	det	_	_
7	participants	participant	NOUN	NNS	Number=Plur	4	nmod	_	_
8	equally	equally	ADV	RB	_	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **enhance** | present | It | the enjoyment of all participants |  |  |  | equally *property* | vn remedy-45.7 «NP V NP.patient»: agent=Agent enjoyment=Patient |
| 2 | **enjoy** |  |  | all participants |  |  |  |  | nom enjoyment «feeling transitive»: of=patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
It renders the game more challenging for the cheat

```conllu
# sent_id = question:religion-ethics:93-cheating-at-games-and-sport:e1:o3:1
# text = It renders the game more challenging for the cheat
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	renders	render	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
5	more	more	ADV	RBR	Degree=Cmp	6	advmod	_	_
6	challenging	challenging	ADJ	JJ	Degree=Pos	2	ccomp	_	_
7	for	for	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	cheat	cheat	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **render** | present | It | the game |  |  |  |  | vn give-13.1 «NP V NP»: agent=Agent game=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is of no consequence where no prize is awarded

```conllu
# sent_id = question:religion-ethics:93-cheating-at-games-and-sport:e1:o4:1
# text = It is of no consequence where no prize is awarded
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	no	no	DET	DT	PronType=Neg	5	det	_	_
5	consequence	consequence	NOUN	NN	Number=Sing	0	root	_	_
6	where	where	ADV	WRB	PronType=Rel	10	advmod	_	_
7	no	no	DET	DT	PronType=Neg	8	det	_	_
8	prize	prize	NOUN	NN	Number=Sing	10	nsubj:pass	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
10	awarded	award	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | of no consequence | tree rules |
| 2 | **award** | present · passive |  | no prize |  |  |  |  | vn future\_having-13.3 «NP V NP.theme (PP)»: subject=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Cheating at games and sport, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/93-cheating-at-games-and-sport/t10/)
- next →: [Cheating at games and sport, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/93-cheating-at-games-and-sport/e2/)
- ↑ back to [Cheating at games and sport](https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/93-cheating-at-games-and-sport/)

