---
title: «mouse ain't working on the glass table, stupid thing» What is the l… — Computers and screens · tree and pragmatics
description: «mouse ain't working on the glass table, stupid thing» What is the likely reason? Test 11 · ★★ of lesson 36 «Computers and screens» of the technology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 11 · ★★ · Computers and screens

<!-- .ven lang=en -->
«mouse ain't working on the glass table, stupid thing» What is the likely reason?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** mouse, working · **What happens:** not work, be · **To what, where:** stupid thing, glass table, likely reason · **Speech:** someone speaks here

<!-- .vabout -->
This is test 11 · ★★ of lesson 36 «Computers and screens» of the technology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/technology/36-computers-and-screens/#t11).

## The question {#question}

```conllu
# sent_id = question:technology:36-computers-and-screens:t11:1
# text = «mouse ain't working on the glass table, stupid thing» What is the likely reason?
1	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	mouse	mouse	NOUN	NN	Number=Sing	5	nsubj	_	_
3	ai	ai	X	FW	Foreign=Yes	5	flat:foreign	_	SpaceAfter=No
4	n't	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	working	work	VERB	VBG	VerbForm=Ger	18	csubj	_	_
6	on	on	ADP	IN	_	9	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
8	glass	glass	NOUN	NN	Number=Sing	9	compound	_	_
9	table	table	NOUN	NN	Number=Sing	5	obl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	12	punct	_	_
11	stupid	stupid	ADJ	JJ	Degree=Pos	12	amod	_	_
12	thing	thing	NOUN	NN	Number=Sing	5	obl	_	SpaceAfter=No
13	»	»	PUNCT	''	_	5	punct	_	_
14	What	what	PRON	WP	PronType=Int	5	obj	_	_
15	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	18	cop	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
17	likely	likely	ADJ	JJ	Degree=Pos	18	amod	_	_
18	reason	reason	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
19	?	?	PUNCT	.	_	18	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **work** *in a quote* | gerund | mouse | stupid thing |  | the glass table |  |  | vn knead-26.5 «NP V NP.material»: agent=Agent what=Material |
| 2 | **is a** | present | working | the likely reason |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Glass is too cold for mice

```conllu
# sent_id = question:technology:36-computers-and-screens:t11:o1:1
# text = Glass is too cold for mice
1	Glass	glass	NOUN	NN	Number=Sing	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	too	too	ADV	RB	_	4	advmod	_	_
4	cold	cold	ADJ	JJ	Degree=Pos	0	root	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	mice	mouse	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Glass |  |  |  |  | for mice; cold *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
The mouse's ball fell out

```conllu
# sent_id = question:technology:36-computers-and-screens:t11:o2:1
# text = The mouse's ball fell out
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	mouse	mouse	NOUN	NN	Number=Sing	4	nmod:poss	_	SpaceAfter=No
3	's	's	PART	POS	_	2	case	_	_
4	ball	ball	NOUN	NN	Number=Sing	5	nsubj	_	_
5	fell	fall	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	out	out	ADV	RB	_	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fall out** | past | the mouse's ball |  |  |  |  | out *property* | vn occur-48.3 «NP V»: agent=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Its camera cannot see any pattern on clear glass to track

```conllu
# sent_id = question:technology:36-computers-and-screens:t11:o3:1
# text = Its camera cannot see any pattern on clear glass to track
1	Its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	camera	camera	NOUN	NN	Number=Sing	5	nsubj	_	_
3	can	can	AUX	MD	VerbForm=Fin	5	aux	_	SpaceAfter=No
4	not	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	see	see	VERB	VB	VerbForm=Inf	0	root	_	_
6	any	any	DET	DT	PronType=Ind	7	det	_	_
7	pattern	pattern	NOUN	NN	Number=Sing	5	obj	_	_
8	on	on	ADP	IN	_	10	case	_	_
9	clear	clear	ADJ	JJ	Degree=Pos	10	amod	_	_
10	glass	glass	NOUN	NN	Number=Sing	7	nmod	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	track	track	VERB	VB	Mood=Imp|VerbForm=Fin	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **see** | can | Its camera | any pattern |  | clear glass |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer pattern=Stimulus |
| 2 | **track** | to-infinitive | Its camera *not said here* |  |  |  |  |  | vn stalk-35.3 «NP V NP»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Mice only work on wooden desks and the glass makes the light go out

```conllu
# sent_id = question:technology:36-computers-and-screens:t11:o4:1
# text = Mice only work on wooden desks and the glass makes the light go out
1	Mice	mouse	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	only	only	ADV	RB	_	3	advmod	_	_
3	work	work	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	wooden	wooden	ADJ	JJ	Degree=Pos	6	amod	_	_
6	desks	desk	NOUN	NNS	Number=Plur	3	obl	_	_
7	and	and	CCONJ	CC	_	10	cc	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	glass	glass	NOUN	NN	Number=Sing	10	nsubj	_	_
10	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	light	light	NOUN	NN	Number=Sing	10	obj	_	_
13	go	go	VERB	VB	VerbForm=Inf	10	xcomp	_	_
14	out	out	ADV	RB	_	13	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present | Mice |  |  |  |  | on wooden desks | vn employment-95.3 «NP V PP.theme»: agent=Agent on desk=Theme |
| 2 | **make** | present | the glass | the light |  |  |  |  | tree rules |
| 3 | **go out** | infinitive | the light *not said here* |  |  |  |  | out *property* | vn interact-36.6 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Computers and screens, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/technology/36-computers-and-screens/t10/)
- next →: [Computers and screens, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/technology/36-computers-and-screens/e1/)
- ↑ back to [Computers and screens](https://md.mova.elamur.ai/free/en/corpora/questions/technology/36-computers-and-screens/)

